This is something people wanted and asked for.
A little pomp and fanfare for the releases, like that helped make the Urbs release so enjoyable.
Aside from numerous improvements that have been made, go do this in either your own thread, or existing threads raising issues about the game, rather than trying to drag down something people are looking forward to.
Also - learn to spell and apply grammar properly.
No caps, u instead of You, your education was obviously well spent. :/
Ahem.
I am really looking forward to the Cauldron Born in game, I didn't think we'd actually get it originally due to timeline, but we are.
My only complaint is the Heavy Queue is going to be even higher than normal!
Getting a game in it is going to take a while.
What amazing improvements are you talking about? I still dont see any collisions that matter or ability to knock a mech down...keep white knighting bud.
What amazing improvements are you talking about? I still dont see any collisions that matter or ability to knock a mech down...keep white knighting bud.
For being a veteran of the time when there were collisions and you could knock down mechs... I prefer the current situation immensely, thank you.
Keep whining, maybe someone else will pay attention to you.
That'd be nice...
As to what we get....
Hopefully something to offset the $60 of premium colours we don't get for buying wave 2+3....
I mean, R2 get it (and if you buy just R2, you get up to 36 colours...)
Darth Bane001, on 10 June 2015 - 12:41 AM, said:
Why I refunded this wave, and glad I did, I encourage everyone to refund it until they know what the quirk nerfs will be do people not know patience anymore? You all know how pgi treats the clan mechs how long did it take them to make the clan uac usable again?
You mean that thing we won't know if they actually need until after they've been played a while to see strengths/weaknesses so it's entirely possible they have none to start and a heavily subject to change as stated in the T&C you agreed to?
What an absurd thing to base a purchasing decision on.
That's like buying the currently most broken mech in the game (whatever it is) and then moaning when it gets balanced!
(Which you knew would happen and is in the terms and conditions you agreed to)
The important thing ultimately, is do you like these mechs, based on aesthetics, weapons and fixed equipment: Y/N.
Darth Bane001, on 10 June 2015 - 12:44 AM, said:
What amazing improvements are you talking about? I still dont see any collisions that matter or ability to knock a mech down...keep white knighting bud.
The guy said that there's been no improvement at all.
There's certainly been lots of improvement in the last 6-12 months. (I'll happily quietly ignore the IGP/PGI days, happy to focus on the PGI alone era as a second chance).
There's communication with the community, there's been performance boosts, CW, new + redone maps, redoing the champions, working on NPE, rebalancing most all mechs to create a far more diverse and interesting experience, the mechlab (took a little dive, is up again imo), and it's all continuing.
Yes, there are problems.
Lots.
Price of MC products, netcode issues, periodic hitreg issues, invisible walls / hitbox problems, optimisation, etc.
And I'll happily call on those in the appropriate place. But this is a thread to have a little fun about getting our stompy robots we've been waiting for.
Be as bitter, angry, sad, whatever you want, but make your own thread, rather than coming here where it's offtopic, and unwarranted.
i can't imagine there'l be quirks or nerfs for either.....yet.....
Probably 100% mirrored damage.
All weapons fired cause identical damage to self.
--------------
I personally think the mechs should be in gameplay before adding in quirks/nerfs. Start each one without quirks or nerfs and let them be played for a month before developing a quirk setup.
if only they were counting down some sort of gameplay improvement.. A new.. something..
the utter lack of any kind of improvement, let alone implementation of basic crap like collision is lame at best.
u know its true.. If someones pullin in more than 200k a year US, they should be ashamed of themselves for being SO cheap as to not hire SOMEONE to actually make.. a game. .. Not pokeman.
Looks like the Glad will be a good skirmisher as well as a sniper. please do something with the jump jets PGI, before you release the Gladiator
Why do you think that it'll be a good sniper? The majority of its hardpoints are located on the arms which hang low from the cockpit. On the side torsi, you can get 2B+1E or 3E. Maybe you can do:
2x cERPPC on RT (12 tonnes)
6x cERSL on RA (3 tonnes)
2x cSRM6+A on LA + 2 tonnes of ammo (7 tonnes)
Total = 22 tonnes. I name it..., "Snipe and Brawl"?