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Shadowhawk Quirks Re-Evaluation


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#21 Panzerkampfwagen IV

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Posted 09 June 2015 - 11:20 PM

View PostWM Quicksilver, on 09 June 2015 - 09:35 PM, said:

So like the Stormcrow, but more fragile because dat IS XL engine?


Actually I would call the Sparky the IS XL Stormcrow since it actually has a decent hardpoint layout.
The SHD is the IS Summoner with better hitboxes and one good hardpoint, the 2K of course being the exception.

#22 Duke Nedo

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Posted 09 June 2015 - 11:33 PM

View PostAsian Tupac, on 09 June 2015 - 11:20 PM, said:


Actually I would call the Sparky the IS XL Stormcrow since it actually has a decent hardpoint layout.
The SHD is the IS Summoner with better hitboxes and one good hardpoint, the 2K of course being the exception.


Sparky is quite big though... SHD is thinner and tanks much better imo, not like the SCR though... the Summoner would have been good HP-wise if JJs/endo/FF was unlocked. It could run 2x high mounted gauss... :)

Agree with the OP that SHDs could use some love. Not too much though. It's one of the best unquirked IS chassi still.

#23 Soulscour

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Posted 17 June 2015 - 12:21 PM

View PostAsian Tupac, on 09 June 2015 - 08:59 PM, said:

So tell me, how good is a jump sniper with high hardpoints who's max alpha is 10 damage from said hardpoint? Factoring JJ recharge time, your effective DPS is next to nothing. The reason the Victor was so good was its ability to jump combined with its high alpha potential. Since when is the shadowhawk still considered a top mech?


Its not about the jump snipe meta that isn't great anymore. I wasn't talking about sniping at all Its the mobility that jumpjets provide. Its that extra damage the mech can do when cresting a hill before an enemy can lay its own damage down. Its the heaviest medium and it has jumpjets and tight hitboxes and good hardpoints. Take away quirks and it is the top medium again and everyone would be driving them again. Your asking to add quirks to counter quirks. I say reduce the quirks on certain mechs.

#24 warner2

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Posted 17 June 2015 - 12:42 PM

I think the Shadow Hawk was one of the best 'mechs when PPCs and AC20s were better than they were now (PPCs were faster, with less heat, and AC20s were faster and had x 3 range), when SRM hit registration was really bad (it got fixed at one point) and before 'mechs like the Griffin and Stormcrow came along.

It's lost it's place partly as the weapon balance has changed over time, and new 'mechs introduced.

So yeah I think it could use some quirks.

#25 mogs01gt

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Posted 17 June 2015 - 12:48 PM

View PostHollowBassman, on 09 June 2015 - 03:51 PM, said:

I would very happy if the Grey Death could get a UAC5 jam chance reduction quirk.

I'd rather have it an ac10 cd perk :).

#26 Chuck Jager

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Posted 17 June 2015 - 02:43 PM

View PostSoulscour, on 17 June 2015 - 12:21 PM, said:


"Take away quirks and it is the top medium again and everyone would be driving them again. Your asking to add quirks to counter quirks. I say reduce the quirks on certain mechs.


Without quirks I will take a stormcrow. 3tons lighter gauss that can be spent on 3 cermlas or erppc with a s*** ton of srms and no xl tax. The energy and burn time is easy to deal with unless someone gets cerllas and srms are half price for tonnage. The great advantage of IS acs is neutered because of rate of fire, weight and total alpha. Jump jets and engine size really do not make any large difference, because the alpha just does not cut it anymore. I love playing up close brawler builds, but after 10 matches, I feel like I could only help the team when the game was being decided in less than half of them.

I started with the ShdHawk and Centurions, but now I really only play Stormcrows and Hunchbacks and the Enforcer with 2 uac5 for kicks. My hellbringer feels like a Shawk that went to college, and received a second torso mount for an undergraduate degree and the ecm for its masters, of course it is in the white collar world of the Heavy class.

#27 DAYLEET

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Posted 17 June 2015 - 02:55 PM

I played 3 of my SDH recently, they may not have great quirks but they certainly hold themselves in battle and neverf felt bad or gimp in any ways.

I don't much like quirks that make you feel like you have to use a set of weapon or play another mech. I don't follow the quirks when i don't want to but they are still there reminding me that the game wants to be simple and shallow and i hate that.

#28 Kahadras

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Posted 17 June 2015 - 03:07 PM

I'm not really that fussed about any major quirks for the Shadowhawk. A few small tweaks here and there woul be nice but to be honest I've never felt that I needed much more from the mech. My 2K scores 600 plus in virtualy every game I take it into now so I'm in a good place with it at the moment.

