Make it a skill we unlock then purchase under each mech as a mod layout for each mech. purchase it under skills once unlocked.
1.allows all mechs to gain a new skill and to be replayed again.
2.gives you something else to make a cbill purchase on.
Also so you dont lose the cbill earnings on wepaons,
Ex. i have 4 mechs that use 20 med lasers.5 mechs use 6 ac5 3 mechs use 4 uac 5's all have radar depth seismic and cool down for the various weapons
once i reach a minimum weapons threshold that outfits lets say 5 complete mechs with those weapons, i now can configure a weapons mod pack that can be customized for those 5 mechs and there variants.
through a skill level just like speed boost and heat and other various skills.
once you reach the minimum threshold each mech can have any number of mods you create and asign to that mech.( as long as you own enough of those weapons).
if you don't get the mod pack you need to do it all manually anyways so nothing changes for those guys
So anyone who owns 60 or more mechs and likes to play back and forth from new to old needs to spend 14 hours looking for and configuring modules from mech to mech
find the mech remove the modules save the mech find a mech remove a module save the mech open the mech you are going to use add the modules and save the mech 14 hours later i might be ready to get into a match.
the possible solution to this mess. I for one must have and own at least 10 radar deps and 10 seismic mods but still cant find a single one i can strip and put on a mech i'm about to use in a fair amount of time that the rest of my team is not waiting around picking there privates for 30 minutes then someone else says, oh yea let me do that too 45 min later we might be able to drop.
Solution:
make a mech slot you master that allows you to setup a mech mod package through the skills leveling where you can purchase a mod pack for each mech.
Multiple Mod packs that we can purchase and name for the mechs we use and already have a configuration for. so i can pick my mech see that it uses this mod pack all the time and i can have it already to go in the mech bay and it auto installs it if its not there.
now 6 months later i have not played that mech and i've probably stripped that mod out some time ago and its traded mechs 10 times by now.
i'm not stripping out my go to mechs because i never know when im going to be called into a match last minute.
my go to mechs now all get mod packs that when i choose the mech insert the pack for that mech the mod pack is ready to go and it strips the necessary mod from a lesser mechs that is designated to have the mod stripped from it.
however it has a mod pack and if i need to go back to that mech next week i can have a mod pack all ready to go for it and it auto installs and im ready to go. click the mod pack listed for that mech and here you go (seismic, radar dep,LP Cooldown,MP Cooldown) weapons pack(5mp laser, 3 LPL, 9 Heat sinks etc.)
I now have the convenience of buying as many modules i may need to outfit 100 mechs
though mod packs. without buying 100 radar depths.
and you can set a minimum if you own 4 of these you can purchase 1 mod pack
if you own 8 of these you can purchase 2 mod packs.
lets hear your ideas i'm just getting tired and annoyed of searching through my lights and mediums for weapons and mods that i know i own and need to scavenge through to play for an hour but i need 40 minutes to setup the mech i want to use. so i don't even bother and play another game instead.
Edited by Thegreywolf, 20 August 2016 - 02:08 PM.