Most Wanted Features!
#1081
Posted 14 December 2017 - 08:47 AM
Rare items could be handed out randomly such as cache keys, one day premium time, decals or other simple prizes. Special events could contain ready up prizes, simple in nature. 1,000 to 20,000 C-bill prizes or items mentioned above. This would give players something to do while teammates load.
If everyone on a team readies up give a 5,000 C-Bill signing bonus to the team. [/color]
This could be easily programmed and could be a silly fun game to keep players interested in playing Mechwarrior Online.
#1082
Posted 14 December 2017 - 11:15 AM
The ability for units to set a tax automatically on members.
The skill point TEMPLATES were were told we would have.
#1083
Posted 14 December 2017 - 12:25 PM
#1084
Posted 21 December 2017 - 04:05 PM
#1085
Posted 23 December 2017 - 01:19 PM
Next. I have seen some resistance to it but I really think the eye tracking tech available now is something that could be useful. I have asked multiple manufacturers.
Keep up the good work.
#1086
Posted 25 December 2017 - 10:39 PM
Also it will give me a way of comparing damage dished to damage taken relative to the type of mech i bring in and to see whether i'm winning or losing trades overall or measure effectiveness if i'm frontline tanking and do very little damage.
#1087
Posted 25 December 2017 - 10:44 PM
Kwea, on 14 December 2017 - 11:15 AM, said:
The ability for units to set a tax automatically on members.
The skill point TEMPLATES were were told we would have.
Maybe a drop deck arrangement so you can have 2-4 mechs in each weight class and pick one to not disadvantage those with not that many mechs rather than getting to pick from all 30-200 or whatever you've got.
#1088
Posted 30 December 2017 - 01:40 PM
Driver support for the new VR headsets. Support virtual reality headset!!! Oculus Rift = Neuro-Helmet !!!
#1089
Posted 31 December 2017 - 10:15 AM
#1090
Posted 01 January 2018 - 05:19 PM
#1091
Posted 02 January 2018 - 10:41 AM
1. Please - beef up the AI
2. give it limited weapons retaliation capability:
2.1 via boundaries ie radius of 50 or 100 meters
2.2 1 random weapon from a suite of weapons mounted
3. first supporting team member killed by the enemy gets options ie flight or fight responses:
3.1 Be VIP and makes decisions on where to go
3.2 weapons decisions and retaliation capability
3.3 can choose either or but not both 3.1 and 3.2
its getting to the point where teams that have to protect the VIP rather kill it off themselves than waste time in this mode
thoughts ?????????
Edited by Ultor Akier, 02 January 2018 - 10:51 AM.
#1093
Posted 04 January 2018 - 10:47 PM
Max 40 tons on FP scouting matches.
More aggressive dropships to stop "spawn farming."
#1094
Posted 09 January 2018 - 06:21 AM
Ppc velocity quirks for the locust 3m
And a whacky inflatable arm flailing tubeman that comea out of my mech whenever i make a kill
#1095
Posted 09 January 2018 - 11:12 AM
#1096
Posted 18 January 2018 - 09:34 AM
problem: there is no indication in the mech lab that some hardpoints have weapon doors.
solution: add one, it should indicate which hardpoints are affected, what benefits are provided, and how long it takes the weapon door to open.
also: players should be able to set how long it takes (in seconds) for the door to close after the affected weapon was fired with the door initialy closed. some players would like the doors to be able to close quidkly, so they can expect the delay every time they fire, for consistancy.
problem: the weapon door indicators are hard to see and cant be seen in night vision or thermal vision.
solution: add an indicator in the hud(neurohelmet) which would be text or a shape and only appear on mechs with weapon doors. I believe the upper left corner is curently unused, that would be a great place for it.
also: players should have to option to remove the weapon doors in the mechlab, this would remove the defensive bonus, eliminate the delay and eliminate the visual of the weapon doors. some players would like to not need to remember they have weapon doors, and others dont want their open weapon doors to give away their position, example: the "bunny ear" weapon doors on the archer.
#1097
Posted 19 January 2018 - 09:26 PM
#1098
Posted 22 January 2018 - 08:38 AM
#1099
Posted 23 January 2018 - 03:23 AM
#1100
Posted 23 January 2018 - 12:38 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users