

Most Wanted Features!
#1201
Posted 20 October 2018 - 11:57 PM
After 5 years PGI is finally thinking about offering more than 4 drop decks (in my opinion stop thinking, just do it).
If you do so we will need 2 new options for the drop decks.
1st: An export/import function. So if people are switching from Clan to IS and back they don´t have to assemble their 12 drop decks everytime (yes i expect 12 drop decks minimum).
2nd: The option to give every drop deck a name (Dakka, Brawl, Lurms, etc.).
#1202
Posted 21 October 2018 - 02:26 AM
#1203
Posted 21 October 2018 - 08:15 AM
Wishmast3r, on 20 October 2018 - 11:57 PM, said:
After 5 years PGI is finally thinking about offering more than 4 drop decks (in my opinion stop thinking, just do it).
If you do so we will need 2 new options for the drop decks.
1st: An export/import function. So if people are switching from Clan to IS and back they don´t have to assemble their 12 drop decks everytime (yes i expect 12 drop decks minimum).
2nd: The option to give every drop deck a name (Dakka, Brawl, Lurms, etc.).
Ya, they need to implement this asap.. btw you are able to label the decks now by clicking on 'manage drop decks' and clicking on the name on the left.
Edited by DAEDALOS513, 21 October 2018 - 08:16 AM.
#1204
Posted 07 November 2018 - 07:03 PM
*EDIT*
perhaps PGI should add a "custom map" function in the custom lobby and release a map editor to the community. maps that stand out could be adopted as game official and added to QP/FP rotation. they wouldnt be the first dev team to take advantage of their player base for ideas/testing.
Edited by turdburglir, 11 November 2018 - 06:41 PM.
#1205
Posted 07 November 2018 - 11:01 PM
#1206
Posted 09 November 2018 - 08:14 PM
#1207
Posted 14 November 2018 - 02:21 PM
Edited by deadoralive117, 14 November 2018 - 02:23 PM.
#1208
Posted 21 November 2018 - 11:19 PM
Please try to make an option to buy a recorded match. Nobody has time to hit the record button in the heat of the battle.
#1209
Posted 27 November 2018 - 11:32 AM
#1210
Posted 07 December 2018 - 05:11 AM
#1211
Posted 07 December 2018 - 05:19 AM
Annihilator C
A variant of the Annihilator that was built using only Clan technology and used exclusively by the Wolf's Dragoons, the Annihilator C increased its maximum speed to 54 kph. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much fire out as if it was carrying eight regular autocannons.
Annihilator C2
pparently based on the ANH-1G, this variant only uses Clan technology. The 'Mech's top speed was 32.4 km/h and the armor protection was reduced, but four Gauss Rifles backed up by an ER PPC in the center torso and a head mounted ER Small Laser provided withering firepower for defensive engagements. Ten tons of ammunition kept the Gauss Rifles fed through the longest engagements. To make room for all these weapons, the C2 used an Endo Steel internal structure. Integrated CASE protected the arms and torsos from Gauss Rifle explosions.
#1212
Posted 07 December 2018 - 06:29 AM
Edited by Jaime-Wolf, 07 December 2018 - 06:29 AM.
#1213
Posted 09 December 2018 - 07:56 PM
Serious note: Kidding aside, these are legitimate suggestions, and I WOULD spend MC on them.
Thank you.
OHHH, and thinking more...maybe some... Bumper stickers, like, "My other mech is an Atlas" or "My kid cored your King Crab"...."No gas no Asp"..... "Keep on Puggin'" , you get the idea. "If you can read this, your Piranha sucks.", and so on....
Edited by GryHwk, 12 January 2019 - 10:02 AM.
#1214
Posted 13 December 2018 - 01:28 PM
Jaime-Wolf, on 07 December 2018 - 06:29 AM, said:
So are Clan HAGs, ER-pulse lasers and lots of other goodies. When was the last tech level advance, a year and a half ago? I understand MW5 is the labour magnet these days, but this game needs to be progressing as well, quiaff?
#1215
Posted 22 December 2018 - 06:00 AM
PGI buffed lurms, again, and only god knows why. 50% of the players now use lurms, so half of the team is staying behind not sharing armor. It´s quite a ****** time for brawlers.
Matchmaking never really worked, but with every good player leaving MWO it gets worse. I´m constantly stuck with idiots who can´t play in a team.
2 options, nerf lurms or program a working matchmaker for Solo QP based on ELO instead of this outdated TIER system. I know people with an average of 100 damage who are TIER 1, just because they played MWO long enough. And god knows i don´t want them in my team.
So if you are working on a new matchmaker for FP make sure you do one for QP as well.
I just had a match on Mining, died first and made top damage in my team. How is that even possible?
#1216
Posted 24 December 2018 - 12:21 PM
Wishmast3r, on 22 December 2018 - 06:00 AM, said:
PGI buffed lurms, again, and only god knows why. 50% of the players now use lurms, so half of the team is staying behind not sharing armor. It´s quite a ****** time for brawlers.
Matchmaking never really worked, but with every good player leaving MWO it gets worse. I´m constantly stuck with idiots who can´t play in a team.
2 options, nerf lurms or program a working matchmaker for Solo QP based on ELO instead of this outdated TIER system. I know people with an average of 100 damage who are TIER 1, just because they played MWO long enough. And god knows i don´t want them in my team.
So if you are working on a new matchmaker for FP make sure you do one for QP as well.
I just had a match on Mining, died first and made top damage in my team. How is that even possible?
Please pass the salt.
QP is fine. I am Tier 2 and play quite a few Tier 1 matches. Plenty are brawly.
They had Elo, and that didn't work. Now we have tiers.
LRMs needed buffs because they were relegated to the ash heap in the higher tiers. Fights were predictable. Charge to F7 and duke it out. LRMs make ECM and cover more necessary.
Also talk on comms. The more you do so, the more your teammates will. This will help with coordination.
#1217
Posted 24 December 2018 - 12:31 PM
Lionheart2012, on 24 December 2018 - 12:21 PM, said:
When did we have Elo? And i know why it didn´t work ...

Lionheart2012, on 24 December 2018 - 12:21 PM, said:
That´s where you are wrong.
Lionheart2012, on 24 December 2018 - 12:21 PM, said:
Lurms never needed a buff, like MWO never needed Artistrikes.
Don´t get me wrong, i don´t have a problem with LRMs in the right hands, the hands of a skilled player that is. I can easily do more than 1.000 damage with lurms in QP. My problem is noobs playing "easy" lurms (fire and forget), staying way behind the team, sharing no armor and leaving the game with 200 damage or less.
#1218
Posted 24 December 2018 - 12:40 PM
Sniper09121986, on 13 December 2018 - 01:28 PM, said:
We don't need the power creep that HAGs, X-pulse, and ER Pulse would bring.
#1219
Posted 24 December 2018 - 01:03 PM
- LCT-1V2
- LCT-5M
- LCT-5T
- LCT-5V
- SHD-5D
- SHD-7M
- SHD-7CS
- SHD-11CS
- MAD-5R
- MAD-5T
- MAD-7D
- MAD-7M
- MAD-9S (<----Please!)
- LGB-7Q
- LGB-7V
- LGB-12C
- LGB-12R
Edited by Lionheart2012, 24 December 2018 - 01:03 PM.
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