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Inherent flaw in the game when you have 120 armor on the CT and mechs with alpha strikes of 60+ that make slow targets a two shot kill for a faster mech. Any game that allows 12 direct fire weapons on one asset that can fire at the same time or in a quick one two punch is flawed. The game was designed with no consideration of past mistakes and a way to rectify them
This.
Game needs to spread damage around to different locations more.
The problem with damage not spreading around is that having huge hitboxes directly cancels out having more armor. So assaults like the Atlas end up not being as scary as they should be because their armor simply doesnt matter.