

Anyone Else Think The Is Is Op Now?
#21
Posted 06 June 2015 - 01:04 PM
#22
Posted 06 June 2015 - 01:14 PM
xe N on, on 06 June 2015 - 12:57 PM, said:
It is a good mech with some advantages and some drawbacks.
Advantage: excellent energy hardpoint location in addition to some solid but not OP quirks. Small center torso.
Disadvantage: slow and quite limited in torso twist range. Low alpha (28). Large side torsos, can only use STD engines. No shield arms.
The 4N is quite balanced.
Not sure I agree 100%. No mech that is "balanced" get's fielded as heavily as the STK-4N is. That said, it's certainly not near as egregious as the old TDR-9S was or overall the TDRs remain. And yet all those chassis are probably a 5% quirk reduction, or less, from being on point, for the most part.
Still a few that are more headscratchingly over quirked though. Honestly the only thing I think keeping the game being flooded with Gridirons is 1) Medium mechs are hard(er) for noobs to figure out and survive, and 2) even though it's not that hard to learn the Gauss mechanic, it's still harder than spamming lasers.
Only reason I can think of for a super high mounted Gauss on a relatively mobile (and very agile) Mech firing a 15 PP-FLD/ no heat / 2000 m/s projectile every 2 seconds isn't more common. (and one that can also fire an AC20 every 2.32 seconds and an AC10 every 1.45 seconds, thus matching the 4G and 4H in all but projectile speed, essentially)
And the masses are always going to pursue the path of absolute least resistance.
#23
Posted 06 June 2015 - 01:14 PM
Water Bear, on 06 June 2015 - 01:04 PM, said:
Win % needs to be taken with a large grain of salt since multiple reasons will influence it.
-Faction population
-Good/bad players in each faction.
-Mercs
#24
Posted 06 June 2015 - 01:27 PM
The past 2 large events (Tukayyid/Clan Invasion) heavily favored the Clans, because PGI decided to be nice and let people swap their contracts.
Doing large events to encourage participation is good, but if they were doing these events to gauge balance (which I don't doubt they were), then the statistics are going to be screwed.
Example: For the Clan Invasion event we had MercStar, SJR, EmP, QQ, 228, CSJx, and a few more competitive units all on the Clan side. That's a huge chunk of the competitive scene, so if any balance decisions were made (or will be made) from that data, it's going to be inaccurate.
Tukayyid was a bit more even, but the wait times for the IS teams was enormous. Let's say both IS and Clan had 5 competitive units of equal skill. The competitive units for the Clan side would be able to drop more often and have a higher likelihood of running into pugs, whereas the IS competitive units would drop less often and have a higher chance of running into an organized team.
#25
Posted 06 June 2015 - 01:31 PM
KiraOnime, on 06 June 2015 - 01:14 PM, said:
Win % needs to be taken with a large grain of salt since multiple reasons will influence it.
-Faction population
-Good/bad players in each faction.
-Mercs
I honestly don't think that the most competitive teams draw their players from whatever faction they are affiliated with. In all likelihood they first choose the players they think are good, then choose a faction accordingly. The most competitive teams will almost certainly choose their technology based on what they think is most effective, Inner Sphere or Clan.
At least I would think.
#26
Posted 06 June 2015 - 01:42 PM
Water Bear, on 06 June 2015 - 01:31 PM, said:
I honestly don't think that the most competitive teams draw their players from whatever faction they are affiliated with. In all likelihood they first choose the players they think are good, then choose a faction accordingly. The most competitive teams will almost certainly choose their technology based on what they think is most effective, Inner Sphere or Clan.
At least I would think.
Aresye Kerensky, on 06 June 2015 - 01:27 PM, said:
The past 2 large events (Tukayyid/Clan Invasion) heavily favored the Clans, because PGI decided to be nice and let people swap their contracts.
Doing large events to encourage participation is good, but if they were doing these events to gauge balance (which I don't doubt they were), then the statistics are going to be screwed.
Example: For the Clan Invasion event we had MercStar, SJR, EmP, QQ, 228, CSJx, and a few more competitive units all on the Clan side. That's a huge chunk of the competitive scene, so if any balance decisions were made (or will be made) from that data, it's going to be inaccurate.
