Yeonne Greene, on 24 June 2015 - 08:17 PM, said:
Assuming he doesn't get rescued, it usually turns out okay.
If I do it with my STD200 AC/2 build, it always runs slightly too hot to really finish a target, even at the reduced rate of fire. If you increase the rate of fire without reducing the heat, the 'Mech won't even get off the same number of synchronized laser blasts, possibly resulting in a loss of damage dealt despite an increased maximum damage rate on paper. It'll be overly toasty.
The Arrow should make an excellent close-range, constant damage 'Mech. That's its calling. Like all Blackjacks, It has excellent speed and payload for the percentage of its mass spent on a standard engine, its cooling is typically just enough to run most builds adequately, and it has some pretty decent hit-boxes. But, the Arrow has a lot of ballistic hardpoints. If you dedicate them all to MGs, it's always undergunned. Best DPS you can get without a huge hit in durability or speed is with 2x MPL, 1x LPL, and 6x MG on a STD 225 engine. That puts you up at around 12. XL can get you to 14, but you are no longer durable. Small engine can do the same, but you lose out on ammo and speed. Twin AC/2 can get you past 13, but you are hot and short on ammo. Twin LAC/2 with a general heat reduction on 2-class ACs would fix the problem.
87.1 kph, 2x LAC/2 with 225 rounds, 4x MG with 4000 rounds, 3x Medium Laser, 286 points of armor. 13-15 DPS for ~30 seconds. That would be competitive with the Shadowcat in terms of firepower, a good place to be.
Perhaps, but i would rather see all AC2s cooldown decreased to 0.52(3.84DPS),
rather just a heat reduction, as Increasing the DPS will help you Get damage then back off,
for Example, if you can do 100Damage(50shots) in 36 seconds with your AC2s now,
then you could do that same Damage(100(50Shots) in 26 seconds with AC2s,
(going from 0.72 to 0.52 is -28%)(so 36 -28% is 26)(10 seconds less)