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Consumables Destroy Tactics And Mech Builds/roles


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#81 Juodas Varnas

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Posted 08 June 2015 - 08:04 AM

View PostEscef, on 08 June 2015 - 07:48 AM, said:


Ha! Not likely. Unless you are, of course, uncommonly bad.

Actually, it's very likely.

It was designed as a c-bill sink, along with modules. Meant to keep your c-bills low and the grind high, so you would buy MC to buy new mechs (or at least premium time)

Edited by Juodas Varnas, 08 June 2015 - 08:04 AM.


#82 sycocys

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Posted 08 June 2015 - 08:11 AM

I honestly wouldn't be opposed to having strikes/uavs limited to lights or light/medium class mechs to give them more of a 'scout' role and to give those classes a little flavor to offset their generally lower dps capabilities.

Then give larger mechs a chaff that temporarily interrupts radar/missiles and flush or something else defensive that fits the roles of big firepower line a little better.

Not that I see PGI doing anything to actually diversify and encourage actual role warfare again, but it would be a nice change.

#83 Almond Brown

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Posted 08 June 2015 - 08:44 AM

Given that based on Forum input, there is not a single System, Mechanic or Tool in use in MWO that does not require a COMPLETE ground up over-haul. That either means MWO is fairly balanced, or should just shut off the servers now and start over on MWO 2.0 and see how that one turns out. LOL! ;) wowzers...

I would trade the other Team 2 more Arty's "each" if they had to take off their erLL/LL/LPL lasers in exchange. TTK would go way down... and fast. ;)

Edited by Almond Brown, 08 June 2015 - 08:46 AM.


#84 Escef

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Posted 08 June 2015 - 09:22 AM

View PostJuodas Varnas, on 08 June 2015 - 08:04 AM, said:

Actually, it's very likely.


He said that, "The idea is you run out of cbills from using consumables all the time..." You have to consistently earn less than 80k c-bills per match to accomplish that feat of suckitude. Maybe it's likely for you or someone you know, I don't know.

#85 Juodas Varnas

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Posted 08 June 2015 - 09:28 AM

View PostEscef, on 08 June 2015 - 09:22 AM, said:


He said that, "The idea is you run out of cbills from using consumables all the time..." You have to consistently earn less than 80k c-bills per match to accomplish that feat of suckitude. Maybe it's likely for you or someone you know, I don't know.

I consider myself an average player and on average i get 100k C-bills per match ON A WIN (without premium time) and if i used both consumables, that'd cost 80k, so at the end, i'd barely make 20k C-bills. And on a loss i'd probably get ~60k so, if i used both consumables, i'd be losing 20k C-bills every match i lost. AND if you consider the matchmaker going for a 1:1 win/loss ratio, you'd literally wouldn't be getting C-bills on average, if you were always using both consumables!

A below average player, probably earns less than that ( i mean, you see many, many people with <30 at the end of the match), so yeah.

Maybe i'm just a ******* scrub that just can't compete with god-like L33t pros like yourself.

#86 Nightmare1

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Posted 08 June 2015 - 09:31 AM

Personally, I think consumables are great!

UAVs add a bit more to information warfare and add to the Light Mech scouting role. They also require greater vigilance from pilots so that you can't just plod around and shoot without being cognizant of your surroundings.

Strikes add in nice visuals and help deter deathballs. They're not very powerful (the weakest consumable, in my opinion) but are fun to watch. They also reinforce situational awareness and keep you on your toes!

Lastly, Cool Shots (my favorites) act similarly to the coolant shots in MW4. I like that nostalgia. I also think it's reasonable to assume that there could be consumable coolant pods attached to a Mech to help it cool down during battle (whether the idea is that it replaces lost coolant or simply introduces new coolant into the system). They are more skill based since they do not affect enemy Mechs, but only your own.

Consumables are pretty sweet as they are. I'd rather keep them around and add to them. I would love to see new consumables like flares, decoys, targeting drones, air-drop turrets, etc. added into the mix in order to make things more diverse.

#87 Mirkk Defwode

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Posted 08 June 2015 - 09:47 AM

View PostCarrioncrows, on 06 June 2015 - 11:58 AM, said:

I am ...

just not a fan of:

Arty
Airstrikes
Coolshot
UAV

They bring the game down when their are no restrictions on their use. People may hate it but you should have to "Earn" the right to use your consumable. If that means CoD killstreaks / objective-streaks. So be it.

