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Most Wanted Features!


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#181 Pocket_Aces

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Posted 07 July 2015 - 07:22 AM

A new player queue.

#182 Shmizzak

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Posted 07 July 2015 - 09:44 PM

a single player campaign mode.

the option of passive or active and hostile mechs in testing grounds
.
hud / reticle color customization.

voice to text speech recognition so when someone speaks through the mic you see a text fersion displayed as well.

missile view.......i just miss it..

#183 Doletron

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Posted 07 July 2015 - 10:39 PM

I would like to see a record of games played in the mec lab. Maybe stats set for the mech. Even better would be a stats for each "saved" configuration so that way you can see what works best and what doesn't by hard numbers instead of just, Oh yeah I did a lot of damage that game. Even just something simple like, the ending information after every battle stored in a compact view in the mech lab. Something to look back on and other can see if you want them to kind of deal. I think the main reason for this is because when ever you leave a match, you never know how many C-bills you made, how much damage you did, etc.

#184 Doletron

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Posted 07 July 2015 - 10:47 PM

View PostBigga Moonpye, on 02 June 2015 - 08:30 PM, said:



I would like to see Salvage components (uncommon) weapons (rare) and Mechs (Epic) drops

View PostMatesRates, on 07 July 2015 - 07:22 AM, said:

A new player queue.


Maybe even the ability to look at something other than a searching screen when queuing.

#185 TheSilken

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Posted 09 July 2015 - 09:11 AM

I would like the weaker weapon systems to be reworked (mgs, flamers, missiles, ppcs)

Machine Guns: Increase rate of fire a good deal (2-4 times more). That way they have higher dps but require more ammo to feed.

Flamers: Turn it into a single shot weapon that deals 2 damage (like lore), produces 3 heat (like lore), adds 2 heat per shot to a receiving mech, and can set trees/grass on fire for LOS blocking goodness.

Missiles: Increase velocity a great deal (especially on LRMs). Make variable arcs for LRMs depending on distance to target (short=low, med=med, long=high). Give SRMs a slight tracking ability (basically they curve towards the intended target a bit). Decrease lock on time for SSRMs and LRMs a good amount.

PPCs: Increase velocity to near Gauss Rifle levels (100-150 m/s less is fine) and add a charge up mechanism like the Gauss Rifle (a little longer though). Make the IS PPC charge up the fastest, then the IS ER PPC, and lastly make the Clan ER PPC take the longest to charge. Also limit how many can be charged at a time (3 for IS PPC and ER PPC, 2 for Clan ER PPC), and make the Clan ER PPC deal 15 pinpoint damage like the Gauss Rifle. Remove Ghost Heat for PPCs since they will now have to charge up. To dissuade firing 2 Gauss with 2-3 PPCs double the charge up time required for both weapon systems if they try and fire them together. Basically if I have 2 Gauss and 2 Clan ER PPCs for example I can fire either the 2 Gauss or the 2 PPCs normally but if I try and fire them together it will take twice as long to charge them. If I pair 1 of my ER PPCs with the Gauss Rifles it increases the charge up time by 50%. For IS make it 33.33% increase in charge up time per PPC/ER PPC paired with the 2 Gauss Rifles.

Edited by TheSilken, 09 July 2015 - 03:10 PM.


#186 RolfS

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Posted 09 July 2015 - 11:03 AM

I want a Nova Hero mech where the legs attached directly to the body such as seen at http://www.sarna.net...28Black_Hawk%29

Should also have enough positive quirks for ER ML to make it possible to play using 12xML.
Probably needs 30% less heat maybe even more and %50 shorter fire times.

Edited by RolfS, 09 July 2015 - 11:03 AM.


#187 MW222

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Posted 09 July 2015 - 02:00 PM

View PostTheSilken, on 09 July 2015 - 09:11 AM, said:

I would like the weaker weapon systems to be reworked (mgs, flamers, missiles, ppcs)

Machine Guns: Increase rate of fire a good deal. That way they have higher dps but require more ammo to feed.

Flamers: Turn it into a single shot weapon that deals 2 damage (like lore), produces 3 heat (like lore), adds 2 heat per shot to a receiving mech, and can set trees/grass on fire for LOS blocking goodness.

