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Alright If We Really Want To Take A Look At Gauss.


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#1 jaxjace

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Posted 02 June 2015 - 02:23 AM

Personally I think its fine as it is. but I will admit it is very easy to use over other weapons. However a terribly huge number of people seem to think its overpowered, this suggestion is to both quell dissent about the OP whiners and to change up the meta/spread out builds that are commonly encountered.

What if we reduced the gauss rifles health all the way down to ONE.

IN EXCHANGE. remove charge up.

BONUS* add charge to PPCs, increase their velocity.

#2 Joseph Mallan

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Posted 02 June 2015 - 02:26 AM

People will still complain. I have concluded that most people aren't happy unless they are miserable.

#3 meteorol

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Posted 02 June 2015 - 02:27 AM

That would be a buff to the GR. It already has how much? 3 or 5 hp? Thats a medium lasers worth of damage. It pretty much blows up as soon as you are open.

#4 Hit the Deck

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Posted 02 June 2015 - 02:28 AM

View Postjaxjace, on 02 June 2015 - 02:23 AM, said:

...
What if we reduced the gauss rifles health all the way down to ONE.

IN EXCHANGE. remove charge up.

BONUS* add charge to PPCs, increase their velocity.

I can see that this proposal could make sense to make Gauss users keep being snipers (as Gauss in MWO is intended to be a sniper weapon) but I really like the charge up mechanics. The ability to macro multiple Gausses as a kind of "gatling Gauss" ruins it though.

#5 MikeBend

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Posted 02 June 2015 - 02:34 AM

Gauss is fine as is, i like your PPC solution though.

#6 627

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Posted 02 June 2015 - 02:38 AM

PPCs are far away from OP these days, if you add a charge you should buff them, too.

#7 FlipOver

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Posted 02 June 2015 - 02:46 AM

View Post627, on 02 June 2015 - 02:38 AM, said:

PPCs are far away from OP these days, if you add a charge you should buff them, too.

Hence the increased speed.
I agree with the PPC solution.

Charge up for PPCs
Increased speed to almost lightning speed.

About the Gauss, there has been debates about making sense or not to have a charge up mechanic.
To me, Gauss has its heath and damage on the spot, but due to its range and the PP damage, it's a formidable weapon that shouldn't be equiped in just any mech that has free tonnage and slots.
Should be a specialized kind of weapon, where it would only fit a few mechs over X Tons. But that's me...

#8 happy mech

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Posted 02 June 2015 - 02:56 AM

that would be a buff

imo gauss needs double cooldown

#9 Mudhutwarrior

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Posted 02 June 2015 - 03:35 AM

Nerf warriors, me hates em.

Gauss is fine. The people bitching are the ones who can't master it.

#10 McMurl

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Posted 02 June 2015 - 03:37 AM

Gauss is fine just as long as you dont have mechs like the grid iron... i like the charge for the gauss because it really helps conserve ammo and prevent yourself from shreking team mates.

#11 Bobzilla

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Posted 02 June 2015 - 03:59 AM

The gauss is OP (maybe not OP, but def the top) in this game which uses heat and duration and spread as the major balance factors. It has none of those.

It could have a min range. It should have a min range. This would make it a long range weapon, it would also make dual very risky for the reward.

The charge only makes it so less people use it (for some weird reason), but doesn't balance it at all (then again I think the only metric they use is frequency). If this game ever gets a big increase in population, it will be clear the charge isn't a balancing factor.

Edited by Bobzilla, 02 June 2015 - 04:00 AM.


#12 Quicksilver Aberration

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Posted 02 June 2015 - 04:04 AM

View PostBobzilla, on 02 June 2015 - 03:59 AM, said:

It could have a min range. It should have a min range. This would make it a long range weapon, it would also make dual very risky for the reward.

Or instead of adding to the number of weapons with bad mechanics, give it a longer cooldown, problem solved, like it should've been since day one.

Edited by WM Quicksilver, 02 June 2015 - 04:04 AM.


#13 Raggedyman

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Posted 02 June 2015 - 04:08 AM

View PostJoseph Mallan, on 02 June 2015 - 02:26 AM, said:

People will still complain. I have concluded that most people aren't happy unless they are miserable.


Agreed that people will still complain but I think it's more that they aren't happy unless they are winning, on all occasions and by their acceptable rules-of-engagement.

#14 warner2

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Posted 02 June 2015 - 04:21 AM



#15 McMurl

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Posted 02 June 2015 - 04:23 AM

View PostBobzilla, on 02 June 2015 - 03:59 AM, said:

The gauss is OP (maybe not OP, but def the top) in this game which uses heat and duration and spread as the major balance factors. It has none of those.

It could have a min range. It should have a min range. This would make it a long range weapon, it would also make dual very risky for the reward.

The charge only makes it so less people use it (for some weird reason), but doesn't balance it at all (then again I think the only metric they use is frequency). If this game ever gets a big increase in population, it will be clear the charge isn't a balancing factor.


its also a gauss rifle, one of the most powerful weapons in the BTU period. its also the heaviest weapon in the game, so only the biggest mechs can use it, let alone boat it.

#16 jaxjace

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Posted 02 June 2015 - 04:25 AM

it has a health of 5, I think if it had a health of 1 as in a flamer could take it off if the armor was gone simply by WASHING over it destroying it would limit its use. However to compensate for that nerf it could remove the charge up, to compensate for that buff it could have not double but tripple the cooldown. Make it the most glass cannon highest risk highest reward weapon.

#17 Nightmare1

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Posted 02 June 2015 - 05:04 AM

Gauss is fine.

PPCs are fine.

NerfWarriors Online need to quit before they finish hammering in the coffin nails on these weapon systems.

#18 Jaeger Gonzo

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Posted 02 June 2015 - 06:56 AM

Gauss should have min range agressivly scaled down, PPC as well instead of all or nothing.

#19 BigBenn

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Posted 02 June 2015 - 06:58 AM

View PostJoseph Mallan, on 02 June 2015 - 02:26 AM, said:

People will still complain. I have concluded that most people aren't happy unless they are miserable.


This is very true. Hand a person $10 to be nice, they'd ***** because I should have also given them them the $5 I still have in my wallet.

The best thing PGI can do is to monitor the data, balance where able, and forge ahead.

However, I do think PGI could give a velocity boost to most things ballistic and PPC, as in no slower then 1200 (for the AC20 class), and PPC's no slower than 1400 or so (C-ER and ER PPC's should get more velocity than regular PPC's, my opinion).

THAT is the better thing to do vs messing with the charge up time or the health of the gauss.

#20 Alistair Winter

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Posted 02 June 2015 - 07:05 AM

The only solution I would be happy with, would be to lower rate of fire. Increase cooldown. The issue isn't that gauss rifles are overpowered. But in FPS terms, they're sniper weapons being used for brawling. If your game has a sniper rifle that is equally effective at point blank, then you're doing something wrong. There needs to be incentive to use other weapons at close range.

Which brings us to the actual disease, of which the anti-gauss hatred is a symptom.

Ballistics (and LRMs) are in a bad place. The gauss rifle just looks good by comparison, because the whole point of ballistics is to trade extra weight for less heat, and yet AC20s and AC10s are extremely hot, to the point where everyone just prefers to carry gauss rifles. Gauss rifle + lasers is one of the few good examples of synergy between weapon types in MWO.

I mean, ballistics aren't completely broken, obviously. Most people use different ACs and UACs and do well with them. But overall, on average, gauss rifles are simply better. And min-maxing players are less likely to slap an AC on their Cataphract for the sake of nostalgia, rather than equip a gauss rifle or just boat lasers.





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