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Flamers, The Crappiest Melee Weapon

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#1 ManDaisy

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Posted 11 June 2015 - 05:46 PM

First off: Flamers ... your really better off replacing em with ANY other kind of weapon. That said, if your so bored of mwo that you decide to go against the meta and just play bad mechs for the hell of it this is right up your alley.

Bad Uses for flamers:

1) Damage .. HAHAHAHAHAHAHA. Dont use em for this seriously.

2) Getting people to drop everything in favor of shooting at you. Nothing attracts attention like a mech shooting flamers. They suck for pretty much everything but for some reason give you +1000% aggro against other players.

3) Keeping a mech, heat locked. Don't try this for the above reason number 2. Waste of time for your own DPS, and you have to present constant face time or stay in the same area, circling or, stationary (dont do this), making you a primary target.
*Lights who run in circles in a predictable zone will inevitably have their legs plucked off by someone who is not being pestered.

Good Uses for flamers:

1) Sucker Punching

2) Cross Countering

The only time a flamers heat means anything, is when it is being combined with the heat of an enemies weapon. Ying and yang combining force, yada yada something like that.

Thats right, there is only a small window, the moment when an enemy fires their weapons, that flamers may even be the slightest bit useful. Like some new fangled mech martial art, or swords play, your are using your opponents heat against them, counting on the fact that they heat beyond shutdown point to make them accidentally shut themselves down, like a well executed throw.

There is always the danger that the enemy mech may be at 0% heat, thus causing no reaction. At the point you stop flaming and just evade as normal, but if you actually manage to catch a hot mech in action, they will most certainly shut down.

Obviously when your in the clear, and the other guys attention is on someone else, that is the second time a flamer is useful, tho only as a support for that other guy. You wont do damage, but causing heat on that mech will not let him return fire on your friendly, while he can dance around and hit back on blinded and hampered enemy mech.

#2 Impyrium

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Posted 11 June 2015 - 05:53 PM

I put a flamer on my Awesome today.

Shortly after my sub-fifty damage game, I decided I would take the flamer off my Awesome.

#3 FluffehBunneh

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Posted 11 June 2015 - 05:58 PM

Well.. Yup... The only reason one might use a flamer is for "luls" and that thing is so damn useless that it never, ever, fails to entertain...

I've genuinely had tons of fun with the flamer on my streak-boating Adder after running out of missiles.

I will really miss it after they de-hardwire it...

#4 Deathlike

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Posted 11 June 2015 - 06:00 PM

It's true Lostech.

Useless since the beginning... and even when it was brought up when Firestarters were released like a year ago, it went unaddressed (it was adjusted once before, but, there's a great video of the hilarity/fail).

#5 Ryokens leap

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Posted 11 June 2015 - 06:48 PM

Flamer is anti-personnel, not melee.

#6 Deathlike

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Posted 11 June 2015 - 06:54 PM

View PostRyokens leap, on 11 June 2015 - 06:48 PM, said:

Flamer is anti-personnel, not melee.


So... we have a game that doesn't have that, and somehow it must stay useless for the only things that do matter...

"OK"

#7 FupDup

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Posted 11 June 2015 - 06:58 PM

View PostRyokens leap, on 11 June 2015 - 06:48 PM, said:

Flamer is anti-personnel, not melee.

So are you saying that MWO has infantry, and that those infantry pose an extremely powerful threat against battlemechs? That those infantry can and WILL kill an assault mech unless that assault mech equips Flamers to defend itself? And that if that assault mech tries to use any weapon EXCEPT Flamers on those infantry, that the infantry will just shrug it off harmlessly and proceed to utterly destroy that battlemech?

Oh, wait...


There are mindsets like this in every other MWO thread, and it's the reason why we can't have nice things.

Edited by FupDup, 11 June 2015 - 07:01 PM.


#8 SirNotlag

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Posted 11 June 2015 - 06:58 PM

View PostRyokens leap, on 11 June 2015 - 06:48 PM, said:

Flamer is anti-personnel, not melee.


You know that the equivalent of saying a weapon is alright cause its anti-Unicorn, it works really really well at killing unicorns. But unicorns aren't in the game making the weapon completely useless.

Fix it to work with what is actually in the F***ing game!

#9 Maxx Blue

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Posted 11 June 2015 - 07:28 PM

How long was the command console useless? Does the 'Pinpoint' skill in the pilot skill tree do anything yet? The flamer isn't the only thing that has been 'forgotten' in this game. Anyway, the cannon use was for infantry to adding heat to other mechs. We don't have infantry and no one likes being stun locked, so yeah, it is pretty much a joke. I guess it has some uses for making YouTube machinima?

#10 Madcap72

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Posted 11 June 2015 - 07:36 PM

Hopper 5n, 8 flamers.... do it for the lulz!


