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Two Types Of Cw Matches


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#1 Mr Hunter

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Posted 15 June 2015 - 09:57 AM

Type 1 rare
The teams are evenly balanced (both are 12 mans or pugs or anything in between) and everyone is using tactics that are effective but not ******** effective.

Type 2 9/10 games
12 man v pug group. 12 man either assault or light rushes and soundly kicks the ass of the opposition. If they are defending then they just hold the attackers at the choke points and farm them as the come in. The 12 man laughs there way to the bank while the pugs (some of them rookies in trial mechs) just leave mwo as a whole or never touch cw again there by shrinking the already small amount of people who play cw.

I never play cw becuase I cant stand the broken mm. Quite possibly its working as intended in which case I am scared for the future of CW. I know its beta but still this is a glaring issue that has gone unfixed for a llllllooooonngggg time. And I figured that somebody needed to say FIX THIS. So I made this thread hopefully pgi will wake up and fix CW. Remember this is basically the "flagship" feature of mwo and its not really enjoyable.

Edited by B8hunter, 15 June 2015 - 09:57 AM.


#2 Revis Volek

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Posted 15 June 2015 - 10:03 AM

There is NO MM in CW...

WORKING AS INTENDED.

#3 Jon Gotham

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Posted 15 June 2015 - 10:16 AM

Here we go...AGAIN.

Type 1 match: Your team is mostly a premade with a few pugs, the premade communicates and the pugs choose to work with them=match is generally good even if you lose

Type 2 match:Your team is mostly a premade with a few pugs, the premade communicates and the pugs choose to NOT work with them, match is generally poor even if you win..which you usually don't.

Type 3 match: PUGS vs premade. PUGs choose to not communicate at all and treat CW match like it's regular solo queue match. PUGS nearly always get stomped hard. Usually a few suddenly find their mouths are actually in their faces and start whining. No one admits it was mostly because they refused to work together.
(HINT this is what most people are whining about-self fulfilling and displays massive responsibility dodging)

Type 4 match: PUGS vs premade. PUGS choose to work together and communicate well (i.e using in game VOIP) and put up a hearty fight, they may or may not lose. But match generally will be a good one.

Type 5 match: two premades square off, both teams are up for it and a pitched and close battle ensues. Match is generally a good one!

Type 6 match: Two premades square up and are evenly balanced, stand off ensues. Match is generally poor.


OP you'd have much more fun if you hopped on your factions TS or tried a casual unit out...trust me. Going johnny mcsolo in a mode not really designed around solo players centrally is a recipe for pain and misery:(

I'm scared for the future of CW too-because of the awful attitude of the general playerbase and unwillingness to engage and actually act as a community...

#4 AlphaToaster

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Posted 15 June 2015 - 10:20 AM

View PostB8hunter, on 15 June 2015 - 09:57 AM, said:

So I made this thread hopefully pgi will wake up and fix CW.


Ah this is a common mistake. You have to tweet stuff like this now.

That aside, the failing isn't in the CW mode, it's the expectation that anti-social, non-teamwork, non-communicating, style faceroll a couple rounds just to kill time gameplay is OK. That style has no place in CW if there is to be a reasonable expectation of success. I say reasonable because to ignore the basic aspects of teamplay and still expect to win is not reasonable.

Yes people can queue by themselves, but that doesn't mean they can win by themselves.

Edited by AlphaToaster, 15 June 2015 - 10:34 AM.


#5 Gruinhardt

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Posted 15 June 2015 - 11:22 AM

View PostB8hunter, on 15 June 2015 - 09:57 AM, said:


I never play cw becuase I cant stand the broken mm.

Hmm, I see the problem.

Seriously, when I started CW it was brutal. Never ending stomps. Many times swore I would never play again. But I came back for the battle of T. I figured out how to use the queue, finding 6 to 11 man's looking for players. I listened, followed orders and W/L climbed. Eventually I joined at good unit. I felt bad beating pugs. But every opportunity is given to a pug to join with other players.

#6 Mercules

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Posted 15 June 2015 - 11:26 AM

View PostB8hunter, on 15 June 2015 - 09:57 AM, said:

I know its beta but still this is a glaring issue that has gone unfixed for a llllllooooonngggg time. And I figured that somebody needed to say FIX THIS. So I made this thread hopefully pgi will wake up and fix CW. Remember this is basically the "flagship" feature of mwo and its not really enjoyable.


Learn to TEAM.


Seriously...


You can derp about in the solo que in the normal game modes and do okay. Even there though, if you go into the group queue and end up with multiple small groups against a much larger organized group with a 2 man filling up the last bit you will have a horrible fight IF you don't use the tools PGI and evolution gave you and communicate. Sure communication won't ensure a win especially if the opposing team is used to working together and brought a bunch of mechs that synergize together, but it will make the game a lot more enjoyable.


