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Can't Win


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#21 Imperius

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Posted 14 June 2015 - 09:00 PM

Too many expect the game to balance for them so they can win often, how would you ever improve with such a system in place. How do you think such a system effects those of us in high ELO brackets? Do you think we enjoy the carry harder to win so the many bars in the game get some feel good wins? If you would like me to explain why ELO is bad I will. It definitely doesn't deserve to be in CW so you can get feel good wins.

QUIT PLAYING THE GAME WRONG!!!

#22 Daruwind

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Posted 14 June 2015 - 09:18 PM

View PostImperius, on 14 June 2015 - 09:00 PM, said:

Too many expect the game to balance for them so they can win often, how would you ever improve with such a system in place.


Learning curve, you cannot expect new players to become good in a few games against pro players... The reason why the is so low CW population is that a lot guys get stomp game after game. Once or twice it is okay, but after 20 stomps they quit. It is not fun to only lose. So unless PGI do something about it like different PUG / group queu in CW we won´t see better population.

I just did 5 CW solo drops because i´m ill and my unit is sleeping. We lost all of them against 10-12 men. I don´t care because I got decent score around 2000 dmg and so money were good but these other guys with like 200 dmg in 4 mechs? YOu expect them to come back?

Edited by Daruwind, 14 June 2015 - 09:20 PM.


#23 Daruwind

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Posted 14 June 2015 - 09:23 PM

Add one planet like Earth/Tukayyid or any other one which will held permanent "Battle Of Tukayyid like" event.
only for solo players, random map, random mod even during ceasefire.... it could be like big arena. You can easily even add other maps for lower population like 8x8 at current maps...this could lure more guys to try cw or give it another try in more casual way..And mostly it would focus solo/pug into one place out of the way of premades.

-Make a challenge for good teams. Allow commanders to bid their forces to boost income. Like commander can sacrifice 1 mech ,1/4 tonnage to gain 1,25 modifier to LP/c-bills if they win. Or even allow them to make it 2 mechs,1/2 tonnage for real challenge to get 1,5 modifier...

This could add challenge for 12men vhen fighting PUG/crappy unit..and these guys will at elast have better chance..

#24 Black Ivan

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Posted 14 June 2015 - 10:25 PM

View PostDaruwind, on 14 June 2015 - 09:18 PM, said:


Learning curve, you cannot expect new players to become good in a few games against pro players... The reason why the is so low CW population is that a lot guys get stomp game after game. Once or twice it is okay, but after 20 stomps they quit. It is not fun to only lose. So unless PGI do something about it like different PUG / group queu in CW we won´t see better population.

I just did 5 CW solo drops because i´m ill and my unit is sleeping. We lost all of them against 10-12 men. I don´t care because I got decent score around 2000 dmg and so money were good but these other guys with like 200 dmg in 4 mechs? YOu expect them to come back?


Excatly this. CW needs a decent match making and if possible different Queus to make CW a much better experience for new/ PUG players.

#25 Imperius

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Posted 15 June 2015 - 12:37 AM

You don't get it if you keep losing, figure out why, practice , and get better, ELO is the worst thing to happen video games since its inception in halo 2.

ELO the system that rewards bad players and punishes the good all so you can feel good winning.

You're the problem if you only have fun winning you're the issue. Games are supposed to be past times to do with friends.

Again I have zero pity on those not willing to improve and if you don't ever see the best players how could you even grasp you need improvement?

There is nothing wrong playing to win and wanting to win, there is something wrong asking a developer to stack teams just so you can get feel good wins.

Edited by Imperius, 15 June 2015 - 12:40 AM.


#26 McMatt

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Posted 15 June 2015 - 12:45 AM

Main problem is grouping. Why is one side always with solo players and the other side is group? It should be simple solo vs solo and groups vs groups.

#27 IraqiWalker

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Posted 15 June 2015 - 12:49 AM

View PostMcMatt, on 15 June 2015 - 12:45 AM, said:

Main problem is grouping. Why is one side always with solo players and the other side is group? It should be simple solo vs solo and groups vs groups.


Yeah, it's called the public queue.

