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Would A Faster Cooldown On The Ac2 Make It A More Viable Choice? Discussion!


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#1 Andi Nagasia

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Posted 08 June 2015 - 07:45 PM

not many people use the AC2(IS & Clan),
so i thought of how we can start seeing in more often,

=Better AC2 Idea=
Reduce all AC2s Cool-down by 14%(From 0.72 to 0.62),
and Reduce all AC2s Heat-Gen by 30%(From 1.0 to 0.70),
Adding more DPS and allowing it to fire more Consistently,

Weapon,.......Damage,...Velocity,...Heat,...Cool-down,...DPS,...
Current AC2......2............2000.........1..........0.72...........2.78...
New AC2............2............2000.......0.7.........0.62...........3.22...
(with the -12% cool-down Module it becomes= 0.54(3.70 DPS)
(with that & -5% cool-down Skill it becomes= 0.51(3.84 DPS)

i think this could open allot of possibilities for AC2s,
i feel more Lights & Mediums would take it for its DPS,
but remember, this New DPS comes with Full Face Time,

=Test Notes=
i threw 2UAC2 on my Elited NVA(Ballistic arms)(-25% Cooldown) AC2 cooldown = 0.54,
6tons of ammo, fired until i ran out of ammo on RiverCity, 2min6sec of firing, only 10%heat,
i feel this Change will give the AC2 more Utility

=Side Notes=
also give us our AC2/UAC2 Cool-down Modules,

=Conclusion=
the problem is AC2s have to be boated to be Effective, its kinda sad really,
with just this Simple Change making the Cooldown 0.62 would help AC2s so Much,
that and the lessened Heat would make the AC2 Infinity better,
for Light and Medium Mechs as they should be,


but first your thoughts, would you use it more?
Thoughts, Comments, Concerns?
Thanks,

Edit- rework,
Edit2- side notes,
Edit3- BJ-Quirk rework,
Edit4- Added lowered Heat,
Edit5- Changed some stats,

Edited by Andi Nagasia, 04 September 2015 - 06:08 PM.


#2 Elizander

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Posted 08 June 2015 - 07:47 PM

You can see how it works on one of the Blackjacks with AC/2 CD quirks.

#3 MechaBattler

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Posted 08 June 2015 - 07:48 PM

Wasn't there like a reason for why they couldn't make it lower? A bug or something?

Honestly I think if they reduced the heat and perhaps, I know people don't like the idea, but give it more ammo per ton. We might see it in more builds. Doubt it though. And I'm kinda biased. Want my Blackjack-1 to have an easier time :3

#4 Andi Nagasia

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Posted 08 June 2015 - 07:50 PM

View PostMechaBattler, on 08 June 2015 - 07:48 PM, said:

Wasn't there like a reason for why they couldn't make it lower? A bug or something?

Honestly I think if they reduced the heat and perhaps, I know people don't like the idea, but give it more ammo per ton. We might see it in more builds. Doubt it though. And I'm kinda biased. Want my Blackjack-1 to have an easier time :3

it originally have GH so they where worried about it fireing faster than 0.6,
but as they removed it from GH(i dont see why it had GH) its fine now,
so why not make its Cool-down less so we can get more use out of it?

#5 Andi Nagasia

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Posted 08 June 2015 - 07:54 PM

due to Cycle time being 0.5 you cant fire faster,
you could possibly put 2 on Chain Fire and Click Fast or run a Macro but thats fue and far between,
what this would do is give all lights another option, for Ballistics(other than all powerful MGs),

#6 Alistair Winter

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Posted 08 June 2015 - 08:02 PM

I would prefer reducing heat, really. As long as the AC2 is insanely hot, it's very hard to combine with other weapons unless you bring a buttload of heat sinks. In the past, this has resulted in AC2-boating for medium mechs with no backup weapons, or assault mechs with enough weight for both heat sinks and backup weapons.

Let's look at the mechs that come with AC2 as part of their stock armament. The Blackjack and the Jagermech, for example. The Blackjack needs the AC2 to be cold enough that it can fire both AC2s and lasers continously to maintain high DPS. The Jagermech has very limited tonnage available with quad ballistics (e.g. 2xUAC5 + 2xAC2) so it can't really bring any extra heat sinks at all, because it needs all its weight for ammo.

Reduce the heat, bro. Reduce the heat.

View PostAndi Nagasia, on 08 June 2015 - 07:45 PM, said:

reduce its Cool-down to 0.62,
(0.54 with -12% Cool-down module)
this way it can fire continuously,
i think more Lights would take it,
and use it for suppression fire,

Another thing I forgot to mention is the fact that insane AC2 heat makes it all but impossible for light mechs to maintain high DPS by combining the AC2 with lasers and missiles.

#7 Cyborne Elemental

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Posted 08 June 2015 - 08:04 PM

Take the heat # it gets from the BJ-1 quirk, apply it to all AC-2's, remove AC-2 heatgen quirks, profit.

Oh, and give it back its pre-nerf range & ROF.

Edited by Mister D, 08 June 2015 - 08:04 PM.


#8 El Bandito

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Posted 08 June 2015 - 08:27 PM

Reduce the heat to 0.6. That makes the DPH 3.33--just like AC10 and AC20.

#9 Pjwned

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Posted 09 June 2015 - 12:03 AM

View PostEl Bandito, on 08 June 2015 - 08:27 PM, said:

Reduce the heat to 0.6. That makes the DPH 3.33--just like AC10 and AC20.


AC5 has 5 damage per heat though.

#10 El Bandito

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Posted 09 June 2015 - 12:05 AM

View PostPjwned, on 09 June 2015 - 12:03 AM, said:

AC5 has 5 damage per heat though.


