Escef, on 08 June 2015 - 10:42 AM, said:
Conversely, nothing of value would be gained.
Fun. Fun would be gained.
Nightmare1, on 08 June 2015 - 10:21 AM, said:
I've never seen 48 strikes in a match. In fact, that's not even possible. The most you could field is 24. I question how recently you've played; your post uses dated information. Even back when you could equip two strikes to a Mech, I never saw 24. I barely see six these days even. UAVs and Cool Shots are a better investment now.
48 strikes (Air / Arty) is the maximum that can be used in a match.
12 Per team - 24 total Arty Strikes
12 per team - 24 total Airstrikes
48 total.
You are down to 24 if it's clan v clan and upwards of 36 if it's IS vs clan.
A typical match I see upwards of 12-18 air / arty strikes being used in a general Pug game. Those are just the ones I "See" I am not so arrogant that I assume that something doesn't exist if I don't see it.
Almond Brown, on 08 June 2015 - 10:53 AM, said:
If you are getting hit by 48 arty/air strikes in a MWO Match, I would change Teams... and soon dude. LOL!
This guy gets the kindergarten award for reading. Where pray tell did I say I was getting hit by 48 arty/air strikes?
In any given engagement there is only 2-3 cover spots. It is no mystery where people are and where they stack up.
This is by design.
The map creators themselves intentionally created "Paths," that force players on to them and punishes people who stop off them. Punishment is in the form of zero practical cover that is at the mercy of 12 other mechs on the other team, not to mention indirect fire if you don't have ECM.
It's no mystery where people are and are not. There is nothing new under the sun. There are no "New Angles" to surprise the enemy on these maps. So unless you want a losing position people flock to the same cover spots to shoot while they can.
And thus Arty-war online is born.