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Most Wanted Features!


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#1081 Widowmaker1972

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Posted 14 December 2017 - 08:47 AM

This one is completely silly but it could be fun. How about a simple ready up game? When the players first load into a match, after map and mode selection, there is the ready up screen showing players, mechs, etc. I suggest a simple game of whichever team has the most players that have pressed the ready button wins. What do they win? How about a small prize of 10,000 C-Bills?
Rare items could be handed out randomly such as cache keys, one day premium time, decals or other simple prizes. Special events could contain ready up prizes, simple in nature. 1,000 to 20,000 C-bill prizes or items mentioned above. This would give players something to do while teammates load.
If everyone on a team readies up give a 5,000 C-Bill signing bonus to the team. [/color]
This could be easily programmed and could be a silly fun game to keep players interested in playing Mechwarrior Online.

#1082 Kwea

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Posted 14 December 2017 - 11:15 AM

the ability to know what map we will play on and THEN pick a mech.

The ability for units to set a tax automatically on members.

The skill point TEMPLATES were were told we would have.

#1083 Khobai

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Posted 14 December 2017 - 12:25 PM

most wanted feature = fun

#1084 Azolot

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Posted 21 December 2017 - 04:05 PM

Hello. I have an offer for you. Please create a message in the game in the main hangar, which will report the results of the battle that ended. Sometimes players leave the battle before they see the post-game statistics. And it is incomprehensible the battle ended in victory or defeat, and how many credits they earned for the fight.

#1085 Clyde642

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Posted 23 December 2017 - 01:19 PM

Ok, love the game. suggestions...map rotation. Every month change one map. Pull a faction map or such into the regular quick matches. Keep it fresh by always having a map no one has seen in a year.
Next. I have seen some resistance to it but I really think the eye tracking tech available now is something that could be useful. I have asked multiple manufacturers.
Keep up the good work.

#1086 Laser Kiwi

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Posted 25 December 2017 - 10:39 PM

damage taken report, i want to know how much tanking i did in my crab just by waggling his cute little nose.
Also it will give me a way of comparing damage dished to damage taken relative to the type of mech i bring in and to see whether i'm winning or losing trades overall or measure effectiveness if i'm frontline tanking and do very little damage.

#1087 Laser Kiwi

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Posted 25 December 2017 - 10:44 PM

View PostKwea, on 14 December 2017 - 11:15 AM, said:

the ability to know what map we will play on and THEN pick a mech.

The ability for units to set a tax automatically on members.

The skill point TEMPLATES were were told we would have.


Maybe a drop deck arrangement so you can have 2-4 mechs in each weight class and pick one to not disadvantage those with not that many mechs rather than getting to pick from all 30-200 or whatever you've got.

#1088 Aidan

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Posted 30 December 2017 - 01:40 PM

An API, documentation, and access to MWO props so the MWO community can create new maps. Also allow the community to submit new content for MWO designers to review and approve for use in new maps.

Driver support for the new VR headsets. Support virtual reality headset!!! Oculus Rift = Neuro-Helmet !!!

#1089 Voglaz

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Posted 31 December 2017 - 10:15 AM

Once Mechbay 2.0 is out, it would be great to have different jumpsuits available. I mean even now you can see the full suit in cockpit but once you are walking around the Mechbay it would be even cooler to have an option to unlock different jumpsuits to fit your faction.

Posted Image

#1090 Rexarius

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Posted 01 January 2018 - 05:19 PM

it would be nice to have savable camo sets that can be chosen after the map type has been resolved. the number of saved camo sets would be determined by map types i.e. winter, urban, desert, forest, etc with the inclusion of possibly a custom camo set in case someone chooses to wear their factions colors or whatever the purpose would be for a noncompliant camo to map type. the type of camo could then be switched into before dropping, either via its own screen or at the "READY" screen. any military operation selects/issues camo coloring with environmental factors considered and in my opinion MWO shouldn't be any different.

#1091 Ultor Akier

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Posted 02 January 2018 - 10:41 AM

hot topic for me is the ESCORT - VIP runs,
1. Please - beef up the AI
2. give it limited weapons retaliation capability:
2.1 via boundaries ie radius of 50 or 100 meters
2.2 1 random weapon from a suite of weapons mounted
3. first supporting team member killed by the enemy gets options ie flight or fight responses:
3.1 Be VIP and makes decisions on where to go
3.2 weapons decisions and retaliation capability
3.3 can choose either or but not both 3.1 and 3.2


its getting to the point where teams that have to protect the VIP rather kill it off themselves than waste time in this mode

thoughts ?????????

Edited by Ultor Akier, 02 January 2018 - 10:51 AM.


#1092 Borgstar

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Posted 03 January 2018 - 03:46 PM

XBox One X Port?


https://www.windowsc...ort-coming-soon

#1093 a gaijin

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Posted 04 January 2018 - 10:47 PM

More maps that are great like Tourmaline Desert and more game modes. Incursion and Conquest are fun.

Max 40 tons on FP scouting matches.
More aggressive dropships to stop "spawn farming."

#1094 aardappelianen

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Posted 09 January 2018 - 06:21 AM

Ac2 range and velocity quirks for the cougar-blood adder
Ppc velocity quirks for the locust 3m

And a whacky inflatable arm flailing tubeman that comea out of my mech whenever i make a kill

#1095 Rexarius

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Posted 09 January 2018 - 11:12 AM

it would be nice when browsing through the in-game store to switch between IS and CLAN (like is possible to do with our already owned mechs) instead of having to sift through all the Is when looking for a possible new CLAN mech to add to a drop deck or visa versa.

#1096 Borg 4

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Posted 18 January 2018 - 09:34 AM

I can think of a few problems with weapon doors that I expect would have easy fixes.

problem: there is no indication in the mech lab that some hardpoints have weapon doors.

solution: add one, it should indicate which hardpoints are affected, what benefits are provided, and how long it takes the weapon door to open.

also: players should be able to set how long it takes (in seconds) for the door to close after the affected weapon was fired with the door initialy closed. some players would like the doors to be able to close quidkly, so they can expect the delay every time they fire, for consistancy.

problem: the weapon door indicators are hard to see and cant be seen in night vision or thermal vision.

solution: add an indicator in the hud(neurohelmet) which would be text or a shape and only appear on mechs with weapon doors. I believe the upper left corner is curently unused, that would be a great place for it.

also: players should have to option to remove the weapon doors in the mechlab, this would remove the defensive bonus, eliminate the delay and eliminate the visual of the weapon doors. some players would like to not need to remember they have weapon doors, and others dont want their open weapon doors to give away their position, example: the "bunny ear" weapon doors on the archer.

#1097 Rukier

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Posted 19 January 2018 - 09:26 PM

I'll put this here since I can't find Clan Wolverine about... Can we get the "Not-Named Clan" Line up in game? Pulverizer, Stag, Mercury 2. A much 'hated' clan, but one that deserves to be put in regardless I would say as their designs look glorious and their gall is admirable.

#1098 Angus McFife VI

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Posted 22 January 2018 - 08:38 AM

Please for the love of God model the new tech on each mech, I want to see Hgauss on my Atlases' hip.

#1099 Skippynibble

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Posted 23 January 2018 - 03:23 AM

How about random domination and spawn points on maps. That way we are not always prone to doing the same tactics on a map. It would be great to see the domination point not in the center of the map.

#1100 Tenebris Equus

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Posted 23 January 2018 - 12:38 PM

I've heard people talk about NASCARing and I thought it might be cool to have a decal made up of Mech manufacturers stickers. I think this would work well in conjunction with the plan to create customized external non-functional mech features.





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