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Most Wanted Features!


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#1001 Koniving

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Posted 09 July 2017 - 08:22 PM

Also if they did the smart thing that people have asked for since closed beta and given us sized hardpoints, there would in fact be very real reasons to have more mechs of any tonnage:
The Super Nova might do nothing special but suck in MWO's current design, but compared to other Clan assaults in a sized hardpoint system, the Super Nova would reign as King of large energy hardpoints. The Summoner would have an edge over Timber Wolves. The Atlas K would have a place that no Atlas D or D-DC could EVER fill. The Panther would have a place against the Wolfhound and allow the Wolfhound to be what it is in lore, a mech made to try and beat the Panther's big guns with its smaller but plentiful 'pews'. The Urbanmech would literally be one of the few light mechs capable of carrying big ballistics and about its only serious contender in that department would be: The Hollander.

Interesting how much more viable mechs in general can be with that single added dynamic...
It'd help them sell mechs, too.
(The Awesome would also be the Punisher of 80 ton mechs.)

#1002 Doctor Dinosaur

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Posted 10 July 2017 - 04:04 AM

Please implement the fire control macro (functionality) into the game: https://mwomercs.com...-into-the-game/

#1003 The6thMessenger

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Posted 13 July 2017 - 05:07 PM

Have an "x" button at the top right corner of every weapon, equipment, and ammo, so that it only takes 1 click to remove them from inventory.

#1004 Geminus

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Posted 15 July 2017 - 03:38 PM

1. Unit Decals. As the unit commander I want the ability to make a decal set (out of existing decals) and have it be one decal that my unit can then put on their mechs.

2. The ability to save camo load-outs (pattern and colors) and quick select them in the game lobby based on the terrain and or conditions.

Edited by Geminus, 15 July 2017 - 03:39 PM.


#1005 BEARDOOM

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Posted 17 July 2017 - 02:45 PM

ALT button for fireing group.

There is lot of fire buttons... You coud put altered selection for fire, beside chain fire.When you press altered button you could get more fire modes for same fire button , for diferent situation, without many button and finger confusion.

Exemple... Like chain button, you will have button for selection, selection will be red, and when you press ALT, you will fire whole selection...

I have lot of buttons, but in this case, you need only two!

I have LBX20 on right button, and I want to ad 3 lasers on that side of torso. With ALT button I shoot LBX20 and 3 lasers, without only LBX20.

Edited by BEARDOOM, 17 July 2017 - 02:47 PM.


#1006 Will9761

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Posted 19 July 2017 - 09:14 PM

1. New Factions: The Home Clans, Periphery Factions, Comstar, and Word of Blake.
2. Better depth and rewards for Faction Play
3. More Maps and Game Modes
4. Hatamoto-Chi, Fafnir, Warhammer IIC, Rifleman IIC, IS Omni-mechs.

#1007 ocular tb

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Posted 22 July 2017 - 05:58 PM

Spectator mode function allowing me to select who I want to spectate. I hate having to toggle through all the remaining players to find who I want to watch. Sometimes it skips players and I end up going through most of the players more than once before I find that particular mech or player I want to watch. This has been on my mind for years and I can't believe I've never seen this suggested before. Should be easy to do. Just allow me to click on a player on my team and have a spectate option like they have for inviting, blocking, reporting, etc

#1008 mistlynx4life

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Posted 30 July 2017 - 10:12 PM

Different colors for our pilot suits and window decals (like cockpit items that we, as pilots, would see) would still be rad (I'm mentioned this before).

I would also love a decal that said "SMALL DEATH" whether in two words or not... ;)

#1009 BEARDOOM

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Posted 04 August 2017 - 06:18 AM

Striping and changing items from cockpit, not from mech seperatly.
It is viewable wich item I own. If I want to put item on another mech, and it is on another mech, without finding where, give us that.

#1010 KursedVixen

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Posted 04 August 2017 - 06:20 AM

-superior clan tech!

-90m minumium range on ATMs

-no more 8/8 bonus Quirks for Omnimechs

Edited by KursedVixen, 04 August 2017 - 06:20 AM.


#1011 BTGbullseye

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Posted 04 August 2017 - 07:16 AM

My most wanted right now: (not in any particular order)

1. Fix the RACs so they don't take my 25FPS down to 1FPS... Even constant LRMs don't take me down this much!
2. ATMs either need to have a much reduced minimum range with no hard minimum, or completely remove the minimum.
3. ATM missiles need to have a LOT more health per missile. It's WAY too easy to effectively neutralize an ATM12 inside their optimum range with just a single AMS.
4. Heavy lasers need a 5% increase in their minimum range.
5. ANY 20T Clan Mech. I don't care which, I just want the option of fielding 2x Assaults and a Medium in my dropdeck. (IS have always been able to do that without compromise)
6. Move all the 8/8 Omni quirks except the XP bonus to individual Omnipods. There shouldn't be any Omnipod "synergies" at all.
7. Additional factions. (Clan Star Adder, etc.)
8. More maps. Just some new locations to see, doesn't have to be a lot of them.
9. 5 maps to chose from, and 3 modes. 3/2 just isn't very fun, and is sticking people in modes and maps nobody wants to play.
10. The PSR needs a LOT of work. Right now, it has absolutely nothing whatsoever to do with the player's skill. (winning is more important than playing well)

That's all I can think of right now... I'll give you more when I think of them.

