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Executioner And Ebon Jaguar Countdown: 0 Days Left!


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#41 anonymous161

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Posted 10 June 2015 - 12:44 AM

View PostOvion, on 09 June 2015 - 05:09 PM, said:

Always was.

Oh just shut up.

This is something people wanted and asked for.
A little pomp and fanfare for the releases, like that helped make the Urbs release so enjoyable.

Aside from numerous improvements that have been made, go do this in either your own thread, or existing threads raising issues about the game, rather than trying to drag down something people are looking forward to.

Also - learn to spell and apply grammar properly.
No caps, u instead of You, your education was obviously well spent. :/

Ahem.

I am really looking forward to the Cauldron Born in game, I didn't think we'd actually get it originally due to timeline, but we are.
My only complaint is the Heavy Queue is going to be even higher than normal!
Getting a game in it is going to take a while. :(



What amazing improvements are you talking about? I still dont see any collisions that matter or ability to knock a mech down...keep white knighting bud.

#42 Lsq78

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Posted 10 June 2015 - 01:25 AM

View PostDarth Bane001, on 10 June 2015 - 12:44 AM, said:



What amazing improvements are you talking about? I still dont see any collisions that matter or ability to knock a mech down...keep white knighting bud.

For being a veteran of the time when there were collisions and you could knock down mechs... I prefer the current situation immensely, thank you.

Keep whining, maybe someone else will pay attention to you.

#43 Arkhangel

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Posted 10 June 2015 - 02:13 AM

View PostLsq78, on 10 June 2015 - 01:25 AM, said:

For being a veteran of the time when there were collisions and you could knock down mechs... I prefer the current situation immensely, thank you.

Keep whining, maybe someone else will pay attention to you.

I remember that time to. I'd rather Collision be done right then they bring the old one back.

Really wasn't fond of "Dragon Bowling".

#44 Túatha Dé Danann

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Posted 10 June 2015 - 03:54 AM

To the Executioner:
- Give me the ability to toss 2 of the 4 JJ
- Give me Endo Steel instead of Ferro Fibrous

Thank you!

#45 Speedy Plysitkos

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Posted 10 June 2015 - 03:56 AM

View PostTúatha Dé Danann, on 10 June 2015 - 03:54 AM, said:

To the Executioner:
- Give me the ability to toss 2 of the 4 JJ
- Give me Endo Steel instead of Ferro Fibrous

Thank you!


ill master my new Kodiak, before you get this.... sry

btw,anybody knows, what will be the "strip" weight of exe ? thx.

#46 Túatha Dé Danann

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Posted 10 June 2015 - 04:04 AM

View PostTitannium, on 10 June 2015 - 03:56 AM, said:

ill master my new Kodiak, before you get this.... sry

btw,anybody knows, what will be the "strip" weight of exe ? thx.


You will have about 25.5 tons free with a little armor reduction on the legs. Not really good for a 95t Clan mech. :/

#47 EAP10

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Posted 10 June 2015 - 04:06 AM

The hype train has no brakes.

#48 STEF_

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Posted 10 June 2015 - 04:09 AM

TBH, I really can understand nothing with this image, but ONE thing:

Aim to he exe's abnormous diaper and it's a ct hit for sure :D

#49 Navid A1

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Posted 10 June 2015 - 04:10 AM

View PostTitannium, on 10 June 2015 - 03:56 AM, said:

ill master my new Kodiak, before you get this.... sry

btw,anybody knows, what will be the "strip" weight of exe ? thx.


about 26 to 26.5 with near full armor.

Edited by Navid A1, 10 June 2015 - 04:10 AM.


#50 Twilight Fenrir

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Posted 10 June 2015 - 04:13 AM

View PostWildstreak, on 09 June 2015 - 08:49 PM, said:

How MASC works in video?
They do need to describe that before release.

Yeah, i thought of that last night while fallling asleep... That's probably what it will be.

#51 Pariah Devalis

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Posted 10 June 2015 - 04:26 AM

View PostChapeL, on 09 June 2015 - 09:03 PM, said:

That's what you said when the Hellbringer came out :P


Na, I said it was my primary until the Ebon Jag. Did not expect this to come out so soon after. XD

#52 Ovion

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Posted 10 June 2015 - 04:26 AM

View PostNavid A1, on 09 June 2015 - 08:04 PM, said:

Spoiler
That'd be nice...
As to what we get....
Hopefully something to offset the $60 of premium colours we don't get for buying wave 2+3....

I mean, R2 get it (and if you buy just R2, you get up to 36 colours...)

View PostDarth Bane001, on 10 June 2015 - 12:41 AM, said:

Why I refunded this wave, and glad I did, I encourage everyone to refund it until they know what the quirk nerfs will be do people not know patience anymore? You all know how pgi treats the clan mechs how long did it take them to make the clan uac usable again?
You mean that thing we won't know if they actually need until after they've been played a while to see strengths/weaknesses so it's entirely possible they have none to start and a heavily subject to change as stated in the T&C you agreed to?

