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I Spent $1000 On Star Citizen And Didn't Even Get A Game!


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#201 ShinVector

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Posted 10 August 2015 - 09:41 PM

View PostMycrus, on 10 August 2015 - 09:26 PM, said:

Well im always in hater mode... whether its pgi or cig... i call bs when i see it...


Hater !!...

Anyway... From what I know SQ42 is going to be an Wing Commander 4 level of game...
They recently finished the movie shoot so, I do believe things are shaping up on that end... Just that CR doesn't want to reveal anything........

Really do believe that we see currently in SC is just the tip of the ice berg.

#202 Mycrus

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Posted 10 August 2015 - 10:42 PM

View PostShinVector, on 10 August 2015 - 09:41 PM, said:


Hater !!...

Anyway... From what I know SQ42 is going to be an Wing Commander 4 level of game...
They recently finished the movie shoot so, I do believe things are shaping up on that end... Just that CR doesn't want to reveal anything........

Really do believe that we see currently in SC is just the tip of the ice berg.


One of my fond memories of WC is that i was playing it on dosbox in the hospital while my wife was giving birth... it was a difficult pregnancy and i could have very well lost my kid that night... it got me through all the tense period of waiting...

Haiiz... i could be banging my head on the wall for letting go of my connie / superhornet / aurora lti... time will tell...

I have an elite beta account that i have never really even played.. another reason why i got out of sc while i still could...

#203 ShinVector

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Posted 10 August 2015 - 11:33 PM

View PostMycrus, on 10 August 2015 - 10:42 PM, said:

One of my fond memories of WC is that i was playing it on dosbox in the hospital while my wife was giving birth... it was a difficult pregnancy and i could have very well lost my kid that night... it got me through all the tense period of waiting...

Haiiz... i could be banging my head on the wall for letting go of my connie / superhornet / aurora lti... time will tell...

I have an elite beta account that i have never really even played.. another reason why i got out of sc while i still could...


Uhhh... Your RL story. All I can say.. Uhhh..

Nah... There should be no regrets.. The only benefit of buying the ships before is the probably Early Access and LTI.
Should should be able to buy everything in-game and cheapest game pack is like $30.

When the time comes.... There is no rush...

I regret more, putting money in Investment Insurance than SC... :mellow:

#204 Alreech

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Posted 11 August 2015 - 02:03 PM

View PostShinVector, on 10 August 2015 - 07:40 PM, said:


Hey... I like that Movie... !! Sure the Kilrathi looked like Rubber Duckies... But the space battles was nice.. ;p

And Tchéky Karyo played his role well. He wasn't quite as good as in To have an to hold or Doberman (both around the same time) but he was at least on of the few good actors in that movie.

#205 Gremlich Johns

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Posted 11 August 2015 - 03:01 PM

View PostCreovex, on 11 June 2015 - 11:17 AM, said:

Need I continue?

You didn't understand what you were investing your money in - that makes you a fool. You are investing in a game, they give you ships, based on the amounts you pledge (I'll get to that difficult subject next) as thank you's. Currently any backer is an alpha tester for the Arena Commander Module. It will be followed by the social module then the FPS Module "Star Marine".

Squadron 42 will be in Alpha state later this year. Star Citizen - the actual game you thought you were getting and would have known about if you had read the agreement you signed with them or all the other information they have provided, is due late next year.

Now, the pledge model - this is similar to that used by the Public Broadcasting network in the US where you pledge a certain amount of money, which goes towards operating costs and purchase of shows, and they give you, say, a set of Doctor Who - the 8th Doctor.

You should be more upset with actually losing money to PGI's business model and their minimally viable game MW:O.

And SC is STILL just an alpha.




Edited by Gremlich Johns, 11 August 2015 - 03:05 PM.


#206 Tank

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Posted 11 August 2015 - 10:11 PM

Quote

You should be more upset with actually losing money to PGI's business model and their minimally viable game MW:O.

And SC is STILL just an alpha.

That's insane. :D
MWO is actually a game, it lives it's own life by now, get's constantly developed. PGI understands it limitations and finite resources and sets a feasible goals. Yes, they not what I would had wanted from MWO - but at least it got logic behind it.

SC - is on life support, an unborn child in incubator with parents who dream him to grow in to God, with possibility of no idea if they have resources to even get him out of incubator.

And they already have other teams growing extra limbs for this child, I don't want to anywhere near the development teams when they will try to merge things - just watch Microsoft supporting legacy application support in latest OS or other software parts, people by this day blame them for being incompetent.

MWO was simpler in Closed Beta, but it was running - PGI build upon on working emplacement and even today we see that it have to be corrected to add new things.

SC tries to merge incomplete parts...

ALPHA, BETA, GAMMA... I like idea - if they charge money for ingame stuff, it's open for criticism.

