Would A Faster Cooldown On The Ac2 Make It A More Viable Choice? Discussion!
#81
Posted 31 August 2015 - 08:59 PM
and Ive never seen 3 of those, ever on the same team lol
#82
Posted 31 August 2015 - 09:05 PM
It by no means was competitive, I only drive my boom jager now. The rest not so much. But 3 AC2 and one AC20 works well on a Jager but you gotta stuff it with an XL run lighter armor and just commit to not staying around the whole match.
#83
Posted 31 August 2015 - 09:13 PM
SolCrusher, on 31 August 2015 - 09:05 PM, said:
So...it was an effective suppression tool?
Impulse should stay. Smoke should stay. Rate of fire should be beefed, heat should be lowered, ammo should be increased by >=33%.
Bam: competent area denial device.
#84
Posted 31 August 2015 - 09:26 PM
Yeonne Greene, on 31 August 2015 - 09:13 PM, said:
So...it was an effective suppression tool?
Impulse should stay. Smoke should stay. Rate of fire should be beefed, heat should be lowered, ammo should be increased by >=33%.
Bam: competent area denial device.
Yep perfect suppression tool it's fun to run just for that. Some will ignore it and those that do normally get crippled. Those that don't go hide, move to another area.
Pulls aggro fairly well, much better at getting a teams attention than a Quad UAC5 crab. But those are a priority target typically so 6 AC2 keep you off a priority list. Most think it's harmless.
I just run around zoomed in and plinking mechs in the distance. Stupid light sniper builds can be legged if they are silly enough to stand in the open with their ERL "reach" weapons.
#85
Posted 31 August 2015 - 09:32 PM
#86
Posted 01 September 2015 - 02:38 AM
It's an AC2. The smallest of the ACs! Why does it have to be better than it is?
#87
Posted 01 September 2015 - 02:42 AM
Joseph Mallan, on 01 September 2015 - 02:38 AM, said:
It's an AC2. The smallest of the ACs! Why does it have to be better than it is?
I see what you mean.. However, correct me if i am wrong, but if a weapon is deemed almost useless or not useful enough by most users, i suppose the military would not use it anymore, so either PGI removes the AC2 or changes its stats.
I am not saying that it is an useless weapon, i still have 2 AC/2s mounted on my old K2 and i love their suppression, but this seems to be the most widespread opinion.
#88
Posted 01 September 2015 - 02:45 AM
CyclonerM, on 01 September 2015 - 02:42 AM, said:
I am not saying that it is an useless weapon, i still have 2 AC/2s mounted on my old K2 and i love their suppression, but this seems to be the most widespread opinion.
Mind you I understand the thinking. But I am...
At heart.
Edited by Joseph Mallan, 01 September 2015 - 02:47 AM.
#89
Posted 01 September 2015 - 03:26 AM
Joseph Mallan, on 01 September 2015 - 02:45 AM, said:
Mind you I understand the thinking. But I am...
At heart.
I see.. What about introducing a better crit system instead? That might make the AC2 more useful, quiaff? If you could crit engine, actuators, etc..
#90
Posted 01 September 2015 - 03:32 AM
CyclonerM, on 01 September 2015 - 03:26 AM, said:
Aff! A crit system would be welcomed by me. I know that it flies in the face of The Church of Skillz, but I am happy to be lucky AND good!
#91
Posted 01 September 2015 - 04:07 AM
Joseph Mallan, on 01 September 2015 - 03:32 AM, said:
As abhorrant to a Clan warrior as it may be, someone said it is better to be lucky than good
#92
Posted 01 September 2015 - 06:40 AM
#93
Posted 01 September 2015 - 01:37 PM
Shifting the standard ACs to a more alpha/alpha supplemental oriented role would give better incentive to mounting them on lighter chassis since weapons that require extensive face time tend to be much worse on lighter mechs than a heavier mech.
Edited by WM Quicksilver, 01 September 2015 - 01:39 PM.
#94
Posted 01 September 2015 - 01:43 PM
ROF is fine but they could offer a module...why not? Add another 8% or something....
