

Most Wanted Features!
#1121
Posted 06 March 2018 - 09:32 PM
2. Periphery Factions and other factions for the IS.
3. A revamp or remodeling for FP, to replaces the boring stale one we have now.
#1122
Posted 07 March 2018 - 04:48 AM
Will9761, on 06 March 2018 - 09:32 PM, said:
2. Periphery Factions and other factions for the IS.
3. A revamp or remodeling for FP, to replaces the boring stale one we have now.
All the above plus new game modes,a return of the old maps in rotation,new weapons and equipment, as well as new or revised missions.
#1123
Posted 09 March 2018 - 05:24 PM
#1124
Posted 11 March 2018 - 06:06 PM
#1125
Posted 11 March 2018 - 06:10 PM
#1126
Posted 11 March 2018 - 06:15 PM
#1127
Posted 13 March 2018 - 07:28 PM
Wreckreation, on 09 March 2018 - 05:24 PM, said:
Sounds interesting, This could be a better option than Escort.
#1129
Posted 14 March 2018 - 04:55 PM

I think a shorter cycle could help, or a different system where you don't have to play until the very end to ensure that you're going to win the planet. Maybe as soon as you move the bar all the way over, the cycle immediately ends and you get the planet. Something like that.
#1130
Posted 15 March 2018 - 09:06 AM
Edited by Throe, 08 November 2018 - 04:29 PM.
#1131
Posted 15 March 2018 - 10:34 AM
Edited by Throe, 08 November 2018 - 04:27 PM.
#1132
Posted 15 March 2018 - 05:48 PM
First, it is ridiculous that we have omnimechs but can't configure them for the map or type of game. What is the point of having them at all? It sucks when you have an energy based assault mech on a hot world playing incursion, for example. I think we should get to choose the world where we will be fighting, and then go through mech selection. Also, we should be able to move HUD items to where we can use them best. I have a 55' inch monitor and I cannot see the enemy damage map unless I take my eyes completely off the game. I want to move that damage map and other critical information to where I can actually use it. Finally, a tone for when someone types something to the team. Again, I can't really see it with my monitor
#1133
Posted 15 March 2018 - 08:10 PM
Wulf Krupp, on 15 March 2018 - 05:48 PM, said:
First, it is ridiculous that we have omnimechs but can't configure them for the map or type of game. What is the point of having them at all? It sucks when you have an energy based assault mech on a hot world playing incursion, for example. I think we should get to choose the world where we will be fighting, and then go through mech selection. Also, we should be able to move HUD items to where we can use them best. I have a 55' inch monitor and I cannot see the enemy damage map unless I take my eyes completely off the game. I want to move that damage map and other critical information to where I can actually use it. Finally, a tone for when someone types something to the team. Again, I can't really see it with my monitor
If you can't use the entire top half of your monitor, then why are you using it in the first place?
#1134
Posted 16 March 2018 - 08:56 AM
Edited by Throe, 08 November 2018 - 04:29 PM.
#1135
Posted 21 March 2018 - 02:24 AM
Now I know why the xp to gxp conversion tool was left in the game. Well played. But, maybe a few GSP or GXP points for early adopters? A guy can dream can't he...?
Tis alright, I guess I will play lights and fast mediums till this too has passed.
Edited by Captain Hawkins, 21 March 2018 - 03:52 AM.
#1136
Posted 21 March 2018 - 05:30 AM
Unit Rank DECAL
As the decal count will be increased this year it would be nice to see them in the Solaris Arena release.
<o
#1137
Posted 21 March 2018 - 09:09 PM
#1138
Posted 31 March 2018 - 02:25 PM
#1139
Posted 01 April 2018 - 10:51 AM
Sniper09121986, on 31 March 2018 - 02:25 PM, said:
They already have that.
#1140
Posted 02 April 2018 - 12:36 PM
Peace and Blessings,
Monk
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