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What Did You Think Of The Tournament?


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#1 AntiCitizenJuan

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Posted 08 June 2015 - 12:24 PM

Let's leave some feedback fellow forum dwellers.
What did you think of the tournament's parameters?
What do you think of the newer scoring formula?
How long did you play?
What did you place in your chassis group if you participated?

#2 Bishop Steiner

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Posted 08 June 2015 - 12:28 PM

I think it's still going.

#3 Bilbo

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Posted 08 June 2015 - 12:28 PM

It's not over until tomorrow. I haven't had the opportunity to play yet.

#4 Water Bear

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Posted 08 June 2015 - 12:31 PM

I've been waiting for this thread, although I may have to wait another day for the next one that gets posted when the tourney ends.

I didn't use any of my hero mechs but I played during the tournament, and the competition was fierce! Almost every game consisted of fast moving teams. Keep up or die. It was good players playing hard, and I had to work hard to place well in any individual game.

#5 Nightmare1

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Posted 08 June 2015 - 12:32 PM

Overall, I liked the Event although I thought the formula was a bit broken. I had a lot of matches with excellent Match Scores that failed to count because I didn't score enough kills.

I'm just not selfish enough I suppose, lol. I would really like to see an Event that uses the cumulative match score from you top ten games instead.

#6 Revis Volek

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Posted 08 June 2015 - 12:34 PM

Was another Try hard/ Grind hard weekend...

Gameplay sunk like a lead weight to the bottom of the septic tank....

Parameters were too grindy once again

I played a few Hero mechs for a total of 16 games. Every single one was a loss...

As soon as i got OUT of a hero mech (leveled my Zeus' and the like) went on a 6 win streak....

None of my mechs are worth talking about place wise like i said didnt have time to grind them to the top.

Played most of the weekend when I get time like i normally do but didn't touch me lackluster heroes after the friday night or so...

#7 CygnusX7

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Posted 08 June 2015 - 12:34 PM

Other than highlighting how terrible I am at this game compared to others, its fun.

#8 Weeny Machine

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Posted 08 June 2015 - 12:34 PM

View PostNightmare1, on 08 June 2015 - 12:32 PM, said:

Overall, I liked the Event although I thought the formula was a bit broken. I had a lot of matches with excellent Match Scores that failed to count because I didn't score enough kills.

I'm just not selfish enough I suppose, lol. I would really like to see an Event that uses the cumulative match score from you top ten games instead.

I agree with that. In addition it shouldn't be depended on the team. I mean why score higher if your team wins. Sometimes you have *beeep* teammates

#9 Mcgral18

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Posted 08 June 2015 - 12:43 PM

I like this scoring method far more than the old one, where it was kills only, no Most Damage Dealt or Solo Kill stuff. Perhaps I haven't participated in recent Tournaments, but I like this method.


Played 2 nights, got 4 good matches in, currently 7th in the Muromets. Lots of room for improvement, but I'm happy with just top 10, since top 5 is just a Mechbay.


Rewards are rather bleh this time around.

#10 Nightmare1

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Posted 08 June 2015 - 12:53 PM

View PostBush Hopper, on 08 June 2015 - 12:34 PM, said:

I agree with that. In addition it shouldn't be depended on the team. I mean why score higher if your team wins. Sometimes you have *beeep* teammates


Yep. YLW bracket has had some stiff competition and the MM has been trying to make me carry harder. The problem is, I can't tank and lead a charge in a YLW, and my Assaults have consistently been underwhelming at tanking themselves. I can't zip around the map AC/20ing everything like I need to if I'm having to coordinate Pugs and try to carry.

You almost have to destroy your ELO just so that you can drop into a lower bracket to do some seal clubbing if you want to make the top 10. I just don't have the time to squander sitting in front of the PC hoping that I draw a team that's not so good that it rolls Red Team (no time to build points), but also not so bad that we get rolled (no opportunity to build points).

#11 mogs01gt

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Posted 08 June 2015 - 12:56 PM

I was running streaks to troll all of the X5 pilots :P.

#12 Water Bear

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Posted 08 June 2015 - 01:01 PM

View PostDarthRevis, on 08 June 2015 - 12:34 PM, said:

Gameplay sunk like a lead weight to the bottom of the septic tank...


That's the total opposite of my experience. Games were difficult and intense but not bad.

Did you mean the gameplay was bad from the perspective of a competitor?

#13 Revis Volek

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Posted 08 June 2015 - 01:13 PM

View PostWater Bear, on 08 June 2015 - 01:01 PM, said:


That's the total opposite of my experience. Games were difficult and intense but not bad.

Did you mean the gameplay was bad from the perspective of a competitor?