What an absurd thing to base a purchasing decision on.
That's like buying the currently most broken mech in the game (whatever it is) and then moaning when it gets balanced!
(Which you knew would happen and is in the terms and conditions you agreed to)

The important thing ultimately, is do you like these mechs, based on aesthetics, weapons and fixed equipment: Y/N.

View PostDarth Bane001, on 10 June 2015 - 12:44 AM, said:

What amazing improvements are you talking about? I still dont see any collisions that matter or ability to knock a mech down...keep white knighting bud.
The guy said that there's been no improvement at all.

There's certainly been lots of improvement in the last 6-12 months. (I'll happily quietly ignore the IGP/PGI days, happy to focus on the PGI alone era as a second chance).
There's communication with the community, there's been performance boosts, CW, new + redone maps, redoing the champions, working on NPE, rebalancing most all mechs to create a far more diverse and interesting experience, the mechlab (took a little dive, is up again imo), and it's all continuing.

Yes, there are problems.
Lots.
Price of MC products, netcode issues, periodic hitreg issues, invisible walls / hitbox problems, optimisation, etc.
And I'll happily call on those in the appropriate place.
But this is a thread to have a little fun about getting our stompy robots we've been waiting for.
Be as bitter, angry, sad, whatever you want, but make your own thread, rather than coming here where it's offtopic, and unwarranted.

#53 Koniving

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Posted 10 June 2015 - 05:24 AM

View PostJagdFlanker, on 09 June 2015 - 04:41 PM, said:

i can't imagine there'l be quirks or nerfs for either.....yet.....

Probably 100% mirrored damage.
All weapons fired cause identical damage to self.
--------------

I personally think the mechs should be in gameplay before adding in quirks/nerfs. Start each one without quirks or nerfs and let them be played for a month before developing a quirk setup.

#54 Speedy Plysitkos

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Posted 10 June 2015 - 05:30 AM

View PostTúatha Dé Danann, on 10 June 2015 - 04:04 AM, said:



You will have about 25.5 tons free with a little armor reduction on the legs. Not really good for a 95t Clan mech. :/


25 only ? jesus.

and without armor ?

#55 signal

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Posted 10 June 2015 - 05:30 AM

View Postmekabuser, on 09 June 2015 - 04:40 PM, said:

if only they were counting down some sort of gameplay improvement.. A new.. something..

the utter lack of any kind of improvement, let alone implementation of basic crap like collision is lame at best.


u know its true.. If someones pullin in more than 200k a year US, they should be ashamed of themselves for being SO cheap as to not hire SOMEONE to actually make.. a game. .. Not pokeman.

cant even figure out a flamer.. hilarious.

CW improvements are coming out the same day

#56 Twilight Fenrir

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Posted 10 June 2015 - 05:41 AM

View PostTitannium, on 10 June 2015 - 05:30 AM, said:


25 only ? jesus.

and without armor ?

If I've done my math properly... It has 26.5 tons free with stock armor...

Still, yeah... It has about the same free tonnage as a hellbringer. Just bigger, slower, no Ecm, and barely functional jumpjets.

Edited by Twilight Fenrir, 10 June 2015 - 05:43 AM.


#57 SgtMagor

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Posted 10 June 2015 - 05:55 AM

Looks like the Glad will be a good skirmisher as well as a sniper. please do something with the jump jets PGI, before you release the Gladiator :)

#58 Speedy Plysitkos

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Posted 10 June 2015 - 05:57 AM

assault sniper ? :D :lol: wt.... :mellow:

#59 Túatha Dé Danann

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Posted 10 June 2015 - 06:02 AM

The Executioner NEEDS more Pod space (other mechs too, but thats another topic)

So we could start with Quirks like:
- Can mount Endo Steel
- Can toss all but 2 JJ

That would help this mech for starters.

#60 Hit the Deck

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Posted 10 June 2015 - 06:02 AM

View PostSgtMagor, on 10 June 2015 - 05:55 AM, said:

Looks like the Glad will be a good skirmisher as well as a sniper. please do something with the jump jets PGI, before you release the Gladiator :)

Why do you think that it'll be a good sniper? The majority of its hardpoints are located on the arms which hang low from the cockpit. On the side torsi, you can get 2B+1E or 3E. Maybe you can do:
  • 2x cERPPC on RT (12 tonnes)
  • 6x cERSL on RA (3 tonnes)
  • 2x cSRM6+A on LA + 2 tonnes of ammo (7 tonnes)
Total = 22 tonnes. I name it..., "Snipe and Brawl"?

Edited by Hit the Deck, 10 June 2015 - 06:15 AM.






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