My personal prediction is that SC will end up in MWO Closed Beta state - ships and death matches and that's it. You can be triple the genius, but you can't build nuclear powered air carrier in your backyard in human lifetime.

It's probably as good as it gets for SC. But I want to be proven wrong - let the time be judge of that. :rolleyes:

#207 Rushin Roulette

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Posted 11 August 2015 - 11:37 PM

View PostEider, on 11 June 2015 - 11:52 AM, said:

I heard the game was the second coming of jebus. What happened?

I guess he came prematurely.

#208 Lily from animove

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Posted 12 August 2015 - 12:59 AM

View PostTank, on 11 August 2015 - 10:11 PM, said:

That's insane. :D
MWO is actually a game, it lives it's own life by now, get's constantly developed. PGI understands it limitations and finite resources and sets a feasible goals. Yes, they not what I would had wanted from MWO - but at least it got logic behind it.

SC - is on life support, an unborn child in incubator with parents who dream him to grow in to God, with possibility of no idea if they have resources to even get him out of incubator.

And they already have other teams growing extra limbs for this child, I don't want to anywhere near the development teams when they will try to merge things - just watch Microsoft supporting legacy application support in latest OS or other software parts, people by this day blame them for being incompetent.

MWO was simpler in Closed Beta, but it was running - PGI build upon on working emplacement and even today we see that it have to be corrected to add new things.

SC tries to merge incomplete parts...

ALPHA, BETA, GAMMA... I like idea - if they charge money for ingame stuff, it's open for criticism.

My personal prediction is that SC will end up in MWO Closed Beta state - ships and death matches and that's it. You can be triple the genius, but you can't build nuclear powered air carrier in your backyard in human lifetime.

It's probably as good as it gets for SC. But I want to be proven wrong - let the time be judge of that. :rolleyes:



by a product itself SC will feed many devs for some years. by a game, well its more like many tech demos losely around. What is a bit concerning is how long a project of this size will need. It can grant the luck that all the features can be combined with future technical possibilities. Becaue for todays standards, I doubt it would work. But it also bears the risk, that graphics are then heavily outdated.

Dunno why SC tries to merge so many of these components. They could have changed the entire games architecture. Make a single account housing all money and stuff. Then make serveral games using this account. This way all parts that hardly interact with each other can be standalone modules of an entire universe.And eeroyne can interact with eachother wihin these modules.

#209 Kyone Akashi

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Posted 12 August 2015 - 08:24 AM

View PostLily from animove, on 12 August 2015 - 12:59 AM, said:

by a product itself SC will feed many devs for some years.
I wouldn't be so sure about that. Game development can be incredibly costly; remember the fate of 38 Studios? $75 million bucks, and the company had to file bankruptcy about 1 1/2 years later.

One company. Now imagine how much the annual running cost of CIG must be. Now you know why they keep churning out new pictures and articles of additional ships to sell. A financial race against time, if you will.

I wouldn't be as negative as Tank, though. My personal estimate is that they will achieve something that resembles their original idea, and that it just would not be "enough" for the hype it generated. The game will still be enjoyable to play and have its fans, but also a whole lot of people whose expectations were quite simply set too high for what was feasible to achieve.

That said, I also very much doubt Gremlich John's projection that SC will be out next year. If it would, it'd probably look like Tank's horror vision indeed. As such, I would not just expect but actually hope for additional development time to make the game as good as possible instead of rushing it -- working on it as long as the company's financial situation permits, and that will be the real risk here.

Edited by Kyone Akashi, 12 August 2015 - 08:25 AM.


#210 Sizzles

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Posted 12 August 2015 - 08:33 AM

I would honestly settle for a modern Freelancer.

Everything else would just be a bonus.

#211 Kyone Akashi

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Posted 12 August 2015 - 09:46 AM

That sounds like a realistic expectation and something that SQ42 should easily fulfill, in terms of single player story experience. :)

On a sidenote, I liked that movie too! It may have been "a bit" cheesy (especially the Das Boot deja-vu :P), but I still felt entertained. And come on, the main theme was top notch.

Edited by Kyone Akashi, 12 August 2015 - 09:47 AM.


#212 Mycrus

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Posted 12 August 2015 - 09:56 PM

View PostGremlich Johns, on 11 August 2015 - 03:01 PM, said:

You didn't understand what you were investing your money in - that makes you a fool. You are investing in a game, they give you ships, based on the amounts you pledge (I'll get to that difficult subject next) as thank you's. Currently any backer is an alpha tester for the Arena Commander Module. It will be followed by the social module then the FPS Module "Star Marine".

Squadron 42 will be in Alpha state later this year. Star Citizen - the actual game you thought you were getting and would have known about if you had read the agreement you signed with them or all the other information they have provided, is due late next year.

Now, the pledge model - this is similar to that used by the Public Broadcasting network in the US where you pledge a certain amount of money, which goes towards operating costs and purchase of shows, and they give you, say, a set of Doctor Who - the 8th Doctor.