NO, game play was BAD as in not good.

Assaults in the back line (every heavy metal) waiting to poach kills and not tank dmg. I heard multiple times over VOIP that the "heavies and assaults needed to get up into the fight because us mediums are all already cored" i said it one myself.

You had YLW with LL and AC2's trying to run with the guys with AC20's in theirs....it was just buffoonery on many levels every time I looked around. To top it off the Normal amount of LRM atlai and WHK's are sitting in the back waiting for there kills to fall into their lap now the rest of the fatties are doing the same thing because they are in heroes trying to Get a GUD match.

I had terrible loss after terrible loss handed to me, the closest game before i gave up on my heroes was 12-4 and we killed only lights and scouts mainly.

It just seems that every time there is an event weekend that doesn't revolve around CW the PQ turns into trash for me...i cant understand it. So i played PoE the rest of the time when i couldnt deal with the derp....was a lot more fun for me.

It's just bizarre how people can describe the same game over the same event weekend and sounds like its two completely different dimensions it exists in. :huh:

Edited by DarthRevis, 08 June 2015 - 01:14 PM.


#14 DjPush

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Posted 08 June 2015 - 01:47 PM

I never have a problem with the challenges. The players though.... Everyone fought like drones. Dragons, Wangs and Oxides chasing random doritos half way across the map leaving LRM Heavy Metals and SRM Pretty Babies to fight of gauss Direwolves and Hellbringers. If it wasn't that it was an endless NASCAR like a dog chasing it's own tail. Only the tail is getting shorter and the dog is dying a slow death from blood loss.

Before anyone says "So, PUG life as usual?" No! This was a special kind of PUG hell!

There were also matches that were incredibly one sided. I would get put on a team that crushed the dorito chasers and NASCAR DERPS. In which case I couldn't get a shot in to contribute to my challenge score.
Very strange matches this challenge.

Edited by DjPush, 08 June 2015 - 01:50 PM.


#15 DaZur

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Posted 08 June 2015 - 01:56 PM

As so far... IMHO the heavily weighted "Kill" metric de-evolved the matches into everyone chasing squirrels and overly-aggressive drive to net "one more kill".

#16 x Marder x

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Posted 08 June 2015 - 02:01 PM

I like it.

#17 Xetelian

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Posted 08 June 2015 - 02:03 PM

They are really doing a great job trying to formulate for tournaments.

#18 Roadkill

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Posted 08 June 2015 - 03:22 PM

They're missing a stat that would be useful for these tournaments.

They have "solo kill" and "kill most damage" but the only assist they have is "kill assist." Since that can be "earned" by sweeping a nerfed 2.0 second duration Clan ER Large Laser across 6 enemies in a clump all at once, it's not a terribly meaningful stat. I mean, if you're not pulling 8-9 total contacts (kills + assists) per match, then you're just not paying attention. It's trivial with the current rules.

Assists should require some minimal amount of damage beyond 0.01, or at the very least there should be another stat called "hard fought assist" that shows you did more than just scrape a laser across the target for 0.01 damage. Since they can tell who did the most damage to a given target (in order to award "kill most damage"), I have to assume that they could also reward anyone who did at least 10% of the damage to the target. (Or 15%, or 20%, or [insert percentage here]... pick a number that's worth rewarding.)

If they added a stat like that, then I'd like to see the Solo Kill and Kill Most Damage rewards reduced since a Solo Kill includes both a Kill Most Damage and a Kill Shot. That's 60 points, which seems excessive when an assist is at best 10 points.

#19 HoundOfCullan

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Posted 08 June 2015 - 03:35 PM

The tournament was completely dependent on the solo kill. I guess if you are looking for a "hero" then solo kills are a good indicator. At this point in the tournament, anything less than 2 or 3 solo kills in a game, along with 5 assists won't actually improve my standing. It's all about the grind now in hopes of getting that once in a while game where I actually get 3 solo kills.

I've only broken the top 25 once this tournament. In the top 40 now. To be honest all I wanted was the commando statue, but the chances of breaking into the top 10 are pretty slim.

If you are in the top 5 do you get all 4 prizes, or just the mech bay?

#20 HoundOfCullan

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Posted 08 June 2015 - 03:43 PM

View PostRoadkill, on 08 June 2015 - 03:22 PM, said:

... there should be another stat called "hard fought assist" that shows you did more than just scrape a laser across the target for 0.01 damage.


They have that. It's the "Kill Most Damage" points. You get an assist for helping, and you get the "hard fought assist" for doing th most damage.

I think there should be more points for team play though. Spotting assists for example...I guess I'm agreeing with others saying that the tournament should have used the match score.





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