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#441 Mortent

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Posted 04 January 2016 - 04:49 PM

No faction restraint on mech decks in Faction Warfare.

A couple of my friends and I started playing a couple weeks ago. We didn't play together at first. I've sunk about 100 hours into the game, and now that i finally have some mechs and an idea of how to use them, turns out we're 50/50 split between Clan and Inner Sphere (for those of us who even realized there was a difference and didn't get some of each). The store doesn't even let you sort mechs by their faction affiliation. Wtf?

Yeah there's a lot of things we could have done if we had known them to begin with. We did not, and fixing our "rookie mistakes" would mean countless hours of grinding.. Or alternatively many, many dollardollar.
At the end of this ordeal however, half of us would still be left in mechs which weren't the ones we wanted. I don't know who benefits from this, and I don't have anyone left to play with.

Also it might fix balance a bit. Letting everyone use the same (any) mechs in their deck would create a more balanced game experience, and make it easier for new players to get into it - without having to make huge uninformed decisions for the rest of their character's life. Then again it would be all IS + a few dire wolves.

Feel free to tell me if/why i'm wrong!


#442 Raubwurst

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Posted 04 January 2016 - 05:07 PM

I highly doubt, that there will be something like mixed Dropdecks... But I'd like some clear communication in the store, which 'Mech are Clan and which are Assaults. Maybe a big label and by hovering over it sou get the hint, that this 'Mech can be only used on Clan/IS side in the CW mode.
Maybe even something like a pop-up on the first time you attemp to buy a 'Mech in the store.

Mortent, I am sorry to hear that, only thing I can imagine, which could help you a little bit is to get your friends all on one side and let the ones, who haven't got the "right" 'Mechs use trials. After two weeks you could switch sides and the other ones would have to use trials. Not very much fun, but you would be able to play together and everyone would have to use trials sometimes. (Until you got 'Mechs of both sides, or till all got 'Mechs of one side.

#443 IraqiWalker

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Posted 04 January 2016 - 05:34 PM

View PostSoulReaver7500, on 03 January 2016 - 01:54 PM, said:

Get rid of mode voting and put it back where we can choose what we want PERIOD!!!!!!!!!

But it actually improved the MM so much. Yeah, I understand it can be annoying to drop into Conquest in a DWF, but it's better than having a terrible matchmaker.


View PostMortent, on 04 January 2016 - 04:49 PM, said:

No faction restraint on mech decks in Faction Warfare.


I'm not sure if you are familiar with the lore behind this game, but Faction Warfare is supposed to simulate a specific period. Faction Warfare is about jumping into a more accurate representation of the game, and the stories. Think of it like realistic battles in WarThunder. You don't see the Russians using American planes, do you?

It's the same here. If you are an Inner Sphere pilot, you fight for the Inner Sphere, using Inner Sphere weapons. If you are a Clan pilot, you fight for the Clans, using Clan weapons.

#444 Mortent

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Posted 04 January 2016 - 05:44 PM

View PostRaubwurst, on 04 January 2016 - 05:07 PM, said:


Yes, I think fixing the store alone might go a long way to avoid this happening with other people. I like to know what im buying at least! Might end up doing something like running trials, but.. yeah, it won't be an easy sell. :P

Out of curiosity, why not mixed dropdecks? From what i can tell from the lore, it's not unheard of to field clan technology alongside IS stuff i think? Depending on where in the timeline we are :)

#445 Mortent

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Posted 04 January 2016 - 05:56 PM

View PostIraqiWalker, on 04 January 2016 - 05:34 PM, said:


I'm not sure if you are familiar with the lore behind this game, but Faction Warfare is supposed to simulate a specific period. Faction Warfare is about jumping into a more accurate representation of the game, and the stories. Think of it like realistic battles in WarThunder. You don't see the Russians using American planes, do you?

It's the same here. If you are an Inner Sphere pilot, you fight for the Inner Sphere, using Inner Sphere weapons. If you are a Clan pilot, you fight for the Clans, using Clan weapons.

