Armored Warfare
#1
Posted 05 June 2015 - 01:14 PM
The UI is stupidly easy to understand and navigate.
Windows you can move to your liking and minimize.
Destructible terrain.
Collision damage.
Serious friendly fire. No, serious, your fire does the same dmg to friend and foe alike.
When a MBT (main battle tank) lands a solid hit on a light vehicle, you hope your not the one in the light.
Sadly its not a 'mech' but its more of a thinking mans shooter than some games that lay claim to this title.
Did I mention it was stupidly easy to navigate and insanely clear on descriptions and definitions?
http://aw.my.com/us
#2
Posted 05 June 2015 - 07:54 PM
#3
Posted 06 June 2015 - 03:39 AM
#4
Posted 06 June 2015 - 04:38 AM
#5
Posted 06 June 2015 - 01:25 PM
Not trolling. I'm serious.
Edited by StompingOnTanks, 06 June 2015 - 01:25 PM.
#6
Posted 06 June 2015 - 07:10 PM
#7
Posted 07 June 2015 - 03:54 AM
I know there is no Gold Ammo. You level up your Armored vehicle and upgrade the tank crew. A new engine, for example will give more mobility and speed (allowing you to dodge the incoming arty a bit easier) Weapon upgrades increase your ammo types (armor piercing, incendiary - 2 for example, there are more) and weapon types, increasing range, speed, and other factors. Crew upgrades increase loading speeds, maneuverability, aiming while moving, ability to extinguish fires before they consume the crew, fix battle damage faster (tracks, engine, stuck turret)
I feel like im short changing the game by not properly describing things. There is a 'pay to gain xp faster' and Founders get a few bonus armor pieces, but even those will be available to general public 12 months after release)
Tanks can (or will, I didnt get that far) drop smoke, and utilize other weapons that become available in the upper tiers.
Cover and light vehicle spotting is crucial to victory. While your Crew gains xp and becomes more efficient at certain processes, you still need to be tactically aware of your surroundings.
One thing I really enjoyed was the fact that a match high score was not always the person with the most kills. Spotting is highly valued and compensated.
Lots of warnings (they can increase effectiveness with a good crew) For example you know when your being targeted or spotted.
One minor 'boo' moment was when a friendly LAV - almost shredded- ran into me and exploded, I was charged with a team kill. - But, ramming is an option that comes in handy when its down to the last and you may be out of rounds or have damaged turret.
edit: The PVE aspect is one huge draw for me and my buds. Being a mercenary unit you can acquire contracts and carry out PVE missions - which is, to my understanding, as much a part of the game as PVP
Edited by Rokollus, 07 June 2015 - 04:00 AM.
#8
Posted 08 June 2015 - 04:03 PM
#9
Posted 08 June 2015 - 08:46 PM
#10
Posted 11 June 2015 - 01:44 PM
Want to just play the game casually yet able to tier up and progress on to big and better things? No problem. Want some cooler bigger and better things? Who doesn't, you say..well..get "X" amount of spotting assists within the first five minutes of a match and your tier progression allows you to branch off and select a different style of scout vehicle. Scouting is for the l2p crowd? Then do "X" amount of damage from 300 meters or more in a MBT (Main Battle Tank) and open other branches of MBT options.....
Who cares about a silly snow capped pine tree? When the tree is knocked over and the snow reacts just like it would in a the physical realm, I do. Its crazy little stuff like this that make me enjoy this game more and more.
Which leaves me scratching my head, because the same game engine was used to create AW as MW:O...........
#11
Posted 30 June 2015 - 02:19 PM
#12
Posted 30 June 2015 - 11:08 PM
#13
Posted 01 July 2015 - 05:35 AM
Hit the Deck, on 30 June 2015 - 11:08 PM, said:
Major patch features
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[/color]
- Added Tier 8 vehicles to Dealer Trees
- Added 'Lowest' setting to graphic options to support more dual core CPUs, as well as some older GPUs
- Added further optimizations to improve performance for all players
- Decals are now available to add to vehicles
- Player versus Environment (PvE) mode: Missions are now available (in easy, medium and hard difficulty)
#14
Posted 01 July 2015 - 06:08 AM
#15
Posted 01 July 2015 - 06:43 AM
Robot Kenshiro, on 01 July 2015 - 06:08 AM, said:
I am baffled too. After 3 years and monetary expenditures in the 4 digit range (for me) and they are still talking about balance and tweaks and environment changes.....sad really. AW is by far more polished at this stage than MWO at 3 years.
#16
Posted 01 July 2015 - 08:57 PM
Rokollus, on 01 July 2015 - 06:43 AM, said:
That's total BS. They have same problems that MWO had in CBT, they already delayed game for over 1,5 years because of it and they have even more problems with the rest more simplified mechanics then MWO have.
They do have a good dev team, but remember those guys released New Vegas - witch was awful mess on realease, they can create good story and atmosphere. But they totally 0% compare to PGI quality wise.
#17
Posted 01 July 2015 - 10:00 PM
Quality and PGI doesn't belong in the same sentence.
#18
Posted 01 July 2015 - 10:18 PM
All they got from real life are the names and looks of the machines, then they put label ARCADE on top and pervert anything more then Fusion Reactors in our Battlemechs.
More so they gonna BALANCE things the **** out the reality itself - because so real...
#19
Posted 01 July 2015 - 10:44 PM
This thing right off, comes with destructable terrain. The urban environments I see here are among the best I have seen yet in any game, even better than the War Thunder and World of Tanks.
#20
Posted 02 July 2015 - 05:09 PM
Tank, on 01 July 2015 - 08:57 PM, said:
They do have a good dev team, but remember those guys released New Vegas - witch was awful mess on realease, they can create good story and atmosphere. But they totally 0% compare to PGI quality wise.
Ok
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