There is nothing enjoyable about consumables.


I say you should have command console equipped to use Arty/Airstrikes...It'd have the requisite communications gear for precise strikes.

#88 Escef

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Posted 08 June 2015 - 10:04 AM

View PostJuodas Varnas, on 08 June 2015 - 09:28 AM, said:

I consider myself an average player and on average i get 100k C-bills per match ON A WIN...


According to my stats, I average about 128k per match. I've had premium time for a while now, almost continually since Project Phoenix hit, so I'm probably looking at around averaging 80k per match. Wins AND losses.

View PostJuodas Varnas, on 08 June 2015 - 09:28 AM, said:

Maybe i'm just a ******* scrub that just can't compete with god-like L33t pros like yourself.


Yeah, dude, I'm just totally a "L33t pro". I'm sure the other BAGrs (Barely Adequate Gamers - BAGr) will get a good chuckle out of that.

#89 Nightmare1

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Posted 08 June 2015 - 10:06 AM

View PostCarrioncrows, on 06 June 2015 - 11:58 AM, said:

I am ...

just not a fan of:

Arty
Airstrikes
Coolshot
UAV

They bring the game down when their are no restrictions on their use. People may hate it but you should have to "Earn" the right to use your consumable. If that means CoD killstreaks / objective-streaks. So be it.

There is nothing enjoyable about consumables.


There's a lot to enjoy about consumables. Like I said, they add more diversity and improve roletypes in the game. There's a reason why Lights run UAVs more than they do strikes. Even when I'm on the receiving end of a consumable, I still think they're pretty neat. They're also pretty well balanced right now.

And there are limitations. You can only equip two at a time and only one of each type. This prevents you from having two strikes or two modules. While it's true you can equip a Cool Shot 6 with a Cool Shot 9x9, the Cool Shot 6 is rather underpowered and not useful unless you intend to run a very hot build. Furthermore, you have to invest a significant amount of GXP into them in order to really reap the full benefits of them.

Simply because you don't like them or cannot/are unwilling to counter them is not a reason to nerf a great feature of the game.

Personally speaking, I am against anything CoD being implemented in this game. Consumables are fine as they are.

View PostEscef, on 08 June 2015 - 10:04 AM, said:


According to my stats, I average about 128k per match. I've had premium time for a while now, almost continually since Project Phoenix hit, so I'm probably looking at around averaging 80k per match. Wins AND losses.



Yeah, dude, I'm just totally a "L33t pro". I'm sure the other BAGrs (Barely Adequate Gamers - BAGr) will get a good chuckle out of that.


Whatever you are, you're definitely arrogant, lol. :lol:

#90 Escef

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Posted 08 June 2015 - 10:11 AM

View PostNightmare1, on 08 June 2015 - 10:06 AM, said:

Whatever you are, you're definitely arrogant, lol. :lol:


Oh, I know I am. Arrogant, condescending, scornful, judgmental, wrathful, potty-mouthed, etc. But I'm also honest and don't go looking to hurt people. And when I can be demonstrated to be wrong, as unhappy as it makes me to be wrong, I admit it and make it a point to shift accordingly. The only thing worse than being wrong is having proof that you were wrong and not making yourself right.

#91 Carrioncrows

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Posted 08 June 2015 - 10:15 AM

View PostNightmare1, on 08 June 2015 - 10:06 AM, said:


There's a lot to enjoy about consumables. Like I said, they add more diversity and improve roletypes in the game. There's a reason why Lights run UAVs more than they do strikes. Even when I'm on the receiving end of a consumable, I still think they're pretty neat. They're also pretty well balanced right now.

And there are limitations. You can only equip two at a time and only one of each type. This prevents you from having two strikes or two modules. While it's true you can equip a Cool Shot 6 with a Cool Shot 9x9, the Cool Shot 6 is rather underpowered and not useful unless you intend to run a very hot build. Furthermore, you have to invest a significant amount of GXP into them in order to really reap the full benefits of them.

Simply because you don't like them or cannot/are unwilling to counter them is not a reason to nerf a great feature of the game.

Personally speaking, I am against anything CoD being implemented in this game. Consumables are fine as they are.