I see your point. But from an "in character" perspective, the clans barely even exist at the moment.. And we're still getting smacked left and right. Us bears might as well be the Rasalhague Dominion as it stands. And weren't the clans and houses prone to infighting anyway? What about some sort of alliance system?

Right now it feels very much like a stalemate and a curbstomp rolled into one. I don't think my clan's territory changed since i joined up.

#446 Big Tin Man

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Posted 04 January 2016 - 06:08 PM

I'm sure it has already been suggested somewhere in here, but with the move to maps having dropship entry, how about offering the Company commander or Lance commmanders choice of 5 spots for their lance to drop? If they don't choose, MM randomly assigns a spot.

Could make for some very interesting gameplay, especially on larger maps (or CW).

#447 IraqiWalker

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Posted 04 January 2016 - 11:57 PM

View PostMortent, on 04 January 2016 - 05:56 PM, said:

I see your point. But from an "in character" perspective, the clans barely even exist at the moment.. And we're still getting smacked left and right. Us bears might as well be the Rasalhague Dominion as it stands. And weren't the clans and houses prone to infighting anyway? What about some sort of alliance system?

Right now it feels very much like a stalemate and a curbstomp rolled into one. I don't think my clan's territory changed since i joined up.


In CW 1&2 Ghost bear wooped major ***. In fact, at one point they held the largest territory, and had the most active players. However, once their mercs flipped to clan Wolf, winds changed.

We do have alliances by the way. For example, Davion and Steiner have standing orders to not attack one another. While the IS houses are still actively butchering one another.

I think clans have much less in-fighting than we do, but it's there. Unlike BattleTech lore, treason doesn't happen as often here.

#448 84N4N45

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Posted 06 January 2016 - 12:07 PM

View PostRaubwurst, on 01 January 2016 - 10:20 AM, said:

There is


Oh nice, thanks man!

#449 Kanako Yasaka

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Posted 07 January 2016 - 02:39 AM

Hex warhorns (Or toggle invisible) for Inner Sphere would be nice.

Default warhorns are so large and conspicuous, while their only purpose is to make sound when enemy is killed. It just does not make any sense.

#450 MW222

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Posted 07 January 2016 - 09:25 AM

View PostKanako Yasaka, on 07 January 2016 - 02:39 AM, said:

Hex warhorns (Or toggle invisible) for Inner Sphere would be nice.

Default warhorns are so large and conspicuous, while their only purpose is to make sound when enemy is killed. It just does not make any sense.

Its an audio Neener-neener. Posted Image

#451 Salleck

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Posted 07 January 2016 - 05:47 PM

Logged in for the first time in about nine months, I think. New mode play is despicable to me. I like the idea of fighting for something and not having to (blow everything away). Always played Conquest or Assault due to this.
I have money left on my account and figured I would give it another try. Well the mode resolution stopped me in my tracks, after two games (skirmish) I was bored with blowing things up, with no alternate objectives. I will try again in six months not sure of the politics which spawned this decision but I have to say I am thoroughly unimpressed.

Take care all and hope to see you soon.

#452 PigMonkey

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Posted 07 January 2016 - 10:09 PM

It would be nice to see an incentive system to select something other than a cool map. Maps Like Terra Therma are rarely chosen. I propose some kind of bonus system that is instituted once you have played all the maps, A universal tour. The reward would not have to be huge, a c-bill bonus, or refreshes your X2's ahead of schedule.

Also it would be nice to have more achievements, they are a small thing and seem pretty easy to make. It give us other things to shoot for while we are grinding away.

