Most Wanted Features!
#141
Posted 21 June 2015 - 01:02 AM
maps, maps, maps
n some more maps
you know diversity in drops, not dropping on caustic (or fill in any other map) for the 5th time (I know this is not that often, but that memory sticks around the longest)
PGI makes money on selling mechs, so I'm not asking for that anymore
Solaris
betting on Solaris
Tournaments in Solaris
for eye candy that PGI can make money of?
my personal hangar where I can put in my most prized mechs and walk up to them
expandability (for $ of course) of said hangar
a golf cart to drive around in in my way too big Hangar
a trophy Room next to my Hangar, placable cockpit items
an Aquarium in it (hey there SC)
some fish can be bought for C-Bills, some MC and the rare ones won in Tournaments/Solaris
or for Achieving certain goals (like title guillotine)
I can get into a mech (SC style) and walk it out into: -> Testing grounds
this could be expanded with some AI in the maps
hell this could be sold as a campaign DLC
Badges, phrases that I can submit and put on my mech (well for MC I'm sure)
MP3 payer that plays my music that I store in a custom folder, tied to an Equalizer cockpit item
hey there cockpit item that makes use of one empty screen in my mech
custom paint like chrome that is a one shot and applies a C-Bill boost to any mech I want it to
but above all, when you go Steam
for the love of god don't put newbies in the games with vets
they don't learn, most don't want to
and this game got a mean learning curve
best thing you can do is (most likely) to let new players <25 matches be 4vs4 only and <50 8vs8 (or whatever numbers would be ok)
if you keep the old "small" maps (like caustic) around you don't even need new maps
I got creamed nearly instantly in my first dozen matches, until I even figured out how to pilot that mech
and that was 8vs8 and no clan tech
#142
Posted 21 June 2015 - 03:37 AM
#143
Posted 21 June 2015 - 08:29 AM
a simple like if the idea sparked any kind of interest
you know
bit of feedback would be cool
#144
Posted 21 June 2015 - 11:19 AM
Balanced existing weapons and add more from the timeline. There are lots of available weapons we still don't have. However, balanced existing weapons takes priority.
Soloris Arena
More Mechs would be great. But, the above should take priority.
Peter2k, on 21 June 2015 - 01:02 AM, said:
WANT!
Edited by Eddrick, 21 June 2015 - 11:21 AM.
#145
Posted 21 June 2015 - 06:15 PM
Peter2k, on 21 June 2015 - 08:29 AM, said:
a simple like if the idea sparked any kind of interest
you know
bit of feedback would be cool
I like the idea, but using those monitors taxes the systems too much. Which is part of the reason why PGI has done nothing with them yet. In all honesty, I would love to have something like that, and I would love for every screen in there to have something displaying on it, but it will drop even a top of the line machine down to below 30 Fps.
#146
Posted 22 June 2015 - 06:08 AM
#147
Posted 22 June 2015 - 06:37 AM
#148
Posted 22 June 2015 - 06:38 AM
#150
Posted 23 June 2015 - 01:27 AM
IraqiWalker, on 21 June 2015 - 06:15 PM, said:
Get rid of them, then. At the moment they are just a persistent reminder of PGI's inability to deliver on its ambitions.
In terms of suggestions:
more maps
we should be able to save CW drop decks and choose from pre-saved decks
ditto saving and selected Mech configs
drop points and gen locations in CW should be randomised
Edited by Appogee, 23 June 2015 - 01:29 AM.
#151
Posted 23 June 2015 - 07:36 AM
Going thru the Mech bay is a huge task by itself. It is really poorly designed. Everything is a mess. I have to go thru so many tabs to just switch from my Clan > light Mech > Adder to my Inner Sphere > heavy Mech > Atlas... Notice how many times I have to click to access a certain Mech? It's even harder to switch if the Mech that I wanted to play doesn't start with A! I need to scroll down and find the Mech that I need...
It would be great if MWO can do something about this. A good example of a similar game that have a much refined menu that works would be World of Tanks Blitz. Instead of categorizing each and every menu, they let us use filters instead. Imagine if I want to play Light and Medium Mechs, I'll just have to click on these filters and all Lights and Mediums would show on my menu. And instead of going thru another Tab just to access my Mech Lab, please make an icon on the Mech bay to access Mech Lab of my currently selected Mech (Pilot Skills should work the same too). Wouldn't that be so much simpler? Please allow us to have an option to place all our favorite Mechs in a single window for easy access too.
Please keep it simple guys. I know you've spent countless of hours in designing this game and it's really a great game! But your current Menu just doesn't work. I think if I am a new player playing this game for the first time, I would be overwhelmed with all the complicated Menu to navigate thru my Mech Lab. I hope my request would be heard and changes will be made.
#152
Posted 23 June 2015 - 07:54 AM
V/R
#153
Posted 23 June 2015 - 05:43 PM
#154
Posted 27 June 2015 - 11:05 AM
#156
Posted 28 June 2015 - 10:00 AM
In general drop (not cw) a four mech drop deck with mechs of the same weight class.
After we see the map, we can pick one of four mechs we set up so we can try and be ready for that map. Hot, cold, short ranged, long. E.G. If I drive shadowhawks, I am going to want to have 4, not just 3, of them for my drop deck.
Win Win.
#157
Posted 28 June 2015 - 10:04 AM
IraqiWalker, on 21 June 2015 - 06:15 PM, said:
I like the idea, but using those monitors taxes the systems too much. Which is part of the reason why PGI has done nothing with them yet. In all honesty, I would love to have something like that, and I would love for every screen in there to have something displaying on it, but it will drop even a top of the line machine down to below 30 Fps.
http://i.minus.com/iJ9NHPfExU1hw.gif
#158
Posted 28 June 2015 - 10:10 AM
Seems like a waste of time to some but how about a "Community" bar and grill chat, where we can go to just shoot the crap, in real time. It can serve the purpose of unit recruiting, and idea bouncing, and maybe every so often a PGI rep can come in to socialize, answer questions or have a virtual beer/wine/soda with us. You can use ad space within the bar for promoting PGI store goods/events etc. Based on all the talk before a drop, you may find this is more popular than you think.
Edited by Revengex, 28 June 2015 - 10:11 AM.
#159
Posted 28 June 2015 - 11:32 AM
Revengex, on 28 June 2015 - 10:10 AM, said:
Seems like a waste of time to some but how about a "Community" bar and grill chat, where we can go to just shoot the crap, in real time. It can serve the purpose of unit recruiting, and idea bouncing, and maybe every so often a PGI rep can come in to socialize, answer questions or have a virtual beer/wine/soda with us. You can use ad space within the bar for promoting PGI store goods/events etc. Based on all the talk before a drop, you may find this is more popular than you think.
We have Faction chat, where you can communicate with all pilots from your faction, who are online. I'm not saying it doesn't need improving, because lord knows it does. Just saying that we already have it, in one way.
Edited by IraqiWalker, 28 June 2015 - 11:33 AM.
#160
Posted 28 June 2015 - 11:44 AM
Instead of three..encourage and reward the need for four of the same mech in a drop deck.
Edited by Revengex, 28 June 2015 - 11:47 AM.
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