#1012 KursedVixen

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Posted 04 August 2017 - 08:29 AM

View PostBTGbullseye, on 04 August 2017 - 07:16 AM, said:

My most wanted right now: (not in any particular order)

1. Fix the RACs so they don't take my 25FPS down to 1FPS... Even constant LRMs don't take me down this much!
2. ATMs either need to have a much reduced minimum range with no hard minimum, or completely remove the minimum.
3. ATM missiles need to have a LOT more health per missile. It's WAY too easy to effectively neutralize an ATM12 inside their optimum range with just a single AMS.
4. Heavy lasers need a 5% increase in their minimum range.
5. ANY 20T Clan Mech. I don't care which, I just want the option of fielding 2x Assaults and a Medium in my dropdeck. (IS have always been able to do that without compromise)
6. Move all the 8/8 Omni quirks except the XP bonus to individual Omnipods. There shouldn't be any Omnipod "synergies" at all.
7. Additional factions. (Clan Star Adder, etc.)
8. More maps. Just some new locations to see, doesn't have to be a lot of them.
9. 5 maps to chose from, and 3 modes. 3/2 just isn't very fun, and is sticking people in modes and maps nobody wants to play.
10. The PSR needs a LOT of work. Right now, it has absolutely nothing whatsoever to do with the player's skill. (winning is more important than playing well)

That's all I can think of right now... I'll give you more when I think of them.
2/3 in agreement. I'll take that.


-Some way to register Damage output in game either in the training grounds or the acadamy

Edited by KursedVixen, 05 August 2017 - 01:18 PM.


#1013 ReconRod

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Posted 11 August 2017 - 02:50 PM

Hello, I'd like to see at end of round statistics screen a players kill for a artillery/air strike kill. and a bit more power in those strike, if... that stat is there I've never seen it.

#1014 MechTech Dragoon

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Posted 12 August 2017 - 04:10 PM

Flamer animation rework? :/
I miss flamers, but cant stomach using them with the weapons fire visual they use.

We want real flames back!

#1015 Nelos Kniven

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Posted 14 August 2017 - 06:54 AM

A weapon to fit in between MGs and AC2s. I want to make a ballistic build on someone like the IFR hero, even though he only has 2 ballistics. Maybe a 3 ton scattershot gun?

#1016 KursedVixen

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Posted 16 August 2017 - 11:50 AM

Faster torunament and challenge updates.

sounds like you want an AP guass, Armpit.

http://www.sarna.net...nel_Gauss_Rifle

Edited by KursedVixen, 16 August 2017 - 11:51 AM.


#1017 Bigbacon

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Posted 19 August 2017 - 12:39 PM

12v12

#1018 Daemonara

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Posted 25 August 2017 - 07:21 AM

Female voice option for my pilot, don't want to be Mulan at all times. Posted Image

"Uhh... I mean, uh, sorry you had to see that, but you know how it is when you get those, uh, manly urges, and you just gotta kill somethin'... fix things, uh, cook outdoors..." -Mulan

Edited by Daemonara, 25 August 2017 - 07:22 AM.


#1019 Commander A9

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Posted 29 August 2017 - 03:42 PM

A rear-facing quick-snap view.

Leg-to-terrain conformity.

An actual use for unit coffers aside from recruiting purposes.

Edited by Commander A9, 29 August 2017 - 03:42 PM.


#1020 g4borg

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Posted 01 September 2017 - 04:41 AM

I tried to go through every page, if this has been said, but one of my major whishes...

- (At least) chat should be working even if you are searching for games

generally some ui decisions, which actions people can take while searching for games... and some minor suggestions:
- faster responding UI (thread the server information updates into the background, and try to get into the hangar as quick as possible after a game - that variable time length loading screen is totally unneccessary, this should be done async, improves A LOT); generally: let the user rotate his mech as fast and much as possible, even if he has to wait for other stuff!!!!!
- fixing the tooltips which do not want to disappear anymore (especially those from mech layout). its a bug.
- add weight and Faction into the tooltip information*
- maybe some color code or icon for IS/Clan/Battle/Omni for newcomers on the name list

*) edit: after few weeks i just found the weight. now thats well hidden. might still be interesting in the caption while selecting mechs for your dropdeck.

Edited by g4borg, 01 September 2017 - 10:10 AM.






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