#453 Senpai Stalker 1

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Posted 08 January 2016 - 03:35 AM

How about a clear shot feature? Being in the "well placed" cockpit, we can't see where our arms are! It's like driving a semi with no mirrors. Have like 2 lines (one on each side of the crosshair) to indicate the arm guns. You can even add lines or dots indicating the other "well placed" weapons. Blue means no shot and Green means clear, no red so people can see it during a lock. Now let's talk about destructible terrain. River City and Crimson Straight, both are good maps but there is something...wrong about them...actually...a few things. 1. Building cannot be destroyed and 2. cars cannot be crushed by a several ton mech. I understand that your artists are...proud...of their creations but you need to give more love to your player base. Mechwarrior 2 even had that in it, and later with the human mechsuits, we use to step on them just to hear them scream. Also, I noticed more love for the houses and barely any for the clans. I appreciate the Clan mechs being able to switch omnipods but what's this BS about double heat sinks not acting like doubles? 1.5 doesn't make 2. But hey...I'm getting off topic. Clear shot feature, destructible buildings and cars, and MORE GOOD MAPS! Good god, most of the time it's the freaking Bog! or Terran my hair out (Terra Therma) or Caustic Valley (better known as 'he who peaks, dies). Here's a map idea, how about one inside a spaceship? HPG Manifold doesn't count, I said spaceship not moon base...thingy. Finally the last suggestion I have after playing this game for a month is: a better AMS! taking out 3-5 missiles isn't going to save me if half the freaking team are LRM boats! Either a better AMS or put more weight on missiles or make them cause more heat thus less of a barrage. I have more suggestions but I want to see your response to these before I continue.

#454 Digital_Angel

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Posted 08 January 2016 - 06:36 AM

View PostSalleck, on 07 January 2016 - 05:47 PM, said:

Logged in for the first time in about nine months, I think. New mode play is despicable to me. I like the idea of fighting for something and not having to (blow everything away). Always played Conquest or Assault due to this.
I have money left on my account and figured I would give it another try. Well the mode resolution stopped me in my tracks, after two games (skirmish) I was bored with blowing things up, with no alternate objectives. I will try again in six months not sure of the politics which spawned this decision but I have to say I am thoroughly unimpressed.

Take care all and hope to see you soon.


It was done partially to help speed up match making, and it did help a lot with that. Also, the more times your vote loses, your vote is counted more times each time after that until your vote wins, so it helps avoid this some.

If you like more objective play styles Faction Play is probably more for you anyway.

#455 Digital_Angel

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Posted 08 January 2016 - 06:41 AM

View Postsensen, on 08 January 2016 - 03:35 AM, said:

How about a clear shot feature? Being in the "well placed" cockpit, we can't see where our arms are! It's like driving a semi with no mirrors. Have like 2 lines (one on each side of the crosshair) to indicate the arm guns. You can even add lines or dots indicating the other "well placed" weapons. Blue means no shot and Green means clear, no red so people can see it during a lock. Now let's talk about destructible terrain. River City and Crimson Straight, both are good maps but there is something...wrong about them...actually...a few things. 1. Building cannot be destroyed and 2. cars cannot be crushed by a several ton mech. I understand that your artists are...proud...of their creations but you need to give more love to your player base. Mechwarrior 2 even had that in it, and later with the human mechsuits, we use to step on them just to hear them scream. Also, I noticed more love for the houses and barely any for the clans. I appreciate the Clan mechs being able to switch omnipods but what's this BS about double heat sinks not acting like doubles? 1.5 doesn't make 2. But hey...I'm getting off topic. Clear shot feature, destructible buildings and cars, and MORE GOOD MAPS! Good god, most of the time it's the freaking Bog! or Terran my hair out (Terra Therma) or Caustic Valley (better known as 'he who peaks, dies). Here's a map idea, how about one inside a spaceship? HPG Manifold doesn't count, I said spaceship not moon base...thingy. Finally the last suggestion I have after playing this game for a month is: a better AMS! taking out 3-5 missiles isn't going to save me if half the freaking team are LRM boats! Either a better AMS or put more weight on missiles or make them cause more heat thus less of a barrage. I have more suggestions but I want to see your response to these before I continue.



Shot line feature sounds great actually. Apparently there was some talk at the Steam launch party of improving how shot lines and convergence are calculated, but it sounded a ways off.

Also we are supposed to be getting a new quick play map on the 19th with this month's patch already and more destructible terrain and such on a couple of the existing maps with that patch. I still support most of your comments regarding maps, but at least they are trying to improve them.

