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I Spent $1000 On Star Citizen And Didn't Even Get A Game!


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#121 Almond Brown

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Posted 22 June 2015 - 11:18 AM

View PostEl Bandito, on 15 June 2015 - 03:39 PM, said:



So did MW2. 18 years ago. Even the LRMs had "missile camera", which was awesome to the bone.

Truly, we live in a featureless Dark Age.


More like we live in an Age where many folks still run their 18 year sold PC's and really want to play any MW they can find.

We live in a Upgrading-less Dark Age.

"Mom! Can you bring another Pizza Pocket real quick. Almost ready to test my new bad ass 450 ping!"

#122 Athalus

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Posted 08 August 2015 - 10:12 AM

View PostAlistair Winter, on 21 June 2015 - 02:42 AM, said:

  • It's really funny, because the Star Citizen community is basically a carbon copy of the MWO community, talking about:


    - Broken promises from the original vision of the game
    - How the game isn't turning out the way they wanted
    - How everything is way too expensive
    - How certain developers are just {Richard Cameron} and *******. (If those words are censored, I was insulting personality and intelligence)
    - Broken promises from recent interviews, ships and features not being delivered, new content being pumped out for the sake of making more money
    - How the game isn't balanced at all and how slowly balance is progressing
    - (A lot of positive stuff going on in the community as well, obviously)



"PGI promised 'first-person view only', and yet they are adding third-person view. There's even a hundred-plus page forum topic with a poll, 90% of the people don't want this! Clearly, the developers are no longer listening to us, the players, and are forcing us to play in a way we don't want to. They are killing the game, it's becoming an arcade shooter instead of the hardcore simulator that was promised!"

"GIC promised 'equalty for mouse and joystick aiming', and yet mouse is clearly superior now. There's even a hundred-plus page forum topic with a poll, 65% of the people don't want this! Clearly, the developers are no longer listening to us, the players, and are forcing us to play in a way we don't want to. They are killing the game, it's becoming an arcade shooter instead of the hardcore simulator that was promised!"

<_<

(And sorry for reviving this, just had to)

#123 Bishop Steiner

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Posted 08 August 2015 - 10:14 AM

View PostAthalus, on 08 August 2015 - 10:12 AM, said:



"PGI promised 'first-person view only', and yet they are adding third-person view. There's even a hundred-plus page forum topic with a poll, 90% of the people don't want this! Clearly, the developers are no longer listening to us, the players, and are forcing us to play in a way we don't want to. They are killing the game, it's becoming an arcade shooter instead of the hardcore simulator that was promised!"

"GIC promised 'equalty for mouse and joystick aiming', and yet mouse is clearly superior now. There's even a hundred-plus page forum topic with a poll, 65% of the people don't want this! Clearly, the developers are no longer listening to us, the players, and are forcing us to play in a way we don't want to. They are killing the game, it's becoming an arcade shooter instead of the hardcore simulator that was promised!"

<_<

(And sorry for reviving this, just had to)

Reviving is fine...if one has a point to make....but dredging up 2 year old QQ retreads as a rebuttal for the current fails over at SC?

LOL.

#124 Sarlic

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Posted 08 August 2015 - 10:25 AM

Did anyone watch their Stream?

Goddamn Jared blew it!

Edited by Sarlic, 08 August 2015 - 10:26 AM.


#125 Mystere

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Posted 08 August 2015 - 10:27 AM

Star Citizen is not worthy of my Thrustmaster HOTAS Warthog.

(But then so is MWO. :ph34r: )

#126 Sarlic

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Posted 08 August 2015 - 10:28 AM

http://youtu.be/ls8VosErVSk

Looks good though.

Full LIVE version: http://youtu.be/a9rqPp_Cyk4

Jared is seeking another job.

Edited by Sarlic, 08 August 2015 - 10:40 AM.


#127 Athalus

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Posted 08 August 2015 - 10:39 AM

View PostBishop Steiner, on 08 August 2015 - 10:14 AM, said:

Reviving is fine...if one has a point to make....but dredging up 2 year old QQ retreads as a rebuttal for the current fails over at SC?


Sorry Bishop, I just got SC-hyped two years late ;) Though in all fairness, if SC is failing it doesn't seem much worse than MW:O: overpromising and underdelivering. And still I am having fun here. You even made me buy an Urbie.

Also, dammit Jared!

#128 Bishop Steiner

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Posted 08 August 2015 - 10:40 AM

View PostMystere, on 08 August 2015 - 10:27 AM, said:

Star Citizen is not worthy of my Thrustmaster HOTAS Warthog.