You should be more upset with actually losing money to PGI's business model and their minimally viable game MW:O.

And SC is STILL just an alpha.





I think you dont know what "investment" means.

View PostSizzles, on 12 August 2015 - 08:33 AM, said:

I would honestly settle for a modern Freelancer.

Everything else would just be a bonus.


That is what we kickstarted... before feature creep driven by greed went into the picture...

#213 Alreech

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Posted 13 August 2015 - 10:58 AM

View PostKyone Akashi, on 12 August 2015 - 09:46 AM, said:

That sounds like a realistic expectation and something that SQ42 should easily fulfill, in terms of single player story experience. :)

Storytelling and Presentation of Wingcommander and Starlancer have been superb, and Chris Roberts should have learned some new tricks during his time as Hollywood producer.

But the gameplay of both games was in comparison to Freespace 2 worse. In Freespace the own NPC Pilots follow orders you give and sometimes even with success. I'm not quite sure if he has improved his skill as game designer.

And I'm also not quite sure if most of the backers and fans wish to have a new Freelancer. One of the big points of critique was the dumbed down control mode in that game.

View PostKyone Akashi, on 12 August 2015 - 09:46 AM, said:

On a sidenote, I liked that movie too! It may have been "a bit" cheesy (especially the Das Boot deja-vu :P), but I still felt entertained. And come on, the main theme was top notch.

The look of the ships is unusual, but the story (chosen one pilot saves mankind) isn't.
A ship designs more in the style of the games, and a real war story without superheros who can plot hyperdrive courses by using the force because poppy and mommy were religious fanatics and the movie would have been a success.
But it is still entertaining.

After the first screening of the movie at the German Fantasy Film Fest the distributor of the movie asked the crowd to rate the movie on a leaflet. IRCC the movie never make it to the box office of the German cinemas... :D
Well, on the same festival other movies like Dark City set the bar to a level that Wing Commander wasn't able to reach.

#214 Gremlich Johns

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Posted 14 August 2015 - 12:57 PM

View PostMycrus, on 10 August 2015 - 03:25 PM, said:

We were promised a game by november 2014.

You are mistaken, if you go to the Kickstarter page, what is actually written is "Estimated Delivery: November 2014"

You were NOT promised a game to be delivered during Nov 2014, you were told by CIG that they estimated the delivery in November 2014, that's not the same thing.

And you guys using the word "promised", why don't you instead use "We were told that....." Ahh, but that would be wrong.

#215 Iqfish

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Posted 14 August 2015 - 01:36 PM

View PostGremlich Johns, on 14 August 2015 - 12:57 PM, said:


You were NOT promised a game to be delivered during Nov 2014, you were told by CIG that they estimated the delivery in November 2014, that's not the same thing.



Did you not get the note that we do not like facts here on this forum?

#216 Gremlich Johns

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Posted 14 August 2015 - 03:14 PM

View PostIqfish, on 14 August 2015 - 01:36 PM, said:


Did you not get the note that we do not like facts here on this forum?

sorry, I, I don't know what I was thinking....
Posted Image

#217 Tank

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Posted 14 August 2015 - 05:10 PM

They should just say.... When It's Done... :rolleyes:

Posted Image

#218 Mycrus

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Posted 14 August 2015 - 08:26 PM

View PostGremlich Johns, on 14 August 2015 - 12:57 PM, said:

You are mistaken, if you go to the Kickstarter page, what is actually written is "Estimated Delivery: November 2014"

You were NOT promised a game to be delivered during Nov 2014, you were told by CIG that they estimated the delivery in November 2014, that's not the same thing.

And you guys using the word "promised", why don't you instead use "We were told that....." Ahh, but that would be wrong.


Epitome of the age of least expectations...

So how many months since nov 2014?

You dont have a game... you a collection of tech demos...

MWO on the otherhand has been played since late 2012...

#219 Gremlich Johns

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Posted 15 August 2015 - 05:46 AM

View PostMycrus, on 14 August 2015 - 08:26 PM, said:

Epitome of the age of least expectations...

So how many months since nov 2014?

You dont have a game... you a collection of tech demos...

MWO on the otherhand has been played since late 2012...

and MW:O is still really just a Beta product.
Posted Image

#220 Mycrus

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Posted 15 August 2015 - 06:09 AM

View PostGremlich Johns, on 15 August 2015 - 05:46 AM, said:


and MW:O is still really just a Beta product.
Posted Image


expect 2022 then... hope the funding reaches that long... I hear they are having AC in F2P weekend.. I wonder why...

ps. CR said they had 1 year of development even before kickstarter... so by that token... we are 4 years in (World of Warcraft development time)... and we don't even have a game to show for it...

SC will go down in history as the biggest failscam in gaming.





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