View PostPigMonkey, on 07 January 2016 - 10:09 PM, said:

It would be nice to see an incentive system to select something other than a cool map. Maps Like Terra Therma are rarely chosen. I propose some kind of bonus system that is instituted once you have played all the maps, A universal tour. The reward would not have to be huge, a c-bill bonus, or refreshes your X2's ahead of schedule.

Also it would be nice to have more achievements, they are a small thing and seem pretty easy to make. It give us other things to shoot for while we are grinding away.


There is incentive already if you are running a cooler build. My ballistics builds love hot maps where all the energy based mechs are overheating left and right making them easy kills. Of course my laser builds hate those same maps just like everyone else.

Edited by LadyDanams, 08 January 2016 - 06:40 AM.


#456 Irishtoker

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Posted 08 January 2016 - 09:52 AM

Server or Global chat rooms in game would really improve teamforming and the community as a whole.

Just a thought.

#457 Raubwurst

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Posted 08 January 2016 - 10:44 AM

Not sure what you mean by "Server chat room". While in a battle there is a chat room for both sides. By default it is disabled. Go to your Settings -> Game Settings -> Enable All Chat.
Outside of the battles you can use the faction chat to get in contact with other players (of course only of your faction).
You can find the faction chat via the Faction button in the main menu

#458 PigMonkey

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Posted 08 January 2016 - 11:01 AM

View PostLadyDanams, on 08 January 2016 - 06:41 AM, said:



There is incentive already if you are running a cooler build. My ballistics builds love hot maps where all the energy based mechs are overheating left and right making them easy kills. Of course my laser builds hate those same maps just like everyone else.


Undoubtedly, however hot maps are rarely chosen any more. There is no intensive to do to what is arguably a more difficult map, when the easier choice is available.

#459 Digital_Angel

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Posted 08 January 2016 - 11:40 AM

View PostPigMonkey, on 08 January 2016 - 11:01 AM, said:


Undoubtedly, however hot maps are rarely chosen any more. There is no intensive to do to what is arguably a more difficult map, when the easier choice is available.


Actually I really like Assault on Terra Therma, but it has nothing to do with the temperature of the map. If you sit near your base for a minute or two, let the other team have the center, then base rush them as a group going around the outside of the map, it is an easy win almost every time. Everyone gets so caught up in controlling that center area of Terra that they forget about their base until it is too late.

#460 Serpentbane

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Posted 08 January 2016 - 12:52 PM

http://mwomercs.com/...37#entry4805337

I would like the game to be scaled up and more like a Mech combat simulator and tactical warfare game.

Short summary of some of the suggestions on this link.
- Larger maps
- CW maps that are more ordinary + todays style
- Less arena style maps, more realistic landscape
- Blend conquest and Assault, and have Landing zones on the map that can be captured.
- Have more drops per match on ordinary maps, see game mode above.
- Pick mech freely from mechbay every time you die until you reach a limit.
- Do not limit drops on 4 mechs, but open for asymmetric drops
- Have a drop limit on tonnage
- Have a drop limit on mech combat efficiency
- Focus more on combat roles instead of a rock, scissors and paper game
- Make more use of mechs with advanced sensors.

This way assaults could be the devastating mechs they should be, but fewer in numbers. Although powerfull, they are slow and on larger maps with different objectives, they could fill certain tasks, but would perhaps not fit all situations. Same goes for Clan Mechs, powerful but fewer in numbers based on combat efficiency. Clan pilots would then have to choose fewer clan omnies or the clan IS counterparts. The last group would be somewhere in between the two.

Light mechs would have the task of finding the enemy and relaying tactical information back to the team, as well as providing targeting data. I have also written a few lines on how radars and advanced radars could work. And also how passive radar mode could be implemented.

Now, this would make the game a bit less drop, run and gun. But honestly, I’d sacrifice that in a hartbeat. Remember MWOs initial motto. The thinking persons shooter. This is not CoD with robots. If ppl want that, play Hawken. I’m tired of the full speed ahead and don’t think games.
Take a read. It’s a little dated at the moment, so I’m planning to update it a little bit.

Edited by Serpentbane, 08 January 2016 - 04:10 PM.






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