(But then so is MWO. :ph34r: )

you mean "neither" is MWO? :huh:

(Which would be true even if you were an MWO apologist, since only Lightfoot seems convinced joysticks are on par and competitive with KB+M for MWO....... (I wish it were so.... I miss my old school Sidewinder.... only get to use it for MW4.......*sigh*))

#129 DaZur

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Posted 08 August 2015 - 10:44 AM

View PostBishop Steiner, on 08 August 2015 - 10:40 AM, said:

(Which would be true even if you were an MWO apologist, since only Lightfoot seems convinced joysticks are on par and competitive with KB+M for MWO....... (I wish it were so.... I miss my old school Sidewinder.... only get to use it for MW4.......*sigh*))

What is really sad is the fact that all the joystick mechanics needs is digital =/= analog proportioned input to be viable in MWO... Yet's it's apparently lost-tech for PGI. :rolleyes:

#130 Bishop Steiner

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Posted 08 August 2015 - 10:46 AM

View PostAthalus, on 08 August 2015 - 10:39 AM, said:


Sorry Bishop, I just got SC-hyped two years late ;) Though in all fairness, if SC is failing it doesn't seem much worse than MW:O: overpromising and underdelivering. And still I am having fun here. You even made me buy an Urbie.

Also, dammit Jared!

Oh, I would tend to agree. Neither is "failing", it's just funny to watch fanbois for either one assassinate the other...while overlooking the same exact flaws, problems and failings in their own chosen game.

It's just funny to me that SC started with over 10x the capitol, all the hype and such in the world, the "Messiah" Chris Roberts, etc.....

and basically is a more expensive, prettier MWO in space, with just as many broken schedules and promises..... packages that make MOWs pricing look like charity, etc....and it's all OK though, because Roberts and crew answer questions and are more visible playing politician with their player base..... so that makes all the fails alright.

lol. Whatever. I figure once it actually becomes a game, I'll go back and give it another looksy. MWO doesn't have much on that front, either, TBH, but it's more entertaining atm, IMO.

Or by then, maybe I'll be engrossed in HBS's new turn based Btech game..... or Heavy Gear will finally be a real thing.

*shrugs*

View PostDaZur, on 08 August 2015 - 10:44 AM, said:

What is really sad is the fact that all the joystick mechanics needs is digital =/= analog proportioned input to be viable in MWO... Yet's it's apparently lost-tech for PGI. :rolleyes:

doubly sad is the cult of players and devs who insist it can't be done...... yet I was able to play competitive MW3 and MW4 with my joystick just fine (Was death in a Victor jump sniper)...yet apparently, as you say in the last decade joysticks became lostech.

#131 Mystere

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Posted 08 August 2015 - 10:52 AM

View PostBishop Steiner, on 08 August 2015 - 10:40 AM, said:

you mean "neither" is MWO? :huh:


Give me a break! I did not feel any compunction to correct myself..


View PostBishop Steiner, on 08 August 2015 - 10:40 AM, said:

(Which would be true even if you were an MWO apologist, since only Lightfoot seems convinced joysticks are on par and competitive with KB+M for MWO....... (I wish it were so.... I miss my old school Sidewinder.... only get to use it for MW4.......*sigh*))


So much cool gear. No worthy game to play them with. :(

#132 Mystere

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Posted 08 August 2015 - 11:04 AM

View PostDaZur, on 08 August 2015 - 10:44 AM, said:

What is really sad is the fact that all the joystick mechanics needs is digital =/= analog proportioned input to be viable in MWO... Yet's it's apparently lost-tech for PGI. :rolleyes:


Using joysticks is actually not too bad using PPFLD weapons and (S)SRMs, if you are good at snap shots.

But for anything else, it gets frustrating.

Edited by Mystere, 08 August 2015 - 11:16 AM.


#133 Mister Blastman

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Posted 08 August 2015 - 11:26 AM

I'm glad I spent only 60 bucks on Star Citizen. With the atrocity that is gimbal aim + interactive mode making mouse users uber gods versus joystick players, I don't plan on giving them any more cash.

Oh, look. Elite Dangerous has an expansion coming out! I'm gonna buy that instead. :)

#134 Mystere

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Posted 08 August 2015 - 11:39 AM

View PostMister Blastman, on 08 August 2015 - 11:26 AM, said:

Oh, look. Elite Dangerous has an expansion coming out! I'm gonna buy that instead. :)


Damn. I really should find time to start checking out that game. :(

#135 MischiefSC

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Posted 08 August 2015 - 11:43 AM

Star Citizen has a lot of awesome stuff to it.

You can use a joystick there like you can use a joystick here though. It's a mousey game. The biggest issue is that CR and CIG had said at first that it wasn't going to be another mousey game.

