These first few things are simple fixes that could (and should) be taken care of in an upcoming patch as quickly as possible.
1) A check box on the window that pops up when you're awarded a supply cache so you never have to see it again. There is no reason to keep telling everyone how supply caches work when they've already been through the routine 4 times.
2) The option to strip all modules from all mechs. It shouldn't be that hard to do. It might take a while to accomplish, a la the long save times. The game will have to go through every mech you own and strip the modules. The more mechs you have the longer it will take, but that's fine.
3) Get rid of the window that pops up when you leave a match early and click the "Quick Play" button. If I wanted to rejoin the match I was just in, I would have the mech in question selected. When I select a different mech and click "Quick Play", I want to play a quick play match with my selected mech, Just the way it used to work before. it's really that simple.
4) The ability to filter pilot weapon skills by IS or Clan.
5) The ability to view the battlegrid when spectating.
6) The ability to edit weapon groups while waiting for everyone to click the READY button.
7) Locations of objectives and allied drop points on the mini map during the READY screen.
8) Get rid of duplicate kill count screens in mech cockpits. They're pointless. Maybe this has already been done. I haven't paid attention in a while.
The rest of these are maybe not such simple fixes but things that I think are logical improvements and could be done over time.
9) Rust camo pattern
10) Random drop points and objective locations for Assault, Conquest and Domination game modes. Though still displayed on the READY screen mini map. You don't know where you're dropping until you see that screen.
11) To add more actual functionality to the screens in the cockpits, put the actual HUD information on them and give the HUD a toggle key so that if you can't see all the HUD information on the cockpit screens, you can turn on the HUD and see it all. Also, some information regarding the climate of the planet (say, ambient temperature, etc) can be displayed on one cockpit screen if there's a free one available for that purpose.
12) The ability to take a mech for a spin. Go to the in game store, view a mech in the mechlab, **** around with the build, and take it for a spin in the testing grounds. See how it handles, how the heat management is, etc, without buying it.
13) The ability to customise mechs before you buy them. Go to the in game store, view a mech in the mechlab, **** around with the build, and then buy it in your own custom configuration.
14) Disable a dead player's voice and text chat until the end of the match. They're dead. They can't help their team anymore. You could even go so far as to have it disabled the instant their mech is destroyed, even mid sentence. That would add immersion to the game.
15) News ticker. Keep us updated on current events in the Battletech universe. What year is it? Who currently rules the great houses? Who are the khans and ilkhans of the clans?
16) Maybe the ability to keep notes on particular mechs? Say, if I remove an engine from a mech to put on another mech, I can make a note on that mech so that I can remember where I put the engine so I can fetch it later to put back on. It's hard to remember sometimes when you take a part from one mech, play a few matches, have a few tokes, play a few different mechs. Then you go back to the mech you removed the part from a week or two later and you're like "Damn, which mech did I put this engine on again?"
Edited by TTDeadsayer, 20 August 2016 - 01:34 PM.