Jump to content

Really Looking Forward To Executioner Now.


37 replies to this topic

#21 BigJim

    Member

  • PipPipPipPipPipPipPipPip
  • 1,458 posts
  • LocationChesterfield, England

Posted 13 June 2015 - 08:22 AM

Np - sounded interesting though, like feathering JJs?

#22 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 13 June 2015 - 08:35 AM

View PostBigJim, on 13 June 2015 - 08:22 AM, said:

Np - sounded interesting though, like feathering JJs?


Yep he was turn it on and off quickly. Basically it looked like pressing between 7 and 9 key . You saw no movment when it happen. The useage bar increased quick. Was maxed out in about 45 seconds of doing it. The target sights jumped all over the place when it was happening.

In the end it showed it didn't help in anyway.

#23 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 14 June 2015 - 07:39 AM

Seems like it does help to get a bit more speed for a bit before you run out of boost. A bit longer but a bit less speed than just holding it down. It is under review now to see if it will work that way or not.

#24 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 14 June 2015 - 07:41 AM

View PostGas Guzzler, on 12 June 2015 - 03:49 PM, said:


Its more about the huge acceleration buffs man. I doubt I will use the sprint nearly as often as holding the MASC key for half a second here and there for acceleration.

this x100. cant wait to see MASC on more chassis, for both factions!

#25 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 14 June 2015 - 07:51 AM

Executioner, the first assault with light lag shield?

#26 Mar-X-maN

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 298 posts
  • LocationGermany

Posted 14 June 2015 - 08:38 AM

All this hype about MASC got me worried about the Excutioner's speed. I was like heck is the top speed artificially inflated by masc? Then I was like oh look it does have an XL 380 engine.

So from what I understand now is, it does 64,8 kph without speedtweek and 71.2 with speedtweek and masc on top of that making it even faster. So even if masc turns out to be a crappy gimmik like jump jets, it is still a bit faster than my fastes Atlas
which does 64.8 with speed tweek. I just wanted a clan assault that could keep up with my Atlas.
Icing of the cake would be if I can take masc out. Cause I already got a runner assault with the Gargoyle. I was looking
for a more balanced Clan assault. Strong armor, good speed, good firepower. Just like my Atlas. Not insane speed and crappy firepower.

#27 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 14 June 2015 - 09:06 AM

Well, its firepower is pretty decent if you configure it for close range combat:
  • 13x cSPL: 78 damage of total firepower but can only be delivered with maximum effectiveness at 165m or below
  • 7x cSPL, 1x cLB20-X: 62 damage, the LB-X shoots cooler and somewhat farther
  • 6x cSPL, 1x cUAC/20: 56 or 76 burst damage
All of these configs should have pretty good 8 points of sustained DPS which is a bit better than most Atlas brawler configs.

Edited by Hit the Deck, 14 June 2015 - 09:08 AM.


#28 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 14 June 2015 - 11:33 AM

View PostHit the Deck, on 14 June 2015 - 09:06 AM, said:

Well, its firepower is pretty decent if you configure it for close range combat:
  • 13x cSPL: 78 damage of total firepower but can only be delivered with maximum effectiveness at 165m or below
  • 7x cSPL, 1x cLB20-X: 62 damage, the LB-X shoots cooler and somewhat farther
  • 6x cSPL, 1x cUAC/20: 56 or 76 burst damage
All of these configs should have pretty good 8 points of sustained DPS which is a bit better than most Atlas brawler configs.

Its going to be better probably to make it mid range. 2 LPLs and 5 MLs is 61 alpha and your range is really good. If you run 4 MLs instead you get 54 alpha. The short range of those builds are going to make it not very useful for large parts of most games. You could even boat medium pulse lasers and have good alpha, dps and decent range.

#29 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 14 June 2015 - 12:11 PM

View PostXX Sulla XX, on 14 June 2015 - 11:33 AM, said:

Its going to be better probably to make it mid range. 2 LPLs and 5 MLs is 61 alpha and your range is really good. If you run 4 MLs instead you get 54 alpha. The short range of those builds are going to make it not very useful for large parts of most games. You could even boat medium pulse lasers and have good alpha, dps and decent range.

