

Most Wanted Features!
#341
Posted 24 September 2015 - 08:50 PM
It absolutely bothers the heck outta me every time I see them with their no signal screen.
If the HUD info was on the cockpit monitors I'd love to be able to turn the HUD right off.
Sure, that might not be the most "competetive" way to play, but it would be immersive and fun.
#342
Posted 24 September 2015 - 10:39 PM
#343
Posted 25 September 2015 - 12:33 AM
Cifrer, on 24 September 2015 - 08:50 PM, said:
It absolutely bothers the heck outta me every time I see them with their no signal screen.
If the HUD info was on the cockpit monitors I'd love to be able to turn the HUD right off.
Sure, that might not be the most "competetive" way to play, but it would be immersive and fun.
they already said they are going to make the monitors work and no current hud info is not important enough to have them on monitors atm.
#344
Posted 25 September 2015 - 01:40 AM
spiritwalken, on 03 June 2015 - 05:29 AM, said:
I'd go one further. The search on the forums right now isn't very helpful. You can't narrow it by time, forum, section, or anything. You can't search by poster, and you can't sort. When I search for something it finds anything with those words anywhere in the discussion in the past three years or whatever. It doesn't seem to organize results. It's pretty much impossible to find something you're looking for with a search like that.
Also, I don't know why people are posting in this thread. OP clearly said they wanted a thread for each feature.
#345
Posted 26 September 2015 - 10:25 AM
Edited by AntleredCormorant, 26 September 2015 - 10:26 AM.
#346
Posted 28 September 2015 - 10:11 AM
#347
Posted 29 September 2015 - 01:12 AM
MW222, on 13 September 2015 - 04:16 PM, said:
Other games manage just fine. No need to grab video, "just" record the game relevant information that is sent between client and server anyway and make that playable by the client again who does the local rendering. Might be a bit more complicated than that, but it is doable (popular example include world of warships and hots).
#348
Posted 29 September 2015 - 01:24 AM
What I'm looking for is a blatant copy of other games (hots,wows) that give you one new mission every 24 hours, you can have 3 active at a time and each mission gives some reward. Most of these you'll just do on the side while playing anyway, but they are motivating and good at getting players to logon, play a few games for their current missions, be happy they got rewarded and come back.
Translating to mwo, I'd think along the lines of:
Do 2000 points of damage on enemy mechs over any number of games for 100k chills
Get "kill most damage" 5 times over any number of games for 50k chills
Get 3 solo kills over any number of games for 500gxp
Get 4 tag assists in one game for 1 improved artillery strike consumable
..
You get the idea. Mission objectives can be tweaked over time, as can rewards.
#349
Posted 29 September 2015 - 03:46 AM
Unless you have a mouse with 6 buttons plastered all over it firing weapons in groups is a pain in the rear.
eg.
Say you want fire 6 large pulse lasers without the heat penalty but dont want to have a slow dps.
If we could have chain fire but grouped weapon chain fire
like 2-2-2
From a single button pressed three times or holding that button the weapons fire in groups of two.
#350
Posted 29 September 2015 - 04:43 AM
Edited by Leopardo, 29 September 2015 - 04:44 AM.
#351
Posted 01 October 2015 - 01:43 PM
#352
Posted 02 October 2015 - 05:43 AM
It can add some interesting tactical moments. And make night battles less irritating.
Or maybe you should provide it as an additional module. Because it'll be a great advantage on th night maps with collaborative team, and not all mechs have to use it.
Edited by Vetal, 02 October 2015 - 05:51 AM.
#353
Posted 02 October 2015 - 09:37 AM
Edited by Ed Steele, 02 October 2015 - 09:40 AM.
#354
Posted 02 October 2015 - 11:51 AM
And secondly too much modes of game requires more servers, or it'll increase the waiting time of connection. Do you stil want it?
Edited by Vetal, 02 October 2015 - 11:54 AM.
#355
Posted 05 October 2015 - 10:17 PM
#356
Posted 06 October 2015 - 10:26 PM
For ballistic ammo to be affected by gravity once they go beyond their Optimal Range.
For Flamers to be useful.
For the Weapons Group screen to tell you which component which weapon is attached to.
For something to go on the No Signal screens, but I know that's on the to-do list so

#357
Posted 07 October 2015 - 01:13 PM
Working in some other kind of respawn mechanic so that every gametype isn't team death match. Maybe keep the drop deck but add a count down timer to destroyed mechs based on how much damage was taken and weight class. That way lighter mechs in general can quickly return to battle. Exception to that is artic cheetah loses 5 components and dies while Dire Wolf just gets its head taken off, Dire Wolf will be back first
#358
Posted 07 October 2015 - 03:44 PM
Dak Darklighter, on 06 October 2015 - 10:26 PM, said:
For ballistic ammo to be affected by gravity once they go beyond their Optimal Range.
For Flamers to be useful.
For the Weapons Group screen to tell you which component which weapon is attached to.
For something to go on the No Signal screens, but I know that's on the to-do list so

As far as Autocannons go at least, gravity does affect your shots. Take a mech with an AC2 and an AC5 out for example, then aim at something across river city. You'll notice your AC2 will strike much higher than your AC5.
As for the weapons group screen, that'd be fantastic if maybe the selected weapon was highlighted on the physical doll of the mech itself, so that you can group left vs right etc.
For the mechlab itself, it would be nice to have the option to choose which weapon goes on which hardpoint for example certain mechs have hardpoints that are better geometry wise, and it can be frustrating when the game decides to put your weapon in the lower of two avaiable hardpoints for example.
Last idea is maybe there could be button to show stats from last game? There is currently only a small period of time after the game ends that this information is visible.
#359
Posted 10 October 2015 - 01:44 PM
#360
Posted 11 October 2015 - 11:18 PM
Full pattern function on the King Crab mechs.
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