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Most Wanted Features!


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#421 SCHLIMMER BESTIMMER XXX

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Posted 21 December 2015 - 08:32 AM

Woud make sense with all this mechs available to master to give rewards when mastered
a certain number of mechs (for example mastered 3 variants of a chassis count as 1 unlock point)
A reward that woud make sense, for new players and long time seasond as well,
woud be MECH BAYS.The first you get relatively quick, additional mech bays take longer.

for example:

1st mechbay = 3 unlock points
2nd mechbay = 7 unlock points
3rd mechbay = 12 unlock points
4th mechbay = 20 unlock points

Woud give an additional sense of mastering many chassis e.g. bring variation to the battlefield,
instead of just playing 4 mechs that are most effective gameplay wise :))

#422 Heartless Saint

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Posted 22 December 2015 - 05:06 AM

^shr84's Post^ this is a very good solution for another way to earn Mech bays. The point values, I am not completely sold on it. But could be due to CW Mech bays earned and still shows the ability to still use MC to buy bays. My addition for the points to unlock Mech bays is that every 3 Mastered Variants per Chassis x 3 Chassis will earn you a automatic mech bay. not increasing the value every time you earn 1 Mech bay. Reason for that is that you will need another 8+ mech bays after that one earned which can be just ridiculous. This way the grind is still their and players that have been playing for a while can cash in on it as well.

#423 HelBound

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Posted 22 December 2015 - 06:21 AM

Wouldn't it be interesting if in one (or all) CW game modes perma-dead players drop in Clan or IS battle armour?
Elementals for the clans and Modern Battle Armour for Inner Sphere.

Killing 100% of the enemy mechs still means match end and battle armour doesn't count towards life etc. But the Battle Armour helps defend drop zones and objectives with those little micro lasers.

Edited by HelBound, 22 December 2015 - 06:22 AM.


#424 Skollevolle Secound Line Star 2

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Posted 24 December 2015 - 05:26 AM

1. Planetery resorces.( so that MWO would'nt be just a color change fight )
2. Rearm and Repair ( very important phase).
3. Clans need correct and strict order of Stars and Leadership by kills ( couse theyr really organized by it).
4. Ammo buy so that metal based weapons wont be that juseful.
5. Planetery maps/sectors, becouse every planet is diffrent.
6. Faction bases so that they might be destroyed.
7. When switching between fight at least it should take some amount of time like a Space travel for system to system ex.
1LY is 10 secounds plus some like to pay for 1 LY is 3000 c-b per lance.

Happy Santaklaus and Merry Pupkin indeed

#425 Danjo San

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Posted 24 December 2015 - 06:43 AM

As CW is a long wait at times until a dropship is full and the pilots transfer to the sector they will contest in, I sometimes like to tab out of the game and do other stuff on the side. Waiting 5-20 minutes staring at the screen seeing that 2 pilots are needed to get the dropship ready is kind of boring. But what happens when I am tabbed out, doing something else. Or I went to the kitchen to cook a cup of coffee or whatnot, and I come back to see Vitric Forge pop up and I have my Laserboat Drop Deck and only 10 seconds to change my dropdeck to my desired configuration for that certain map is challenging to say the least.
It would be great to have a "preset" menu. Instead of having to click on every mech and adding him manually to the dropdeck. You could just choose "Dropdeck 1" or "Dropdeck 2" from the preset menu that could also include "Trial 1" and "Trial 2" for Trial Mechs.
Having to still manually choose your preset is still the same thing as having to choose from your list of mechs. I, and I know other pilots do the same, always run the same setup for each different CW map. Range Deck on Boreal, Ballistics on Vitric etc.
It would simply be more user friendly and stop the hassle when you think it's a ghostdrop and in the last second an enemy shows up and you have to sift through your 100 Mechs to find the right ones for the map

#426 BlakDynomite

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Posted 24 December 2015 - 10:53 AM

I would love to see a competitive arena where there are leaderboards and ranks. 1v1, 2v2, 5v5 and free for all just to start. There could be tournaments and honor bouts within the Clans and Inner Sphere. Light v Light, Medium v Medium. You get the picture. New smaller maps with a good variety would be necessary for this game made.

#427 Maljenio

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Posted 28 December 2015 - 05:50 AM

Think there are 2 useful equipments(switch button is mandatory):

- Torchs (like the big trucks use to see in the night)
- Horns (like the big trucks use to warn, ... in da night)

-Grenade dispenser will be a great idea too (For flare and smoke grenades)

Edited by Maljenio, 28 December 2015 - 05:57 AM.


