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Anyone Else Think The Is Is Op Now?


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#1 Hordamer Mendelbaum

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Posted 06 June 2015 - 11:36 AM

With the STK-4N, the TDRs, and the Dragon's AC/5 buff, anyone else finding that the IS mechs are not balanced with the clans? It seems that the only way for the clans to win is to have a coordinated 12-man vs. PUGs. If the clans drop against an IS 12-man, it's game over...

Thoughts?

Edited by Hordamer Mendelbaum, 06 June 2015 - 11:37 AM.


#2 Gas Guzzler

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Posted 06 June 2015 - 11:38 AM

No, but Clan loyalists will come in here and agree with you.

#3 Telemachus -Salt Wife Salt Life-

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Posted 06 June 2015 - 11:38 AM

View PostHordamer Mendelbaum, on 06 June 2015 - 11:36 AM, said:

With the STK-4N, the TDRs, and the Dragon's AC/5 buff, anyone else finding that the IS mechs are not balanced with the clans? It seems that the only way for the clans to win is to have a coordinated 12-man vs. PUGs. If the clans drop against an IS 12-man, it's game over...

Thoughts?


Pretty much. But nerfing Timberwolves and Stromcrows is "balancing".

Edited by Telemachus Rheade, 06 June 2015 - 11:39 AM.


#4 Cyborne Elemental

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Posted 06 June 2015 - 11:46 AM

Only a handful of IS mechs are, while a good majority are still complete crap.

Russ & Paul need to sit down and do another quirk pass, bringing the OP mechs down a notch, and all the rest up a notch.

#5 Sorbic

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Posted 06 June 2015 - 11:46 AM

Nope. Can still melt face with my clams. Of course I don't try to trade long distance, hill humping blows with Stalkers and instead get up close (lol still pretty far) where I have the advantage. Although I do think they should soften the negative quirks the SC and TW received. Maybe try ~2%.

#6 Andi Nagasia

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Posted 06 June 2015 - 11:53 AM

View PostMister D, on 06 June 2015 - 11:46 AM, said:

Only a handful of IS mechs are, while a good majority are still complete crap.

Russ & Paul need to sit down and do another quirk pass, bringing the OP mechs down a notch, and all the rest up a notch.

I think they need to sit down and rebalance ALL weapons,
then Balance all Mech Quirks(but only Structure, Armor, Sensor Range, Twist, Acc/Deceleration),
then work on Weapon Quirks(but only for Flavor not balance),

#7 Saint Scarlett Johan

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Posted 06 June 2015 - 11:57 AM

View PostMister D, on 06 June 2015 - 11:46 AM, said:

Russ & Paul need to sit down and do another quirk pass, bringing the OP mechs down a notch, and all the rest up a notch.


No. They need to scrap quirks altogether, close the gaps in balance between the two tech bases, then they can quirk up the under performers.

Also, they need to decouple engine size from torso twist and turn speeds.

Edited by Lord Scarlett Johan, 06 June 2015 - 11:58 AM.


#8 C E Dwyer

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Posted 06 June 2015 - 11:58 AM

No but people will continue come here and try make it easy for the side they prefer to play

#9 DjPush

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Posted 06 June 2015 - 12:02 PM

Hard to say. I don't really understand the quirks. It almost seems like a fallacy created by PGI to teach everyone a lesson. I feel like all the complaining that the community did with weapons/mech balance pre-clan, only hurt everyone in the long run. If all those complaints of pop-tarting, boating weapons, dual PPC/Gauss load outs and AC2 Jaegers had never been made, there would be no need for quirks. All those builds would have no problem against clan tech. There is a lesson to be learned here. Quit your f&%kin b&%tching.

#10 MechWarrior849305

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Posted 06 June 2015 - 12:03 PM

It's funny that IS cried and finally got lazer clan meta nerfed, yet every and each one of them in the same time runs overquirked lazer boats like WVRs, STKs and TDRs :D :D :D

#11 Mcgral18

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Posted 06 June 2015 - 12:15 PM

The IS has a distinct advantage on the lighter tonnage; non rubbish Lights, 60 ton DakkaWhale, and their Assaults are not bad options. Thuds are beastly at both long and short-mid range (400M really doesn't feel like short range)

Of course, the Cheetah and Ebon Jaguar are coming, which gives the Clams some light weight options that aren't Terribad. Jaguar is a Timber that can't jump, but doesn't have nerfs and is 10 tons lighter. The above two and the Shadow Cat will also bring high mounts to the Clams, which is something very unique.