#95
Posted 01 September 2015 - 01:55 PM
As for boats, why not allow a buff to get through to an AC2 boat? The AC5 boat is better anyway, and still would be even if the AC2s had lower cooldown and heat simply because one would be for DPS and the other would be used for heavy burst damage. An AC2 takes 36 seconds of continous fire and face time just to do 100 damage, not to mention 50 rounds or the miserable damage spread. We'd also have to remember that in a boat the AC2 runs much much hotter than the AC5
If anything we could at the very least just get the 12% cooldown module for the AC2 to standardize all the weapons (the damage dealing ones that is).
#96
Posted 01 September 2015 - 01:57 PM
Dakota1000, on 01 September 2015 - 01:55 PM, said:
As for boats, why not allow a buff to get through to an AC2 boat? The AC5 boat is better anyway, and still would be even if the AC2s had lower cooldown and heat simply because one would be for DPS and the other would be used for heavy burst damage. An AC2 takes 36 seconds of continous fire and face time just to do 100 damage, not to mention 50 rounds or the miserable damage spread. We'd also have to remember that in a boat the AC2 runs much much hotter than the AC5
If anything we could at the very least just get the 12% cooldown module for the AC2 to standardize all the weapons (the damage dealing ones that is).
I dont think it can use a 12% cooldown...i think it would cooldown before it fired at that point....i might be very wrong.
#97
Posted 01 September 2015 - 02:05 PM
DarthRevis, on 01 September 2015 - 01:57 PM, said:
I dont think it can use a 12% cooldown...i think it would cooldown before it fired at that point....i might be very wrong.
Would just make its cooldown about 0.63 of a second rather than 0.72, no black magic voodoo here.
#98
Posted 01 September 2015 - 02:15 PM
CyclonerM, on 01 September 2015 - 02:42 AM, said:
I am not saying that it is an useless weapon, i still have 2 AC/2s mounted on my old K2 and i love their suppression, but this seems to be the most widespread opinion.
The question you have to ask is if it's the AC2's fault or the other weapons that it's not effective.
Right now lasers are king because they don't have their biggest drawback, heat, playing a big role. so why take AC2's and ammo when you can just get ERLL's. Sure the AC's have more range but it's rare you're going to see engagements byond the ERLL range.
Beyond that Gauss, or to a less effect UAC's, will always win out for a ballistic hardpoint. The stupid thing is the mechs that start with AC2's were originally designed as anti-air mechs. So further invalidates their usefulness in MWO.
Edit: AD's do runn to hot in comparison to lazers though.
Edited by M4rtyr, 01 September 2015 - 02:16 PM.
#99
Posted 01 September 2015 - 02:26 PM
Coolant, on 01 September 2015 - 06:40 AM, said:
only for AC2 Boats, why because even Firing 2AC2s continuously they are not that hot,
you will Chew through 6tons of Ammo(2minutes fire) before you get over 10% heat in a 10-14 DHS mech!
so AC2 heat would only be a problem if you are planing on boating 4-6 AC2s, so no problem at all,
DarthRevis, on 01 September 2015 - 01:57 PM, said:
Andi Nagasia said:
you cant fire Ballistics or Missiles faster than 0.6sec as its hard locked to that,
for an Example take an Elited WarHawk/Nova into Training Grounds Both with both Ballistic arms,(-25% cooldown)
Equip 2UAC2/2AC2 and a couple tons of ammo, take these Mechs into Training Grounds(map doesnt matter),
First Chain Fire your AC2s, after that just hold down Fire on one of your AC2s, you will notice the difference,
yes it would but 0.52 would let it fire faster than Chain Firing 2AC2s, making 1AC2 Viable for some Lights,
#100
Posted 01 September 2015 - 02:40 PM
Andi Nagasia, on 01 September 2015 - 02:26 PM, said:
you will Chew through 6tons of Ammo(2minutes fire) before you get over 10% heat in a 10-14 DHS mech!
so AC2 heat would only be a problem if you are planing on boating 4-6 AC2s, so no problem at all,
yes it would but 0.52 would let it fire faster than Chain Firing 2AC2s, making 1AC2 Viable for some Lights,
... or just... ya know... firing 2 AC2s without chain firing.
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