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New Mechlab Is Better Except...


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#1 Joe Mallad

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Posted 03 June 2015 - 07:24 AM

Where do i see my mech's quirks at? Before, you only had to hold the courser over the mech and you could see the mech's quirks. Am i just not seeing the tab somewhere or is it no longer showing in the mechlab. And please dont tell me its in the expanded view which I can not do on my screen because that view centers off of my screen and I can not see half the screen in that view.

#2 Joe Mallad

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Posted 03 June 2015 - 07:28 AM

And while im att it, off topic but is anyone else having issues editing their signatures in their profiles? I tried to change my banner i have now and Support told me i was probably putting in a banner or new pic that was too big and thats why i was getting an error message.

Support dont know what the hell they are talking about because even when i try to totally delete my current signature and banner, i get the same error message and it will not let me remove it at all. this is what im getting and Supprt just isnt understanding me and or dont care enough to really look into it.

HTTP Error 500

#3 MoonUnitBeta

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Posted 03 June 2015 - 07:32 AM

Posted Image

Click for mech quirks.

#4 Joe Mallad

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Posted 03 June 2015 - 07:35 AM

View PostMoonUnitBeta, on 03 June 2015 - 07:32 AM, said:

Posted Image

Click for mech quirks.
thank you! Why could they not label that or actually put it in a different color to draw your eye to it so people think "hmmm maybe i can click into that." lol!!! Thanks bud.

#5 MoonUnitBeta

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Posted 03 June 2015 - 07:36 AM

Also, their signature link saving thing is broken. Just going into my signature and clicking save with no changes gives me 550 error as well.

It's nothing that you're doing wrong, they just need to fix it.

Edited by MoonUnitBeta, 03 June 2015 - 07:36 AM.


#6 Murphy7

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Posted 03 June 2015 - 07:36 AM

I had the same problem when I was first dealing with the Mechlab, Yoseful.

I am mostly indifferent to the new Mechlab.

#7 Cyborne Elemental

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Posted 03 June 2015 - 07:40 AM

What bothers me, is that quirks and some of that information is not visible until you actually have a mech selected and are in the Mechlab building it.

When selecting a mech, its just not there, no quick reference.

Only place you can easily see quirks, is in the store page when purchasing a mech.

#8 MoonUnitBeta

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Posted 03 June 2015 - 07:41 AM

View PostYoseful Mallad, on 03 June 2015 - 07:35 AM, said:

thank you! Why could they not label that or actually put it in a different color to draw your eye to it so people think "hmmm maybe i can click into that." lol!!! Thanks bud.

Yeah. It hardly looks like an icon. I even mistakingly took it as a sort of flare icon for the mech stats themselves at first.
Not sure why they opted to make it a white icon with lots of lines, which is surrounded by a lot of white liney text... Nothing about it stands out in anyway.

#9 Joe Mallad

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Posted 03 June 2015 - 07:44 AM

View PostMoonUnitBeta, on 03 June 2015 - 07:36 AM, said:

Also, their signature link saving thing is broken. Just going into my signature and clicking save with no changes gives me 550 error as well.

It's nothing that you're doing wrong, they just need to fix it.
Again... THANK! I have been taking to support for a few weeks now on this and they dont seem to get what im saying.

View PostMister D, on 03 June 2015 - 07:40 AM, said:

What bothers me, is that quirks and some of that information is not visible until you actually have a mech selected and are in the Mechlab building it.

When selecting a mech, its just not there, no quick reference.

Only place you can easily see quirks, is in the store page when purchasing a mech.
yeah, I think this needs to change. The quirks should be openly visible like everything else.

View PostMoonUnitBeta, on 03 June 2015 - 07:41 AM, said:

Yeah. It hardly looks like an icon. I even mistakingly took it as a sort of flare icon for the mech stats themselves at first.
Not sure why they opted to make it a white icon with lots of lines, which is surrounded by a lot of white liney text... Nothing about it stands out in anyway.
agreed. Russ, if you are reading this... as I linked it to you on twitter, can we please get a fix on this. Very difficult to tack this stuff down and this is a very important mech stat to keep an eye on.

#10 Cyborne Elemental

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Posted 03 June 2015 - 07:49 AM

I think quite a few people, including myself are impressed with every other feature and upgrade made to the Mechlab itself, we just want the nice tiled Mech selection window back how it was.

Why? because it worked, and it worked well.

#11 Joe Mallad

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Posted 03 June 2015 - 07:50 AM

View PostMister D, on 03 June 2015 - 07:49 AM, said:

I think quite a few people, including myself are impressed with every other feature and upgrade made to the Mechlab itself, we just want the nice tiled Mech selection window back how it was.

Why? because it worked, and it worked well.
agreed

#12 Gas Guzzler

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Posted 03 June 2015 - 07:52 AM

View PostMister D, on 03 June 2015 - 07:49 AM, said:

I think quite a few people, including myself are impressed with every other feature and upgrade made to the Mechlab itself, we just want the nice tiled Mech selection window back how it was.

Why? because it worked, and it worked well.


Agreed, but to be honest, I am much happier with that mech select screen along with the expanded layout than I was with the previous setup. Hopefully they can make some tweaks and improvements to that screen, in the mean time, I am pretty pleased with the expanded layout. Looking forward to outfitting 8 new clan mechs in two weeks!

#13 stjobe

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Posted 03 June 2015 - 07:53 AM

View PostMoonUnitBeta, on 03 June 2015 - 07:32 AM, said:

Posted Image

Click for mech quirks.

Also:

Posted Image

Posted Image

#14 Alienized

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Posted 03 June 2015 - 07:53 AM

if you didnt notice, weapons that fit to the quirks of the mech are marked now ^..^
actually i find it better to find mechs now but thats because i dont change the names of the mech so i pretty much know anyway how they are loaded

#15 CygnusX7

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Posted 03 June 2015 - 08:20 AM

Also notice the up/down arrow under the engine section.
Can down size and see the weight and speed differences.

It will also show the purchase amount if you don't already own one.
So don't save if you don't own one if you don't want to buy it.

#16 Marauder3D

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Posted 03 June 2015 - 08:58 AM

I actually prefer the new mech select screen, because seeing 120+ mechs every time just made my eyes cross. The new smurfy type lab is a huge improvement as well. It seems I'm in the minority opinion on the mech select screen. Would it be so hard to code the option in for people to be able to sort their mechs the old way if they wanted to do so?

#17 Cyborne Elemental

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Posted 03 June 2015 - 09:06 AM

Well the old mech selection tileset you could see what mechs you have, ready to play, at a glance.

You didn't have to dig through drop menus in the click-pocalypse just to see what you owned and had ready to play.
That was the big thing that frustrated people with UI2.0, all the clicking through menus to do simple things.

Why it got changed, it is confusing when it worked so well for the selection menu as it was.

Edited by Mister D, 03 June 2015 - 09:42 AM.


#18 ScarecrowES

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Posted 03 June 2015 - 10:40 AM

I'd like to see more intuitiveness built into how something of the information is presented. There's a lot of info that is obscurely found or is displayed without context. This is something the old version did better. I do like how there is a lot more categorized info provided, if you can figure out what you're looking at.

I would like to see a few things fixed or added... better colors (back to less pastel and more subdued), an option to strip engine (for those of us who dont have a stable of the same size xls sitting around), and a method to quickly equip items in module or layout views without drag and drop (maybe double-click to add to selected component or appropriate module slot). Things like that.





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