1) Is using an assault purely for brawls okay? - I've noticed that most whale players pack quite a few long range options on their mechs, which honestly, isn't my cup of tea. I want to get in and dance. Reading up assault mech guides, I've seen a few people say assaults don't brawl well, as they're slow, and can't get there in time, is this true? I always sh*t my pants when I have to go one on one with whales... I plan to use a dakka whale with a bunch of a/c10s, and maybe 3 medium lasers
2) Are assaults hard/frustrating to use in PUGs? - I only play in PUGs. I've been doing well in the TW, as I always push with the assaults. Seems like assaults only thrive with a lot of support. I'm worried that if I use an assault in PUGs, people will not push with me. Using a TW is passive, I wait for others to push, while now I'm the one pushing. Any tips to get over this?
3) Is this the proper way to play assaults? I've been reading quite a bit, and it seems when you push, you never backpedal unless everyone abandons you. No playing peek-a-boo due to low slung weapons. Alpha often, and go in for the kill. Gather around with large groups of allies, so that you can push in together. Once you commit, you're committed, no turning back.
Edited by KBurn85, 04 June 2015 - 09:08 PM.