Of course you can but my post was actually aimed at Mar x maN because he was talking about his Atlas.

About configuring the EXE as a mid range fighter, I always try to be as good as possible highlighting his strength at close range combat because his design tells of an archetype brawler:
  • humanoid shape good for torso twisting
  • major firepower are on the arms which permits better aiming but located far from the cockpit
  • relatively quick, and it got MASC which enhances this particular attribute further
But honestly I'm currently theorycrafting on making medium laser build(s) with the intent to make Mr. Exe to be more versatile but still devastating at close range.

#30 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 14 June 2015 - 09:50 PM

View PostHit the Deck, on 14 June 2015 - 12:11 PM, said:

Of course you can but my post was actually aimed at Mar x maN because he was talking about his Atlas.

About configuring the EXE as a mid range fighter, I always try to be as good as possible highlighting his strength at close range combat because his design tells of an archetype brawler:
  • humanoid shape good for torso twisting
  • major firepower are on the arms which permits better aiming but located far from the cockpit
  • relatively quick, and it got MASC which enhances this particular attribute further
But honestly I'm currently theorycrafting on making medium laser build(s) with the intent to make Mr. Exe to be more versatile but still devastating at close range.

I dont know for most games you need some range these days I find. I tend never to run ultra short range builds any more.

#31 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 15 June 2015 - 12:11 AM

I dont get this hype for exe.

I mean, look at size comparsion.
Smaller legs and body then highlander, which is still nothing against atlas or ban.
He has turtle power on his back, and top of that koala shut me in da face head.......



#32 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 15 June 2015 - 12:15 AM

View PostTitannium, on 15 June 2015 - 12:11 AM, said:

I dont get this hype for exe.

I mean, look at size comparsion.
Smaller legs and body then highlander, which is still nothing against atlas or ban.
He has turtle power on his back, and top of that koala shut me in da face head.......

It's not a hype, at least what I do. I'm just excited because we got a unique 'Mech which also looks cool at the same time! It's also not "gimped" so far by any means so what's not to like?

And what more important is, that it brings something new to the table by introducing MASC and hopefully can also refreshes close combat in MWO. It's already a long time ago since Atlas brought awe to the battlefield so fingers crossed it could inspire people like Atlas did (do).

Edited by Hit the Deck, 15 June 2015 - 12:26 AM.


#33 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 15 June 2015 - 06:27 AM

View PostTitannium, on 15 June 2015 - 12:11 AM, said:

I dont get this hype for exe.

I mean, look at size comparsion.
Smaller legs and body then highlander, which is still nothing against atlas or ban.
He has turtle power on his back, and top of that koala shut me in da face head.......
Not huge hype but fun to have a new Clan assault that might be viable in solo and group play. Thing is a lot of the game nowis peeking at mid range. And from the video it looks like the Executioner can peek on the side like a heavy mech. So having that laser vomit potential, peeking speed and extra armor compared to a TW etc I think its going to find a place.

#34 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 15 June 2015 - 12:20 PM

Look at this....

Posted Image

I can't be happier.... Thanks PGI!

And... please equip those hand actuators!

Posted Image

Edited by Hit the Deck, 15 June 2015 - 12:48 PM.


#35 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 15 June 2015 - 01:37 PM

Been watching the stream of the new mechs and the Exe looks like its going to be loads of fun. And nice how mount like pointed out.

#36 Sigilum Sanctum

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,673 posts
  • Twitter: Link
  • LocationSouth Carolina

Posted 15 June 2015 - 01:39 PM

If you noticed too, it seems to have VERY solid hitboxes. ;D

#37 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 15 June 2015 - 01:43 PM

View PostSigilum Sanctum, on 15 June 2015 - 01:39 PM, said:

If you noticed too, it seems to have VERY solid hitboxes. ;D

Yes watching the game play I did notice the hit boxes seemed solid nothing jumped out as a problem.

Edited by XX Sulla XX, 15 June 2015 - 01:44 PM.


#38 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 15 June 2015 - 01:50 PM

View PostHit the Deck, on 15 June 2015 - 12:20 PM, said:

And... please equip those hand actuators!


I wish I could visually retain the hands without needing to equip actuators. My aim is so much steadier without them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users