Whatever you are, you're definitely arrogant, lol. :lol:


Sorry but not when 24 people in the game are dropping nothing but arty and airstrikes the entire length of the match. (Up to 48 arty+ airstrikes)

Maps are not infinite, there are only 3-4 cover spots in any math at any time.

Might as well boot up a game of Worms Armageddon if that kind of thing is fun for you.

It is however not for me.

I for one prefer a MECH game.

Just another reason why I find myself playing less and less.

Edited by Carrioncrows, 08 June 2015 - 10:20 AM.


#92 Mercules

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Posted 08 June 2015 - 10:19 AM

View Posthappy mech, on 06 June 2015 - 10:05 AM, said:

imo light mechs should be better as scouts rather than as dps machines, with uavs (and ecm, seismic, 2.0-3.5 sec lock, 800m sensor range) this role is negligible


While I wish there were more options for Scouts and Information Warfare....

Please do not categorize all Lights as Scouts. Many Lights were "Strikers" who slip behind enemy lines and cause disruption and havoc. Not all Scouts were Lights either... for example the failed Charger who was an attempt to get an Assault class Scout which could move about fairly well but have solid armor to be able to take shots while preforming it's role. It was a waste of tonnage, but it was a Scout Assault design.

#93 Nightmare1

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Posted 08 June 2015 - 10:21 AM

View PostCarrioncrows, on 08 June 2015 - 10:15 AM, said:


Sorry but not when 24 people (Up to 48 arty+ airstrikes used) in the game are dropping nothing but arty and airstrikes the entire length of the match.

Might as well boot up a game of Worms Armageddon of that kid of thing is fun for you.

It is however not for me.

Just another reason why I find myself playing less and less.


I've never seen 48 strikes in a match. In fact, that's not even possible. The most you could field is 24. I question how recently you've played; your post uses dated information. Even back when you could equip two strikes to a Mech, I never saw 24. I barely see six these days even. UAVs and Cool Shots are a better investment now.

Edited by Nightmare1, 08 June 2015 - 10:21 AM.


#94 Moldur

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Posted 08 June 2015 - 10:41 AM

If consumables were removed, nothing of value would be lost.

#95 Escef

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Posted 08 June 2015 - 10:42 AM

View PostMoldur, on 08 June 2015 - 10:41 AM, said:

If consumables were removed, nothing of value would be lost.


Conversely, nothing of value would be gained.

#96 Almond Brown

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Posted 08 June 2015 - 10:53 AM

View PostCarrioncrows, on 08 June 2015 - 10:15 AM, said:


Sorry but not when 24 people in the game are dropping nothing but arty and airstrikes the entire length of the match. (Up to 48 arty+ airstrikes)

Maps are not infinite, there are only 3-4 cover spots in any math at any time.

Might as well boot up a game of Worms Armageddon if that kind of thing is fun for you.

It is however not for me.

I for one prefer a MECH game.

Just another reason why I find myself playing less and less.


If you are getting hit by 48 arty/air strikes in a MWO Match, I would change Teams... and soon dude. LOL! ;)

#97 TexAce

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Posted 08 June 2015 - 10:55 AM

Actually I agree.

However if we would have real Role Warfare I would allow certain consumables to certain roles, so that they make sense.

But whatever, a man can dream...

#98 Nightmare1

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Posted 08 June 2015 - 10:59 AM

View PostAlmond Brown, on 08 June 2015 - 10:53 AM, said:


If you are getting hit by 48 arty/air strikes in a MWO Match, I would change Teams... and soon dude. LOL! ;)


ROFL

In addition, if he's getting hit by 48 strikes, then something is seriously wrong with that person in more ways than one!

#99 Moldur

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Posted 08 June 2015 - 11:00 AM

View PostEscef, on 08 June 2015 - 10:42 AM, said:


Conversely, nothing of value would be gained.


People not spamming consumables seems like a pretty obvious one.

#100 Escef

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Posted 08 June 2015 - 11:03 AM

View PostMoldur, on 08 June 2015 - 11:00 AM, said:


People not spamming consumables seems like a pretty obvious one.


If they are "spamming" them than they are discouraging people from death balling, or at least punishing them for doing so. I don't see this incidence of ***-for-tat as being bad.





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