PuGs do not have to be separated from groups in CW they just need to learn what that built in VOIP is for and not play like they are in the solo que. CW is a GROUP activity and requires coordination. If you are not prepared to do so, don't drop in CW.

#7 TWIAFU

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Posted 15 June 2015 - 12:02 PM

View PostMercules, on 15 June 2015 - 11:26 AM, said:


Learn to TEAM.


Seriously...


You can derp about in the solo que in the normal game modes and do okay. Even there though, if you go into the group queue and end up with multiple small groups against a much larger organized group with a 2 man filling up the last bit you will have a horrible fight IF you don't use the tools PGI and evolution gave you and communicate. Sure communication won't ensure a win especially if the opposing team is used to working together and brought a bunch of mechs that synergize together, but it will make the game a lot more enjoyable.


PuGs do not have to be separated from groups in CW they just need to learn what that built in VOIP is for and not play like they are in the solo que. CW is a GROUP activity and requires coordination. If you are not prepared to do so, don't drop in CW.


I like the way you think and would like to subscribe to your newsletter.

:)

#8 Ace Selin

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Posted 15 June 2015 - 08:45 PM

View Postkamiko kross, on 15 June 2015 - 10:16 AM, said:



OP you'd have much more fun if you hopped on your factions TS or tried a casual unit out...trust me. Going johnny mcsolo in a mode not really designed around solo players centrally is a recipe for pain and misery:(

I'm scared for the future of CW too-because of the awful attitude of the general playerbase and unwillingness to engage and actually act as a community...

This.

As a long time PUG advocate, the best thing i did was join a unit. Win or lose we do it together, we have fun, talk crap and have fun playing together.

#9 Black Ivan

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Posted 15 June 2015 - 11:00 PM

CW has no MM at all, it is a wrong assumption.

Just being devils advocate:
Best thing PGI could do is not to allow any people without unit membership into CW.

Edited by Black Ivan, 15 June 2015 - 11:00 PM.


#10 Speedy Plysitkos

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Posted 16 June 2015 - 12:23 AM

There is only one problem....

PUG , vs 12 premades, every f. game.

This and only this is destroying whole CW. But here you see a lot of defending bois, that say 48-10 score every match is absolutely fine and ok. (ofc they are in the team with 48).

I say CW in current form is total CRAP.

#11 TWIAFU

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Posted 16 June 2015 - 03:12 AM

View PostTitannium, on 16 June 2015 - 12:23 AM, said:

There is only one problem....

PUG , vs 12 premades, every f. game.

This and only this is destroying whole CW. But here you see a lot of defending bois, that say 48-10 score every match is absolutely fine and ok. (ofc they are in the team with 48).

I say CW in current form is total CRAP.


What do you want then?

ONLY full 12 man single unit vs 12 man single unit? And 12 man multiple unit vs 12 man multi unit? and 12 man solo vs 12 man solo? Well, not the last one cause they have no place in CW.

Then what will you do when your 12man multi unit always get stomped by another 12man multi unit? How will you limit who can play with who then? Whos fault will it be that your still loosing?

#12 Wildstreak

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Posted 16 June 2015 - 03:40 AM

View Postkamiko kross, on 15 June 2015 - 10:16 AM, said:

Here we go...AGAIN.

Type 1 match: Your team is mostly a premade with a few pugs, the premade communicates and the pugs choose to work with them=match is generally good even if you lose

Type 2 match:Your team is mostly a premade with a few pugs, the premade communicates and the pugs choose to NOT work with them, match is generally poor even if you win..which you usually don't.

Type 3 match: PUGS vs premade. PUGs choose to not communicate at all and treat CW match like it's regular solo queue match. PUGS nearly always get stomped hard. Usually a few suddenly find their mouths are actually in their faces and start whining. No one admits it was mostly because they refused to work together.
(HINT this is what most people are whining about-self fulfilling and displays massive responsibility dodging)

Type 4 match: PUGS vs premade. PUGS choose to work together and communicate well (i.e using in game VOIP) and put up a hearty fight, they may or may not lose. But match generally will be a good one.

Type 5 match: two premades square off, both teams are up for it and a pitched and close battle ensues. Match is generally a good one!

Type 6 match: Two premades square up and are evenly balanced, stand off ensues. Match is generally poor.


OP you'd have much more fun if you hopped on your factions TS or tried a casual unit out...trust me. Going johnny mcsolo in a mode not really designed around solo players centrally is a recipe for pain and misery:(

I'm scared for the future of CW too-because of the awful attitude of the general playerbase and unwillingness to engage and actually act as a community...

The last sentence here has some value but most of this post just further defines one of several problems with CW. This is not opinion, it is proven. Anyone defending this is defending bad game design.

#13 Speedy Plysitkos

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Posted 16 June 2015 - 03:54 AM

View PostTWIAFU, on 16 June 2015 - 03:12 AM, said:



What do you want then?