That changed once they were funded enough to start moving on to the general populous.

Unfortunate.

#136 MischiefSC

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Posted 08 August 2015 - 11:54 AM

View PostMystere, on 08 August 2015 - 11:39 AM, said:


Damn. I really should find time to start checking out that game. :(


So much potential - in theory. Its pretty empty and dry though and the pricing model is insane. The first expansion adds.... landing on procedurally generated airless planets and deploying a little buggy. There is probably a mini-game involved around scanning for resources.

It's $60.

There is the framework in Elite Dangerous for an amazing game, there's just very little game there. The problem is that all the 'game' that will be available for it is in $60 chunks you'll have to buy. Or you can pay $150 to get it all when it's released, assuming it'll all be worth 3 to 5 AAA titles worth of game (depending on if you buy them on steam summer sales and such or full retail price).

It's horribly over-priced for the content and the population of the game is slim for the same reason the population of CW in MW:O is slim. Some nifty concepts but little real crunch to the content.

Imagine if MW:O offered an expansion where the worlds you captured gave you rewards!

But it was $60.

So was access to CW.

Oh, and another $60 for access to the mechbay to customize your mechs.

You don't have to buy them though.... right? You can just play pug queue with trial mechs for $60! You have the OPTION of CW for $60, mechbay for $60 and the new 'actual reasons to play CW' for another $60!

That, in a nut shell, is Elite:Dangerous.

Just watch Youtube videos of it. It's gorgeous visually if your system can handle it. It's not worth $150 to (hopefully) get the content of a full $60 game.

#137 Mister Blastman

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Posted 08 August 2015 - 01:03 PM

Oh, I dunno... I've spent close to 350 hours in Elite Dangerous since December when it came out. I think I've got my 60 bucks worth so far...

#138 Mycrus

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Posted 08 August 2015 - 01:10 PM

I sold my SC kickstarter account... another example of a game that i should have been playing in 2014 that is still vaporware in 2015 and likely even in 2016..


#139 Novakaine

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Posted 08 August 2015 - 01:12 PM

Just had to do it.
Posted Image

#140 nitra

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Posted 08 August 2015 - 01:13 PM

I, for one am still positive about the whole star citizen concept.

All the naysayers are just a bunch people who want to to see the project fail , so they can laugh.
It is very selfish really, because if star citizen fails, nothing is gained from its failure that benefits the industry as a whole.Only the satisfaction of its failure delighting those who hate.

It is sad to see a such a large portion of hate mongers out there wanting this fail to so badly.
This is the same crowd who is satisfied with today's games, that have been the same content rehashed over and over again. Repeatedly throughout the last decade and a half. Not wanting to see any advancement in game design or a leap in scope over the current generation of online games.

The only 2 times we had a multi crewed space sim was allegiance, and starwars galaxies. Games released over a decade ago.
every thing else has been either a static one world mmo or fps shooter derivative with the occasional rts and rpg thrown in . Even the battlefield series has been losing its breadth of scope throughout the years with less and less multi crewed vehicles

So it has been a little over a decade since anything grandiose has been released on the gaming scene. The reason, because no one wanted to dream big and push the envelope.

Then comes along star citizen with some actual talent behind it and a desire to go big. bigger than some care to dream, but in reality the tech they are promising has already been done before. its just no one was willing to leap the hurdles. Until now and there is a ton of people out their wanting those hurdles leapt, they want the goals achieved, they want more from their gaming experiences. Thus why star citizen is a successful crowd funded project.


People belive in the dream that is star citizen because they want more from their games.

those who are satisfied with their singular point of view statically linked avatar in a 3d world running back and forth delivering quests or shooting people in the head can stay playing in the past .

I will leap on board star citizen and enjoy the virtual universe laid before me where i can fly my ship, get out explore a derelict, combat some raiders in 0g, get the F*! out, avoid some pirates weaving my way through an asteroid belt, then leap to a distant port and sell my goods in a virtual city. Then i can join up and sit in a turret of a multi crew ship blasting away at targets while we secure an area for a mission.

because at the moment star citizen is the only game out there with this breath of scope and variety. and that tickles my fancy because i have longed for another game to overthrow what Star Wars Galaxies had accomplished with jump to light speed. or even Allegiance. because we have had 0 in that regard for far to long.

I am a backer and a believer of star citizen i look forward to its future and whole heartedly want to see it succeed. unlike those with limited vision and low expectations i like to dream big and believe the only way to move forward is to try and tackle those dreams.

Rather than wallow in the dregs of mediocrity that floods this industry on a daily basis

Edited by nitra, 08 August 2015 - 01:24 PM.






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