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Lessons Learned For The Aws-Pb From The Tournament


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#1 jlawsl

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Posted 09 June 2015 - 03:11 PM

I usually don't play my hero Awsome. It is probably only second to my 8V in play time, but with a far worse record. It was my first mech and I still can't really stomach it too much. Its one of those mechs that can be good, when the weather is right and the stars align, but it is missing one thing: A single hardpoint. For heavens sake, the thing needs either one more energy or missile point. Hell, give it a ballistic point if hero's throw canon out of the window anyway. But, it needs another hardpoint.

Hell, give it a single missile AND single energy ct kind of like the 9M, but it really does lack in firepower. Its weapons fire pretty quickly, but it doesn't put out crap for damage past 297 meters(srm range with lvl5 module). It can put out the damage as a striker at med laser/lpl ranges but it is out damaged by medium mechs. The ability to carry one more weapon, just one would make all the difference in the world, but for some reason, its the only Awsome with 6 weapon points and not 7. Its a mech that can't figure out what the heck it wants to be. A generalist mech with no ballistic hard points. Its a very situation based mech.

Thoughts on this from other AWS-PB players this weekend?

#2 LordBraxton

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Posted 09 June 2015 - 03:13 PM

I just bought the thing, and 2lpl +3srm4 moving 84kph can be scary if you catch a medium enemy alone.

But it's an Awesome with a pathetic alpha and short range soo....

Edited by LordBraxton, 09 June 2015 - 03:14 PM.


#3 jlawsl

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Posted 09 June 2015 - 03:26 PM

View PostLordBraxton, on 09 June 2015 - 03:13 PM, said:

I just bought the thing, and 2lpl +3srm4 moving 84kph can be scary if you catch a medium enemy alone.

But it's an Awesome with a pathetic alpha and short range soo....


Yeah, its one build or variation thereof I tried and was frustrated. SRM range can be rewarding as hell, or just hell itself as you wait for a target to get into range and take max range/min damage burst with your lasers. It can be infuriating. If it had one more energy point, even in the CT, with the quirks it has, it would be amazing. But, its supposed to be a good LL mech, its ok. But simply putting the quirks of a light mech on an assault doesn't change the fact that this thing has terrible hardpoint location, number or number of missile tubes. Even though LRMs on the thing can be pretty interesting.

I would still love to see an extra hardpoint or two added to make up for its pathetic firepower.

#4 Kiiyor

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Posted 09 June 2015 - 04:01 PM

It needs face time to be effective, and that's a big issue for such a big mech.

Shorter recycles on lighter armed mechs like the PB just means that they have to expose themselves more to match the damage output of more heavily armed beasts like... well, anything other than the PB.

The hulking silhouette of the Awesome is just begging to be punched in the face. Exposure is bad.

The PB needs more alpha, not more DPS.

While there are pilots i'm sure are able to squeeze effectiveness out of it, I find it to be a very sub par machine.

#5 Mcgral18

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Posted 09 June 2015 - 04:07 PM

View PostKiiyor, on 09 June 2015 - 04:01 PM, said:

It needs face time to be effective, and that's a big issue for such a big mech.

Shorter recycles on lighter armed mechs like the PB just means that they have to expose themselves more to match the damage output of more heavily armed beasts like... well, anything other than the PB.

The hulking silhouette of the Awesome is just begging to be punched in the face. Exposure is bad.

The PB needs more alpha, not more DPS.

While there are pilots i'm sure are able to squeeze effectiveness out of it, I find it to be a very sub par machine.


80% SRM4 cooldown reduction!

Then PGI forgets to add 17% and we end up with 3% cooldown SRM4s.


Those which recycle at the MG RoF.
That would be frightening.

#6 Kiiyor

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Posted 09 June 2015 - 04:40 PM

View PostMcgral18, on 09 June 2015 - 04:07 PM, said:


80% SRM4 cooldown reduction!

Then PGI forgets to add 17% and we end up with 3% cooldown SRM4s.


Those which recycle at the MG RoF.
That would be frightening.


Still, it'd be the equivalent of a morbidly obese cheeseburger swilling redneck on a mobility scooter chasing you down with a baseball bat.

I'd love it though. The Awesome was AWESOME to brawl with back in CB - a better honey badger would be ace.


EDIT:

HAHAHAHAHAHAHA, IMAGE SEARCH FTW!

Posted Image

Edited by Kiiyor, 09 June 2015 - 04:42 PM.


#7 HammerMaster

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Posted 09 June 2015 - 04:43 PM

My opinion? I run it as 3xlrm 5 and 2 LLAS. I did 31 on the board. I say it needs the 2x4 tubes to be 2x6 tubes. the addition of 1 energy OR 1 missle would go far. The ct still soaks too much but can be mitigated with big engine. The tubes being number one on my list.

#8 Deathlike

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Posted 09 June 2015 - 04:43 PM

This is one of the few mechs... that outside of fixing the shape and aesthetics (through the "legomech" system) and possibly just expanding the missile hardpoint sizes... it's still all sorts of bad.