ONLY full 12 man single unit vs 12 man single unit? And 12 man multiple unit vs 12 man multi unit? and 12 man solo vs 12 man solo? Well, not the last one cause they have no place in CW.

Then what will you do when your 12man multi unit always get stomped by another 12man multi unit? How will you limit who can play with who then? Whos fault will it be that your still loosing?


oh boi....
I dont have a problem with loss, like in PUG.
you like to loose 10-48, 9-48,8-48 , and watch 90 minutes, of demolition derby ? you like it ? then you are a masochist.

#14 TWIAFU

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Posted 16 June 2015 - 04:16 AM

View PostTitannium, on 16 June 2015 - 03:54 AM, said:

oh boi....
I dont have a problem with loss, like in PUG.
you like to loose 10-48, 9-48,8-48 , and watch 90 minutes, of demolition derby ? you like it ? then you are a masochist.


I asked a few very easy questions, to clarify your position, none addressed.


Since I cannot get three very simple questions answered, maybe something easier?

You said;

PUG vs 12 premade, every game.

Define PUG in your statement.

Define Premade in your statement.


Still trying to wrap my head around how you state it is OK to lose in a PUG but then it is not.

Edited by TWIAFU, 16 June 2015 - 04:20 AM.


#15 Mr Hunter

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Posted 16 June 2015 - 04:19 AM

Oh good it seems my opinion is the common one :D But really CW is broken and I've had rookie members of my unit leave mwo entirely because cw.

#16 Gruinhardt

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Posted 16 June 2015 - 05:11 AM

View PostB8hunter, on 16 June 2015 - 04:19 AM, said:

Oh good it seems my opinion is the common one :D But really CW is broken and I've had rookie members of my unit leave mwo entirely because cw.

It's good to see you formed your opinion base on your personal experience in CW.

View PostB8hunter, on 15 June 2015 - 09:57 AM, said:


I never play cw becuase I cant stand the broken mm.


#17 Zolaz

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Posted 16 June 2015 - 05:43 AM

What you are looking for OP is the PUG queue or the Team queue but neither of those are Community Warfare. You dont want to wade into CW with your floaties on. I suggest you become a stronger swimmer and get with a team to improve your CW experience.

#18 Mr Hunter

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Posted 16 June 2015 - 05:48 AM

View PostGruinhardt, on 16 June 2015 - 05:11 AM, said:

It's good to see you formed your opinion base on your personal experience in CW.


How did I come to the conclusion that I don't find CW fun? Or that I think the Matchmaker is broken? Can you explain that? Also while your thinking about those two questions understand that your post makes you look foolish.

As a matter of fact I have played cw a number of times both solo and with my unit I have enjoyed most of the time with my unit and we were met with success curb stomping groups of solos 2 mans and 4 mans and occasionally we got a good fight win or lose against either a pug team communicating or a 12 man drop. However every time I dropped solo my team got stomped.... because we were versing a 12 man and everyone seems ignorant of VOIP. So I suppose my title of this thread is incorrect, there are 3 types of CW matches. Sadly the most enjoyable is rare.
  • 12 man v 12 man (or competent pug group)
  • 12 man v pug stomp
  • pug v pug nobody has any idea what to do

View PostZolaz, on 16 June 2015 - 05:43 AM, said:

What you are looking for OP is the PUG queue or the Team queue but neither of those are Community Warfare. You dont want to wade into CW with your floaties on. I suggest you become a stronger swimmer and get with a team to improve your CW experience.


I do have a Unit [1COG] thanks for asking!

Edited by B8hunter, 16 June 2015 - 05:50 AM.


#19 Speedy Plysitkos

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Posted 16 June 2015 - 06:00 AM

View PostTWIAFU, on 16 June 2015 - 04:16 AM, said:



I asked a few very easy questions, to clarify your position, none addressed.


Since I cannot get three very simple questions answered, maybe something easier?

You said;

PUG vs 12 premade, every game.

Define PUG in your statement.

Define Premade in your statement.


Still trying to wrap my head around how you state it is OK to lose in a PUG but then it is not.


sry, but you are playing too dumb. you dont know what is PUG and premades ? well then...

Edited by Titannium, 16 June 2015 - 06:00 AM.


#20 Gruinhardt

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Posted 16 June 2015 - 06:02 AM

View PostB8hunter, on 16 June 2015 - 05:48 AM, said:


How did I come to the conclusion that I don't find CW fun? Or that I think the Matchmaker is broken? Can you explain that? Also while your thinking about those two questions understand that your post makes you look foolish.


Foolish, like thinking CW matchmaker is broken. Maybe you should do some research before you post. CW does not have ELO matchmaking.

Edited by Gruinhardt, 16 June 2015 - 07:06 AM.






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