Missiles: Increase velocity a great deal (especially on LRMs). Make variable arcs for LRMs depending on distance to target (short=low, med=med, long=high). Give SRMs a slight tracking ability (basically they curve towards the intended target a bit). Decrease lock on time for SSRMs and LRMs a good amount.

PPCs: Increase velocity to near Gauss Rifle levels (100-150 m/s less is fine) and add a charge up mechanism like the Gauss Rifle (a little longer though). Make the IS PPC charge up the fastest, then the IS ER PPC, and lastly make the Clan ER PPC take the longest to charge. Also limit how many can be charged at a time (3 for IS PPC and ER PPC, 2 for Clan ER PPC), and make the Clan ER PPC deal 15 pinpoint damage like the Gauss Rifle. Remove Ghost Heat for PPCs since they will now have to charge up. To dissuade firing 2 Gauss with 2-3 PPCs double the charge up time required for both weapon systems if they try and fire them together. Basically if I have 2 Gauss and 2 Clan ER PPCs for example I can fire either the 2 Gauss or the 2 PPCs normally but if I try and fire them together it will take twice as long to charge them. If I pair 1 of my ER PPCs with the Gauss Rifles it increases the charge up time by 50%. For IS make it 33.33% increase in charge up time per PPC/ER PPC paired with the 2 Gauss Rifles.


Well thought out. Good Post.

#188 Nightmare1

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Posted 09 July 2015 - 03:17 PM

I would like our old Mech models back please. The giant cannon on my Centurion Yen Lo Wang is sorely missed, and the new "standardized" Commando arms look very sad indeed.

I'd also like to see the missile bay doors on Mechs like the Catapult and Centurion return too!

#189 Idealsuspect

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Posted 10 July 2015 - 04:22 AM

View PostTina Benoit, on 02 June 2015 - 06:41 PM, said:

Hey MechWarriors!

Just like the Event Suggestion sub-forums, I'll be checking up on this sub-forum here for the most wanted features from the community. The most talked about wants and wishes! (Please make new threads so I can see your suggestion's popularity!)

It's important for us to know what you are most looking forward to, or what you really wish you could have in MWO right now.

So let's keep this sub-forum active together and post your MWO Features wish-list here!


I want more funny post/topics like this one :lol:

#190 Vandul

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Posted 10 July 2015 - 05:04 AM

See my Signature.

#191 mechkearney

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Posted 10 July 2015 - 09:54 AM

Honestly, I think the mechlab UI is fine. I like the cockpits. I don't want breakable/damageable glass

Here's what I think would be better

CW = community waiting
  • make it easy to add friends you are dropping with. Seriously. PUG CW is hard to add the people you just played with to your friends list. This lets you get another match going quickly
  • Offer 1,000,000 C-Bills just for dropping in CW match. This will speed up matches
  • teams that play in CW should have a checkbox to denote they are teams. PUG/solos doing CW should be able to say whether they want to play against teams. I will say, teams have an advantage over Solo/PUG cw drops

HITBOXES
  • stormcrows are broken. Fix their side torso hit boxes. once an arm is gone, hits don't register on the side torso
  • awesome...it's the size of a barn. Make the torso smaller


#192 Gevatter T

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Posted 10 July 2015 - 01:07 PM

I would love to see skill indicators like these:

current battlemech on homescreen or in mechlab:
Posted Image

'select mech' window:
Posted Image

#193 jag rip

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Posted 10 July 2015 - 11:52 PM

I agree with my previous posters about balance, maps, weapons, lore, fluff, mechs, optimizations etc. Aside from those here are my personal most wanted features that might help the game in the long run.

Every PGI Employee must play the game for [2] hours per week

Anonymously or not, during worktime or not is up to PGI and its employees. The idea behind it is: free QA and UI improvements beyond the first look of a presentation at a board or team-meeting. Important is they internally report their feedback in a organized process to the respective developer teams for consideration and discussion. It should not be that a employee does not know the product of the company he/she works for. If you work for a car company for example they strongly encourage you to use their products and report your findings back internally.
Anything found within [brackets] is considered place holder


Ingame store that actually makes me want to buy things.