#428 Jenovah

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Posted 30 December 2015 - 09:55 AM

1) Mini map rework-- I think it needs more of a radar feel. Something like I saw in the MW4 youtube video but more..... aesthetically pleasing.


2) ability to mod the sound files. I will never, EVER buy a "modpack" for sound files just like I wont buy colors/patterns unless required (as it was at one time) by a clan I'm in. I will only purchase mechs 99.9% of the time. But I've heard some audio files that are insanely awesome this morning as I was searching on this topic.

3) ability to change the targeting reticule. There is too much information duplicated from what I have on my hud on the right side. I run multiple monitors and I have a program that mirrors a selected portion of the screen to other monitors, so I use that for the mini map and other stuff. I want to be able to select or even mod the reticule to taste. (for all the anti-mod people out there, that doesn't mean it gives me any more information than anyone else, it just means I don't have this massive cross/circle business going on... Aim small, miss small....)

Edited by Jenovah, 30 December 2015 - 09:56 AM.


#429 84N4N45

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Posted 01 January 2016 - 09:44 AM

I'd like the HUD to show me if the weapon doors on my Catapult are open or closed.

#430 Raubwurst

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Posted 01 January 2016 - 10:20 AM

There is:
Posted Image

These lamps and their color show the state of your weapon doors (on King Crabs, too)

#431 Digital_Angel

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Posted 01 January 2016 - 10:27 AM

It does, but the indicator could be a lot easier to see. There is a small red/green LED in the cockpit that indicated if the missile doors are open. The King Crab has similar for its claws, although they are easier to just see from the cockpit.

I haven't piloted any other mechs with missile doors to worry about, but I seem to remember 1 from someone's youtube video that had more of a lighted panel that actually had the word OPEN on it instead of the small red/green light.

#432 GeoDes TroyErr

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Posted 02 January 2016 - 02:04 AM

I'm a fan since the Mechwarrior 1.
Here are my suggestions:

1. The camo and colour makes personalizing your mechs more interesting to see them in games. Allowing the player to take cameo shots of their mech in training maps will be great way to make nice wallpaper.

2. Add some story or drama to make every drop more interesting, with a objective players can enjoy the rewards if they achieved the objectives. Objectives such as specific target on the map, not just conquest. Like CW but in public drop.

3. Bigger maps and more terrain. Alpine Peaks is fun just shift the G10 settlement away from the mountains and you get another playing ground.

4. Allowing to earn MC after each match, maybe for those who hit more than 800 damage score or match score over 600. Or allowing cbills to exchange MC. Make more Hero, Champion and Special mechs that only allows MC purchase so players will exchange their cbills to MC for these interesting builds H, C and S mechs.

5. The CW at Tukkayid was fun and I did joined in a few drops. I would suggest a little drama in the CW to make it more interesting in the next Tukkayid CW.

6. 12 vs 12 ends too fast sometimes. If can allow up to 16 vs 16 with up to at least 6 assaults each side may see the game having more interesting brawling fights.

7. Personal challenges with loads of gifts are fun way to engage players to play more. how about making it more frequent like a monthly challenge to get double cbills kind of gifts?

8. If NPC can be added into the drop, it will make the game more interesting when the players know there is an ultimate to destroy the NPC and the NPC is quite invincible to hit. That NPC could be an objective of the drop. Once side to protect and escort and the other side to search and destroy.

9. Solaris had been mentioned many times and yes, have Solaris and a more league style table. We do know there are occasional players so have a continuing running league table for occasional players to bank their score.

PGI, Keep up the good work and Happy New Year 2016! [/color]

Edited by GEOERR, 02 January 2016 - 02:06 AM.


#433 Hoverworth

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Posted 02 January 2016 - 04:54 AM

I would like to bring up the explosion-after-death idea that has been present in previous mechwarrior games. I think with that addition, it would bring an interesting new hazard to be aware of on the battlefield. If a mech were to go down unnoticed by other players, maybe a proximity and timer alarm appear somewhere on the HUD.

I, personally, would not be exactly sure on how to implement this feature, but maybe this next one might spark some interest...



With these light mechs in play, I feel that the option to have an invisibility cloak/advanced stealth module would be a great feature. In order to have a cloak, though, you would have to give up some other mobility module (I.E. Rocket Jump.) Or some light mechs who are Rocket Jump deficient (I.E. The Raven), could have the option to use a stealth module of which is a special exclusive module for mechs of the variant.