As it stands, both sides have lots of poor options, and some which are heads over heels better than what the other side has. They're just in different categories.

Edited by Mcgral18, 06 June 2015 - 12:15 PM.


#12 Yosharian

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Posted 06 June 2015 - 12:20 PM

5SS is slightly too powerful, the 4N and the 1N are way too strong. They need to rein in those two variants and buff the underused mechs.

But this is not rocket science, it's obvious what needs to be done.

What really needs to be discussed is why PGI is so painfully bad at balancing mechs correctly and in a timely manner.

I've said it before, give me a couple of hours with a PGI programmer and I could balance this game 100% or near as dammit.

#13 CrushLibs

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Posted 06 June 2015 - 12:26 PM

Dragon 1N just needs a tweak -- drop 50% cycle time to 30%-35% ,, 20+ DPS with no heat = stupid

Stalker 4N should have heat gen dropped to 10% vs 15%

ALL TDR internal HP buffs should be dropped 5 points to 10 HP , max Heat Gen to -10% and duration quirks removed.
Leave the range , and cool down alone for now

Small changes should be made, nothing drastic

#14 Mystere

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Posted 06 June 2015 - 12:30 PM

View PostDjPush, on 06 June 2015 - 12:02 PM, said:

Hard to say. I don't really understand the quirks. It almost seems like a fallacy created by PGI to teach everyone a lesson. I feel like all the complaining that the community did with weapons/mech balance pre-clan, only hurt everyone in the long run. If all those complaints of pop-tarting, boating weapons, dual PPC/Gauss load outs and AC2 Jaegers had never been made, there would be no need for quirks. All those builds would have no problem against clan tech. There is a lesson to be learned here. Quit your f&%kin b&%tching.


As I have been saying for a long time, at least half of the problems in this game can be traced back to the player base.

View PostDuoAngel, on 06 June 2015 - 12:03 PM, said:

It's funny that IS cried and finally got lazer clan meta nerfed, yet every and each one of them in the same time runs overquirked lazer boats like WVRs, STKs and TDRs :D :D :D


One word: AGENDA.

#15 Bishop Steiner

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Posted 06 June 2015 - 12:34 PM

View PostHordamer Mendelbaum, on 06 June 2015 - 11:36 AM, said:

With the STK-4N, the TDRs, and the Dragon's AC/5 buff, anyone else finding that the IS mechs are not balanced with the clans? It seems that the only way for the clans to win is to have a coordinated 12-man vs. PUGs. If the clans drop against an IS 12-man, it's game over...

Thoughts?

My thoughts?
Posted Image

TBR and SCR still the best 2 chassis in the game, with DWF and HBRs being pretty dang solid second options.

IS has a few Mechs with out of control quirks, and Clans have a few crap tier mechs for sure. But the best of the Clans are still better than the best of the IS.

#16 Monkey Lover

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Posted 06 June 2015 - 12:39 PM

Only the n1. It needs nerfed 10% to match the 6r.

#17 Appogee

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Posted 06 June 2015 - 12:50 PM

View PostBishop Steiner, on 06 June 2015 - 12:34 PM, said:

IS has a few Mechs with out of control quirks, and Clans have a few crap tier mechs for sure. But the best of the Clans are still better than the best of the IS.

This.

I play IS and Clan Mechs. Most Clan chassis are better. Some specific IS loadouts are competitive with them.

#18 xe N on

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Posted 06 June 2015 - 12:57 PM

I really do not understand why the Stalker 4N is fielded here.

It is a good mech with some advantages and some drawbacks.

Advantage: excellent energy hardpoint location in addition to some solid but not OP quirks. Small center torso.
Disadvantage: slow and quite limited in torso twist range. Low alpha (28). Large side torsos, can only use STD engines. No shield arms.

The 4N is quite balanced.

Edited by xe N on, 06 June 2015 - 12:57 PM.


#19 Mr Ezzquizo

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Posted 06 June 2015 - 12:57 PM

Nerf LL IS!

#20 xe N on

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Posted 06 June 2015 - 12:59 PM

View Postezzquizo, on 06 June 2015 - 12:57 PM, said:

Nerf LL IS!


No, better nerf all lasers!





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