

Most Wanted Features!
#321
Posted 12 September 2015 - 02:04 PM
A mature player base. That's all I want. Just sensible human beings in-game and on the forums.
#322
Posted 12 September 2015 - 10:21 PM
#325
Posted 13 September 2015 - 11:53 AM
This would be really really cool!
#326
Posted 13 September 2015 - 04:16 PM
Nik Kerensky, on 13 September 2015 - 11:53 AM, said:
This would be really really cool!
That would be nice but the overhead would prohibitive, best you can do is if you have processor power is to use over wolf or a like software and record it your self.
#327
Posted 14 September 2015 - 02:13 PM
#328
Posted 15 September 2015 - 01:45 PM
#329
Posted 15 September 2015 - 01:54 PM
Clans could call in Elementals as a persistent "artillery strike." (or have them appear and then bound off after a set amount of time).
#331
Posted 19 September 2015 - 06:05 PM
#332
Posted 22 September 2015 - 04:29 AM
To stop people complaining about "hackers" and cheats and that PGI are doing nothing! Sick of hearing people moan about possible hacks!!!!
EDIT: something maybe like Robocraft used?
http://www.easyanticheat.net/
Thanks Rev
Edited by Revenge UK, 22 September 2015 - 04:30 AM.
#333
Posted 23 September 2015 - 12:14 AM
This would do more for balance than all your balancing runs and number changes on Mechs ever did.
#334
Posted 23 September 2015 - 05:45 AM
Do not allow us to see others' stats/PSR in a future. This will ruin the game.
PS:
and as a suggestion - I want a Putin's portrait in my cockpit and MC Hammer's "Can't touch this" warhorn.
Edited by hohmahohma, 23 September 2015 - 05:47 AM.
#335
Posted 23 September 2015 - 05:51 AM
AND
lower the cost of XL engines

Edited by Bigbacon, 23 September 2015 - 06:02 AM.
#336
Posted 23 September 2015 - 02:49 PM
I don't agree nor disagree with these complaints but I would like to suggest something that may help gameplay in the way of Long Range "non-line of sight" weaponry.
The MORTAR
Would this be something worth taking a look at adding to the dynamic of MWO?
#337
Posted 23 September 2015 - 05:55 PM
You only get to chose one, and maybe Teh Devs will see the vote on what needs adjustment …
#338
Posted 24 September 2015 - 07:26 AM
Short of that?
1) New gameplay modes, I've seen numerous threads on this.
2) The integration of some kind of story into the multiplayer component of the game.
The Comstar Intercepts posted on the forums were an attempt, but they don't reach enough of the player base and are limited to only those players still engaged in CW. You guys make YT videos, with weekly updates... Why not integrate it into the game, like during the count down timer in matches. You could do "interstellar news broadcasts" that keep us updated as to what is going on in the "story" of the game. It would add a lot more immersion before matches if I hear/see some kind of cutscene news report on what is "happening" in the game world.
#339
Posted 24 September 2015 - 07:53 AM
1. An "owned" checkbox for sorting the Mech Skill upgrades just like the lab. In fact you could just as well completely leave out mechs we don't own.
2. More bonuses for teamwork & increases to the existing ones. The scoring system shapes how the game is played. The rewards for base captures in the non-skirmish modes don't come close to offsetting the rewards for treating all game modes like skirmish.
3. More lance challenges & other contests that foster teamwork & community building over selfish play.
4. DFA! I can only assume this is held up by some ghastly code limitation because everyone must want DFA. (Note: If you do not, in fact, want DFA please enjoy your porridge quietly in your pram while the grownups are talking

Edited by AntleredCormorant, 24 September 2015 - 08:08 AM.
#340
Posted 24 September 2015 - 01:53 PM
4-Barrel Laser Gatling Gun
http://sputniknews.c...-laser-gun.html
Makes me feel all fuzzy and warm inside.
Edited by MW222, 24 September 2015 - 01:53 PM.
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