It needs another weapon hardpoint... regardless.

Just even doubling up any weapon hardpoint is enough...

#9 cSand

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Posted 09 June 2015 - 04:58 PM

View Postjlawsl, on 09 June 2015 - 03:11 PM, said:


Thoughts on this from other AWS-PB players this weekend?



LRM 15, 2 LL, 1 mL, 2 srm4, artemis, beagle, xl 380, ams

no problems, great mech, Requires a playstyle all its own but once you get rollin in it it's a force


1 more energy somewhere would be nice I guess but I was rockin pretty hard (mostly) in this thing in the small amount of time I got to play during the tournament

Edited by cSand, 09 June 2015 - 05:00 PM.


#10 N0ni

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Posted 09 June 2015 - 08:50 PM

http://mwo.smurfy-ne...d0276501b761a09

Doesn't need anything added imo, great mech since release.

#11 Quicksilver Aberration

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Posted 09 June 2015 - 09:31 PM

View PostDeathlike, on 09 June 2015 - 04:43 PM, said:

This is one of the few mechs... that outside of fixing the shape and aesthetics (through the "legomech" system) and possibly just expanding the missile hardpoint sizes... it's still all sorts of bad.

It needs another weapon hardpoint... regardless.

Just even doubling up any weapon hardpoint is enough...

I would still love them to just change the hardpoints to something more interesting period.

WTB this Awesome:
Spoiler


#12 Xetelian

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Posted 09 June 2015 - 09:54 PM

http://mwo.smurfy-ne...1807db4cbb02cb7

LPLs instead of LLs because I don't care for the quirks.

58 Alpha with smurphy dps at 5

Still it desperately needs a rework, adding larger tubes on the arm would help and adding another Missile or Energy point would help too.

#13 Saint Scarlett Johan

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Posted 09 June 2015 - 10:11 PM

I like my Pretty Baby. I roll an LRM15, 2 LRM5s, 2 LLs, and a TAG with an XL380 engine.

It definitely takes some finese and got positioning to make use of it's DPS.

#14 Col Jaime Wolf

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Posted 09 June 2015 - 10:24 PM

PB is like all awesomes short and fat with a horrible profile. PB suffers hard from that left arm and a general lack of hardpoints.

but lets be honest you dont bring an awesome to be competitive you bring it for lulz.

honestly i would sell my PB if i could get the mc back.

#15 _Ares_

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Posted 10 June 2015 - 12:12 AM

Whoever says the AWS-PB is fine is terribly wrong.
I agree it desperately needs another hardpoint. Preferably that would be a balistic in the right arm and they should move the energy to CT.
That way it would be like a biger Yen-Lo, which would be interesting. The balistic slot should definetly be able to carry AC20.
But either with another CT energy hp, the mech would be way better than it currently is.

Edited by Jaka Ursic, 10 June 2015 - 12:12 AM.


#16 Ursh

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Posted 10 June 2015 - 05:15 AM

View PostMellifluer, on 09 June 2015 - 10:24 PM, said:

PB is like all awesomes short and fat with a horrible profile. PB suffers hard from that left arm and a general lack of hardpoints.

but lets be honest you dont bring an awesome to be competitive you bring it for lulz.

honestly i would sell my PB if i could get the mc back.


Just as an FYI, PGI will do a one time refund on any MC purchased hero mech. For a PB, that would be a lot of MC to have back in your virtual wallet.

#17 Duke Nedo

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Posted 10 June 2015 - 05:17 AM

Perhaps with Huginn-class missile quirks it could somehow find a niche as an Awesome brawler? Dunno, it really suffers from lack of hardpoints, especially lack of quirked hardpoints. The quirks are massive, but only for 2 LLs. I only tried it a few times I'll admit, but had best success with LRMs and LL. Not my cup of tea...

View PostUrsh, on 10 June 2015 - 05:15 AM, said:


Just as an FYI, PGI will do a one time refund on any MC purchased hero mech. For a PB, that would be a lot of MC to have back in your virtual wallet.


Is that so? I'd consider that really seriously!

#18 Mechteric

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Posted 10 June 2015 - 05:18 AM

The one thing wrong with the PB: It can't run 3 PPCs.


That means its not Awesome.

#19 Deathlike

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Posted 10 June 2015 - 09:40 AM

View PostWM Quicksilver, on 09 June 2015 - 09:31 PM, said:

I would still love them to just change the hardpoints to something more interesting period.

WTB this Awesome:
Spoiler



So... you want your Dakka on your Awesome...



:P

However, it would be incredible sorts of randomness. :P

#20 Mystere

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Posted 10 June 2015 - 10:35 AM

View PostCapperDeluxe, on 10 June 2015 - 05:18 AM, said:

The one thing wrong with the PB: It can't run 3 PPCs.

That means its not Awesome.


I can settle for great (ER)PPC cooldown and heat quirks. Then my 2x(ER)PPC/3xSSRM2 Mystery Babe can once again be the ECM hunter-killer it used to be.





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