Its a poorly cared for pillar of your income, in the years since CB the only thing I actually bought through the store in game are 2 mastery bundles. Now that you removed the ability to buy mechs from the mechlab, I have to go to an external site to find out what mech I buy next, because the store does not provide all the needed information. This leads to:


Team up with smurfy.

Buy his website off, hire him, whatever but incorporate his mechlab into your website. You are a free to play game, so show off what you got, let players stay on your website longer because there's actual things to do. After logging in, add faction/unit chat onto the website and Import saved mechs of registered players from the site into the game.


Rework social features to interact with players

The game is so much more fun with a group, yet most of the players play solo (and then complain about the OP groups, understandably). You claim to be a "online" game by the title, yet the online features still are pretty low level (atleast improving, slowly), heck the button to access it is smaller than the log out button! Might imply the wrong message IMHO. The Online part of the Game should get at least as much importance as the Mechlab or the Skills, UI-wise. The Faction tab should then be a part of the Online Tab since its the condensed, hardcore area of the online community.


EDIT:
Nice to be able to format everything in the editor just to have it not displayed correctly on the post. WTF :-(

Edited by jag rip, 11 July 2015 - 12:04 AM.


#194 IraqiWalker

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Posted 11 July 2015 - 12:26 AM

View Postjag rip, on 10 July 2015 - 11:52 PM, said:

Ingame store that actually makes me want to buy things.

Its a poorly cared for pillar of your income, in the years since CB the only thing I actually bought through the store in game are 2 mastery bundles. Now that you removed the ability to buy mechs from the mechlab, I have to go to an external site to find out what mech I buy next, because the store does not provide all the needed information. This leads to:


You haven't tried the new store, have you?

When you select a mech in there, you can click the "view in mechlab" button, to customize, and experiment with it. See the hardpoint locations. How everything fits ... etc. Even Smurfy doesn't give you as much information.

#195 jag rip

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Posted 11 July 2015 - 01:26 AM

I have not, apparently. Thanks for pointing that out. :)

#196 IraqiWalker

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Posted 11 July 2015 - 01:36 AM

View Postjag rip, on 11 July 2015 - 01:26 AM, said:

I have not, apparently. Thanks for pointing that out. :)

Happy to help XD.


This feature makes a big difference. Sadly, you can't purchase the final product of all your tinkering and customization. However, it gives you a great idea of what each mech is capable of.

#197 Kishida Sato

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Posted 12 July 2015 - 03:26 AM

http://mwomercs.com/...-mech-heromech/ - urbie hero

#198 MW222

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Posted 12 July 2015 - 03:34 PM

View PostAbsUserName, on 03 June 2015 - 12:25 PM, said:

A true heat scale! As in the heat penalties scale!

After all, the energy abuse meta is real.

Hot myomers don't work well, so mid-high heat should have penalties like mech velocity -10kph to -50kph, torso and arm speed -10% to -50%. These translate reasonably well the high heat TT BT penalty to movement and accuracy.

And ammo equipped mechs must not overheat! Mid-high heat detonates your ammo, not your mech.

In the Battletech rules (TT, Live Action, Computer Game, all modes), the mech is built to withstand whatever heat level is imposed, but the ammo isn't. Please, DireStars and StaLLkers, the time has come to get a reasonable heat scale.

Imagine a MWO where you can somehow override shutdown, and yet keep you mech whole in the process - except if there is ammo to explode!


http://mwomercs.com/...__fromsearch__1

8-)

#199 Lionheart2012

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Posted 13 July 2015 - 06:49 PM

My suggestion would be a relatively live CW map on mwomercs.com to allow people to check online, rather than in game, on their faction's progress. It could update with each ceasefire.

#200 IraqiWalker

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Posted 13 July 2015 - 06:52 PM

View PostLionheart2012, on 13 July 2015 - 06:49 PM, said:

My suggestion would be a relatively live CW map on mwomercs.com to allow people to check online, rather than in game, on their faction's progress. It could update with each ceasefire.

We already have player developed ones that are doing a darn good job. PGI don't even need to do much work, they can just stream them on this site.





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