Even though all mechs have their own little personality driven to them, I think that giving exclusive modules to some mechs like The Raven would be a huge addition to roles in-game all around.



I think that by adding specified modules to certain mechs would add more depth into being aware of the many dangers just one mech can bring, (such as should be in any mechwarrior game.) Giving an extra layer of player creativity, tactics, and strategy in-game would be a fantastic addition to this game.

#434 Leyliner

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Posted 02 January 2016 - 12:38 PM

Here are my most wanted features:

- Coop PvE mode
- High res textures & more details
- Larger maps
- Destroyable terrain (buildings, walls, bridges,...)
- More detailed damage system (internal + external)
- Mechs feel too small and sometimes too agile
- Controls for more subsystems

#435 voe

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Posted 02 January 2016 - 02:24 PM

I'm not sure why so many people suggest larger maps when the battles always occur in the same place in each map. I notice that Frozen City, the smallest map, gets voted on a lot too.

-Map size variety, not just all larger maps. Small maps need love too
-At least shrink some of the gigantic mediums
-Flamers could use a little buffing
-Vary the starting locations more, particularly on larger maps
-Smaller squishier mechs should be faster. The artificial speed limit was talked about maybe 2 years ago, I don't know if it ever got corrected. I do know that 35 tonners and 20 tonners move about the same speed, this should not be so.

Edited by voe, 02 January 2016 - 09:34 PM.


#436 MW222

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Posted 02 January 2016 - 04:23 PM

View PostHoverworth, on 02 January 2016 - 04:54 AM, said:

I would like to bring up the explosion-after-death idea that has been present in previous mechwarrior games. I think with that addition, it would bring an interesting new hazard to be aware of on the battlefield. If a mech were to go down unnoticed by other players, maybe a proximity and timer alarm appear somewhere on the HUD.

I, personally, would not be exactly sure on how to implement this feature, but maybe this next one might spark some interest...




With these light mechs in play, I feel that the option to have an invisibility cloak/advanced stealth module would be a great feature. In order to have a cloak, though, you would have to give up some other mobility module (I.E. Rocket Jump.) Or some light mechs who are Rocket Jump deficient (I.E. The Raven), could have the option to use a stealth module of which is a special exclusive module for mechs of the variant.

Even though all mechs have their own little personality driven to them, I think that giving exclusive modules to some mechs like The Raven would be a huge addition to roles in-game all around.




I think that by adding specified modules to certain mechs would add more depth into being aware of the many dangers just one mech can bring, (such as should be in any mechwarrior game.) Giving an extra layer of player creativity, tactics, and strategy in-game would be a fantastic addition to this game.

RE: Mech explosions. May be same damage as a Air strike or Arty most of the coding is already done.

#437 IraqiWalker

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Posted 02 January 2016 - 08:11 PM

View PostGEOERR, on 02 January 2016 - 02:04 AM, said:

6. 12 vs 12 ends too fast sometimes. If can allow up to 16 vs 16 with up to at least 6 assaults each side may see the game having more interesting brawling fights.


16 v 16 will end significantly faster than 12 v 12. 8 v 8 lasted longer than 12 v 12 16 v 16 will have even more guns on the board, compounding the faster losses.

#438 SoulReaver7500

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Posted 03 January 2016 - 01:54 PM

Get rid of mode voting and put it back where we can choose what we want PERIOD!!!!!!!!!

#439 kapinga

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Posted 03 January 2016 - 10:56 PM

what i really wish i could have is a s srm 6 so why not do this all srm can have one of two options, streak or artemis that way we got a choice of 2,4,6 streak or not. i dont really see why there is only s srm in 2 missle load anyway im sure the tech was more advanced than that at that time.

#440 Raubwurst

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Posted 04 January 2016 - 01:51 AM

Quote

At first the Star League could only build Streak launchers based on the SRM-2 system, as it was found the targeting system suffered a steep loss in effectiveness as it attempted to guide more missiles.[1] Attempts were made at the time to adapt the Streak system to larger launchers but, like many pieces of advanced Star League technology, the system disappeared during the technological decline of the Succession Wars. The Clans retained and championed the technology, and as an example of their drive towards avoiding waste, expanded it to all three SRM launcher types. Thanks to the Helm Memory Core, the Free Worlds League rediscovered the ability to produce the Streak SRM-2 again in 3035,[2] and using this with Clan-tech salvage, the Draconis Combine was able to produce Inner Sphere versions of the larger launchers in 3058.

Source:
http://www.sarna.net...issile_Launcher

:)





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