I did propose that the AC5 heat to be increased to 1.5, on top of AC2 heat buff, so all ACs have the same DPH, but the AC5 lovers didn't like the idea. Thanks to PGI, the word "normalize" seems to be a taboo to the bigoted mass in these forums. Nevermind that the last normalizing of the Pulse Lasers turned out to be great.

Edited by El Bandito, 09 June 2015 - 12:08 AM.


#11 Windsaw

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Posted 09 June 2015 - 12:23 AM

They are viable already.
I use them to great effect on my Jägermech together with AC5.
I don't see serious heat problems. Sure, occasionally it overheats, but not nearly as bad as laserboats.

I also tried a King Crab with AC2s. That was not viable, but I don't know if it can be attributed to the AC2s because I suck in assaults in general.
However, even there, my problem was not the heat.

#12 Pjwned

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Posted 09 June 2015 - 12:40 AM

View PostEl Bandito, on 09 June 2015 - 12:05 AM, said:


I did propose that the AC5 heat to be increased to 1.5, on top of AC2 heat buff, so all ACs have the same DPH, but the AC5 lovers didn't like the idea. Thanks to PGI, the word "normalize" seems to be a taboo to the bigoted mass in these forums. Nevermind that the last normalizing of the Pulse Lasers turned out to be great.


I'm not sure if I'm a big fan of nerfing the AC5 to accomplish normalized damage per heat, but considering how cool the AC5 runs now it wouldn't be a big loss either.

#13 El Bandito

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Posted 09 June 2015 - 12:59 AM

View PostPjwned, on 09 June 2015 - 12:40 AM, said:

I'm not sure if I'm a big fan of nerfing the AC5 to accomplish normalized damage per heat, but considering how cool the AC5 runs now it wouldn't be a big loss either.


It really isn't a big loss considering the AC5 damage, speed, and weight. Normalizing the AC heat will further promote diversity in that family. Now, should ACs run as hot as they are, when compared with Gauss--that's whole another story.

Edited by El Bandito, 09 June 2015 - 01:00 AM.


#14 J0anna

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Posted 09 June 2015 - 01:02 AM

View PostMister D, on 08 June 2015 - 08:04 PM, said:

Take the heat # it gets from the BJ-1 quirk, apply it to all AC-2's, remove AC-2 heatgen quirks, profit.

Oh, and give it back its pre-nerf range & ROF.


My Victor 9B would finally see the light of day again, I could live with the loss of range, but the nerf to ROF killed this weapon and mech for me.

#15 Andi Nagasia

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Posted 21 June 2015 - 01:23 PM

reworked the OP with Old AC2 to New AC2 comparison,

#16 FupDup

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Posted 21 June 2015 - 01:24 PM

I still want an AC/2 cooldown module at the very least. :(

#17 mark v92

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Posted 21 June 2015 - 03:11 PM

cooldown cant be lower because of quirks (+cooldown and elite)

lowering heat would be nice.
now you have to be packing extra HS with ac2's which is odd.

#18 Y E O N N E

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Posted 21 June 2015 - 03:19 PM

The AC/2 on the BJ-1DC are pretty much where the AC/2 baseline ought to be. They present 0.75 heat, have a cool-down of 0.54 seconds, and travel at 2000 m/s.

I would only suggest that maybe the heat should be lowered to 0.60 points per shot from there, and then call it good. But even then, lights won't take it because it's still too damn heavy. I don't have 12 tons to spare for a pair on just about any 'Mech shy of 50 tons. You can squeeze them into the Blackjack, but unless you also run XL you are limiting your laser backups and you don't have room for extra heat-sinks.

#19 Andi Nagasia

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Posted 21 June 2015 - 03:46 PM

View PostFupDup, on 21 June 2015 - 01:24 PM, said:

I still want an AC/2 cooldown module at the very least. :(

Added to Topic

View Postmark v92, on 21 June 2015 - 03:11 PM, said:

cooldown cant be lower because of quirks (+cooldown and elite)

lowering heat would be nice.
now you have to be packing extra HS with ac2's which is odd.

i think the lowest the Cooldown can possibly be is 0.5 at the very least,
as thats the lowest Static Fire rate possible(by Static i mean holding down Fire)
you can Fire faster by rapidly clicking but thats another thing all together,

That said their is no longer GH on AC2, so no Cooldown problem there,
and right not their is no Cooldown Module, which is another problem,

View PostYeonne Greene, on 21 June 2015 - 03:19 PM, said:

The AC/2 on the BJ-1DC are pretty much where the AC/2 baseline ought to be. They present 0.75 heat, have a cool-down of 0.54 seconds, and travel at 2000 m/s.

I would only suggest that maybe the heat should be lowered to 0.60 points per shot from there, and then call it good. But even then, lights won't take it because it's still too damn heavy. I don't have 12 tons to spare for a pair on just about any 'Mech shy of 50 tons. You can squeeze them into the Blackjack, but unless you also run XL you are limiting your laser backups and you don't have room for extra heat-sinks.

i would support this Change, as it would make AC2s more Viable,
and ive been wanting to use AC2s but cant as they arnt viable,

#20 SOL Ranger

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Posted 21 June 2015 - 03:55 PM

I would like something like the following.

AC2 changes:
  • 0.2 heat per shot(80% reduced from 1.0)
  • 3.0t weight(50% reduced from 6.0), thus grants more ammo for most mechs using it as well.
  • 540m(max 1080) range(25% reduced from 720)
  • 1200m/s velocity(40% slowed down from 2000)
  • 0.019 impulse(50% reduced from 0.038)
  • Cooldown module introduced.






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