#29 Alistair Winter

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Posted 17 June 2015 - 03:32 PM

I'd like to see some quirks that encouraged <gasp> mixed weapon loadouts! Both ballistics and energy weapons. Maybe even - bear with me - missile weapons too.

The Shadowhawk actually has tremendous potential for mixed builds, because of the hardpoint combinations.
  • SHD-2D - 1B 3M 3E. Give great ballistic buff, no danger of boating.
  • SHD-2D2 - 1B 4M 2E. Give good laser (e.g. MPL) and ballistic buffs, no danger of boating
  • SHD-2H . 3B 3M 1E. Give great energy buff, great missile buff, no danger of boating.
  • SHD-2K. 0B 3M 3E. Going to be a laser + missile build no matter what, so no problem here.
  • SHD-5M 2B 2M 2E. Give great buffs to medium lasers and missiles, no danger of boating.
I know a lot of people will ask for quirks based on the majority of hardpoints, but that's precisely the mistake that will lead to boring builds. SHD-2H turns into a 3xAC2 boat, SHD-5M turns into a 2xUAC5 build, SHD-2D2 turns into a missile boat, etc.


The Shadow Hawk is a versatile mech with mixed weapons in lore, and its quirks should reflect its versatility.

Edited by Alistair Winter, 17 June 2015 - 03:32 PM.


#30 Madcap72

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Posted 18 June 2015 - 04:18 PM

The 360XL in a SH is freaking awesome and is currently on of my favorite mechs for the straight up boss ***** that it is.

ERLL, 4x SRM4, 3MG.... 118.6 KPH, tanks and shields like a boss.

Doesn't do much damage, but it makes me feel like I'm playing MW4 Mercs, and that's fine by me.

#31 Torric

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Posted 19 June 2015 - 04:05 AM

View PostXetelian, on 09 June 2015 - 10:18 PM, said:

That CTF 0XP has the kind of buffs most of these innersphere mechs need.

Kind of sad that they buffed the hell out of the one they sold in the gift store but not the others.


You must be new here. This is exactly what is to be expected from PGI. Trust me, i have seen what they did the past 3-4 years.

#32 BigJim

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Posted 19 June 2015 - 04:25 AM

View Postjss78, on 09 June 2015 - 11:47 AM, said:

Aren't they kind of generalists in lore too, though? I wonder how much could or should be done to make them kick a** in some narrow role in MWO.



View PostAlistair Winter, on 17 June 2015 - 03:32 PM, said:

I'd like to see some quirks that encouraged <gasp> mixed weapon loadouts! Both ballistics and energy weapons. Maybe even - bear with me - missile weapons too.

The Shadowhawk actually has tremendous potential for mixed builds, because of the hardpoint combinations.



Agreed - Rather than go balls-out on one big weapon quirk (a-la Hunchie 4G), how about two, or even three, moderately-sized quirks, in order to let the Shaddy work with a multitude of weapons?

#33 kapusta11

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Posted 19 June 2015 - 10:51 PM

Give it 43% ERPPC speed and I'll pilot it again.

#34 LowSubmarino

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Posted 20 June 2015 - 12:14 AM

There's no other medium that equals the 2ks 3erll sniper potential.

It is one of my best performing mechs. It shines particularly on canyon, crimson, alpine and to a lesser extend on mining and caustic.

I frequently win the stats with that mech and loadout.

The mech only shines in that specific role though. Other loadouts dont come near its potential with that loadout.

The other shawks are (now) inferior choices.

In the 2 k 500 dmg and 1 - 3 kills are standard games. In many other mechs i consider them solid results.

As much as i luv the 2k, ifnits 3erll loadout is buffed than it will be op.

As it is right now it has excellent heat (1,38 the way i run it) and can alpha 5 - 6 times in very short time. Depending on map.

It can shoot all day with super short burn time er lls. And ppl rarely hit me. The really high energy harpoints are an awesome quirk in and off itself.

It runs at 106,9 with a single jj.

That mech with that loadout is highly underrated and i frequently wonder that i never see them. Almost never.

I would even go as far and say it is the best sniper in the entire game.

On tiny maps or 'bad' terrain it is harder to get great results. Butbits possible if you know the best spots.

700 - 1000 dmg and multiple kills and assists is ridiculously easy in that mech. I have decided many games with it.

But, by all means, buff it hehe. I wont complain...





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