Tukayyid was a bit more even, but the wait times for the IS teams was enormous. Let's say both IS and Clan had 5 competitive units of equal skill. The competitive units for the Clan side would be able to drop more often and have a higher likelihood of running into pugs, whereas the IS competitive units would drop less often and have a higher chance of running into an organized team.
would any of those units have chosen Clan for a big to do if they were not the cutting edge of Meta?
#27
Posted 06 June 2015 - 01:44 PM
Mister D, on 06 June 2015 - 11:46 AM, said:
Russ & Paul need to sit down and do another quirk pass, bringing the OP mechs down a notch, and all the rest up a notch.
Same thing with clanner mechs too-- endo should help with that a bit.
Edited by Burktross, 06 June 2015 - 01:46 PM.
#28
Posted 06 June 2015 - 01:49 PM
#29
Posted 06 June 2015 - 02:05 PM
Bishop Steiner, on 06 June 2015 - 01:42 PM, said:
Would any of those same unit have chosen IS if IS had minute long queues during Tuk?
IS got royally screwed during the Tuk event with their massive population.
#30
Posted 06 June 2015 - 02:25 PM
Well, those mechs are nerfed now. So let's nerf the TDR too.
#31
Posted 06 June 2015 - 02:29 PM
Clan has lighter weapons (bad ballistics)
Clan has longer range (cascading missiles)
Clan has more damage (higher heat but able to fit more DHS)
So to match that most of us are dropping with XL engines and maybe 30-40 armor torsos and if we can't keep up with the charge we're screwed doing no damage.
Outside of clanwar in the solo queue you see a lot of slow mechs where in Innersphere we're talking ~60kph which doesn't do nearly as bad here than it does in clanwar until the nascar wraps around them.
The CTF 0X got structure and armor which made it a lot friendlier for the XL and makes IS closer in the arms race.
#32
Posted 06 June 2015 - 02:44 PM
Bishop Steiner, on 06 June 2015 - 01:42 PM, said:
KiraOnime, on 06 June 2015 - 02:05 PM, said:
Would any of those same unit have chosen IS if IS had minute long queues during Tuk?
IS got royally screwed during the Tuk event with their massive population.
QQ broke our contract with Steiner with the full intention of going Clan for that event because we found Clantech to be leaps and bounds beyond IS tech at the time. I think some of the other units broke their IS contracts for the same reasons, you'll need to get confirmation from them though.
We didn't predict there would be ridiculous wait times for IS, we actually thought the Clans would have the longer wait times, which is why we were hesitant to break our contract at first.
#33
Posted 06 June 2015 - 02:55 PM
KiraOnime, on 06 June 2015 - 02:05 PM, said:
Would any of those same unit have chosen IS if IS had minute long queues during Tuk?
IS got royally screwed during the Tuk event with their massive population.
Lord Scarlett Johan, on 06 June 2015 - 02:44 PM, said:
QQ broke our contract with Steiner with the full intention of going Clan for that event because we found Clantech to be leaps and bounds beyond IS tech at the time. I think some of the other units broke their IS contracts for the same reasons, you'll need to get confirmation from them though.
We didn't predict there would be ridiculous wait times for IS, we actually thought the Clans would have the longer wait times, which is why we were hesitant to break our contract at first.
so, you were saying?

#34
Posted 06 June 2015 - 03:20 PM
I only play IS because I hated the clan mechs I tried, wish I had my cbills back.
Also I don't mind being the underdog, makes my achievements more gratifying.
#35
Posted 06 June 2015 - 03:23 PM
#38
Posted 06 June 2015 - 03:40 PM
Water Bear, on 06 June 2015 - 01:31 PM, said:
I honestly don't think that the most competitive teams draw their players from whatever faction they are affiliated with. In all likelihood they first choose the players they think are good, then choose a faction accordingly. The most competitive teams will almost certainly choose their technology based on what they think is most effective, Inner Sphere or Clan.
At least I would think.
The most competitive teams play both and in competition will bring the best mechs which serve their tactics, IS or Clan.
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