BlackDeathLegion, on 25 February 2018 - 01:27 PM, said:
Considering the technical problems of simply implementing it (a reason nearly no game currently doess melee in battletech) as well as the balance problems of it such as extremely high damage for low weight which is normally balanced out in TT by having RNG based on your accuracy as well as the fact that running instead of walking also had problems like heat and potentially falling I think Melee would be rather OP in MW:O due to a mech running up to you 80 kmh and instantly criting your torso in a swing or it'll be heavily nerfed to the point that you should've just used an SRM instead which would do more damage in melee range for less weight (which currently is 12 damage for 1.5 (clan) or 3 (IS) tons).
Not saying we will never see it, or that it'll be useless in MW: O, but it'll require heavy work animation, mechanically, and balance wise to make it work for what would be a small pay off for a small minority on the forums to appreciate and if gaijin would put all that effort into something so expensive they would do something else that could be better to a wider group of people and could attract new players. Such as the recent 3060's tech we got, or the new mechbay coming up, or anything in the Solaris update including solaris itself.