But, seriously, it's my "destress" build. Plus, it'll make even good players make bad choices.

#11 Joseph Mallan

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Posted 12 June 2015 - 01:38 AM

View PostDeathlike, on 11 June 2015 - 06:54 PM, said:


So... we have a game that doesn't have that, and somehow it must stay useless for the only things that do matter...

"OK"

So why do you want a weapon that for the longest time did either little damage or little heat on your Mech? I mean teh choice is there. You can either use a flamer and make your opponent warm or you can use a real anti vehicle weapon.

#12 ThisMachineKillsFascists

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Posted 12 June 2015 - 01:56 AM

Flamer is nice in a brawling situation to block the enemy pilots view.

Edited by ThisMachineKillsFascists, 12 June 2015 - 01:56 AM.


#13 NextGame

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Posted 12 June 2015 - 02:53 AM

they should just remove the flamer from the game. it does nothing worth talking about, and removing it would help the badder.

#14 TWIAFU

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Posted 12 June 2015 - 03:34 AM

View PostFupDup, on 11 June 2015 - 06:58 PM, said:

So are you saying that MWO has infantry, and that those infantry pose an extremely powerful threat against battlemechs? That those infantry can and WILL kill an assault mech unless that assault mech equips Flamers to defend itself? And that if that assault mech tries to use any weapon EXCEPT Flamers on those infantry, that the infantry will just shrug it off harmlessly and proceed to utterly destroy that battlemech?

Oh, wait...


There are mindsets like this in every other MWO thread, and it's the reason why we can't have nice things.


Yes, this mindset of not comprehending what a person actually SAYS is why we cannot have nice things.

Since you have never played BattleTech, should go research Elementals.

View PostNextGame, on 12 June 2015 - 02:53 AM, said:

they should just remove the flamer from the game. it does nothing worth talking about, and removing it would help the badder.


They remove it then we will have people complaining that we do not have the Flamer and cannot burn down forests.

How about we leave it and not let what one person think meta is to dictate how anyone else should or should not equip a mech.

#15 EvilCow

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Posted 12 June 2015 - 03:44 AM

Scientists determined that balancing flamers is impossible so why even try.

#16 Leiska

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Posted 12 June 2015 - 03:55 AM

Clearly, you're using them wrong. The correct strat to use is to group drop with full lances of 12x flamer Novas, who all proceed to 1v1 an enemy mech. This way no enemy can fire without shutting down and they have no choice but to slowly melt in the gentle flames.

#17 Bobzilla

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Posted 12 June 2015 - 03:58 AM

View PostTWIAFU, on 12 June 2015 - 03:34 AM, said:


Yes, this mindset of not comprehending what a person actually SAYS is why we cannot have nice things.

Since you have never played BattleTech, should go research Elementals.



They remove it then we will have people complaining that we do not have the Flamer and cannot burn down forests.

How about we leave it and not let what one person think meta is to dictate how anyone else should or should not equip a mech.


If we didn't have to depend on all teamates pulliing their weight, people wouldn't care that some want to mess around with flammers. I'm not saying 'go meta or go home', but somethings hurt more than they help, and if it's done for the individuals enjoyment, it's kinda selfish.

#18 Mudhutwarrior

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Posted 12 June 2015 - 04:05 AM

I posted on flamers a couple of days ago. When you see veteran players spraying you on the pad then burning all the way to the fight you just want to gauss them in the back.

I think PGI should scan to see what players use them the most then send them a set of 13" spinner hubcaps as a reward.

They would look good on your sporty hyunda excels and would go along with the Amp worth more than the car.

#19 SovietArmada

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Posted 12 June 2015 - 05:49 AM

I used to troll around with 1 flamer in many mechs (along with other normal weapons of course(don't mean flamers as the only weapon on there)). The whole point of the flamer was to simply obscure vision. It worked like a charm too, your in a brawl and your able to pinpoint damage while the opponent merely scatters his shots here and there.

Lights have a hard time hitting you, dealing not only with their own maneuvers but that off the lack of vision on you from the flamer. Hell even if the flamers are not in range, up to a certain distance they still obstruct your opponent from getting a precise shot on you.

It's the only use i found for flamers, visual interference. Still, that extra ton still can go to more useful things. If you wanna have some fun blinding your enemies, throw off a medium or DHS and just pop in one flamer and have fun blinding enemies to your hearts content.

Edited by SovietArmada, 12 June 2015 - 05:50 AM.


#20 Jabilac

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Posted 12 June 2015 - 05:54 AM

Maybe the flamer would be more effective if it could damage internals with the armor still intact. Cause ammo explosions or fry heatsinks....

seriously though its a waste of space and I've never even used one.





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