There is no evil Matchmaker that stacks solos vs. groups in CW. If there are no groups queued up on one side, it's that side's fault.

It really isn't that difficult to get on the teamspeak server of the faction you're playing with, and organizing a team. It literally takes less than 1 minute.

#28 Imperius

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Posted 15 June 2015 - 12:50 AM

Nothing prevents you from joining a group. If you don't want to play as a team game accept your loss and shut up.

Edited by Imperius, 15 June 2015 - 01:12 AM.


#29 Kin3ticX

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Posted 15 June 2015 - 12:57 AM

View PostBlack Ivan, on 14 June 2015 - 10:25 PM, said:


Excatly this. CW needs a decent match making and if possible different Queus to make CW a much better experience for new/ PUG players.


This is directed towards everyone with the idea that a matchmaker is supposed to fix CW.

The biggest problem with community warfare is the community. We cant dump this all on PGI except perhaps for not including CW tailored trials and having no integrated CW tutorial months into beta. What do I mean by that? Well, there seems to be a few things going on. Players are going to have to adapt themselves for CW. PGI is not going to hold your hand and the most srs CW units probably don't want to deal with ******** from stubborn players either.

There are a considerable amount of unorganized or misguided players that have unrealistic expectations for community warfare. They want even games yet they arn't willing to budge very far themselves either.

Did they join a legit CW focused unit? No. I mean, this is obvious here. Even the weakest of big or small CW units win half their games give or take. So this means if you join an active unit, you will probably win more by default vs getting rekt as a solo. Not rocket science.

Did they try to mimic what successful players or units are doing? No.

Do they continue to drop solo, get pounded into the dirt, and then come on the forums and type nonsense? Yes.

The clueless players I have seen are trying to play lonewolf with 'Mechs set up their own wild snowflake way (essentially with builds that are off by a million miles more often than not and about zero clue where to stand aka map awareness). So, in an environment where we have highly organized 12-mans we also have players with what seems to be anti-unit, anti-teamwork, and anti-emulation attitudes. That is a bad cocktail.

So, everyone struggling in CW needs to get a clue. Step back from the game, reassess how you are playing it, seek help like you would with any other game(google, forums, twitch, guides, etc) and see if you can improve quickly. Adaptable players will pull ahead. If you are taking old and crusty high baggage party line positions, you need to transplant yo self son.

#30 Imperius

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Posted 15 June 2015 - 01:30 AM

Trust me many of us have been on PGI to get better training and a new user experience.

I wish you couldn't play with any of us tlll you have 100 games under your belt.

#31 Daruwind

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Posted 15 June 2015 - 01:55 AM

View PostImperius, on 15 June 2015 - 01:30 AM, said:

I wish you couldn't play with any of us tlll you have 100 games under your belt.


But that is exactly what I and others are saying. It doesnt matter if you throw a casual 12men or complete pug versus comp. team. MAy be they will kill a few more mechs, but overall result is the same... Even majority of PUG drops consist of players from different units..

Every game has a 10%top guys, 45% average guys,units and 45% casual players.

Remember not every one has time, will, talent to become pro player. There are childs, working people or some who dont want to be part of units. Should we limit fun only to the choosen ones? I doubt it...

Why is CW not limited only to pro players? Because you would cry that you have nobody to play with...

#32 IraqiWalker

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Posted 15 June 2015 - 03:31 AM

View PostImperius, on 15 June 2015 - 01:30 AM, said:

Trust me many of us have been on PGI to get better training and a new user experience.

I wish you couldn't play with any of us tlll you have 100 games under your belt.


300 at least. Remember, it takes 25 just to go through the cadet bonus.

View PostDaruwind, on 15 June 2015 - 01:55 AM, said:


But that is exactly what I and others are saying. It doesnt matter if you throw a casual 12men or complete pug versus comp. team. MAy be they will kill a few more mechs, but overall result is the same... Even majority of PUG drops consist of players from different units..

Every game has a 10%top guys, 45% average guys,units and 45% casual players.

Remember not every one has time, will, talent to become pro player. There are childs, working people or some who dont want to be part of units. Should we limit fun only to the choosen ones? I doubt it...

Why is CW not limited only to pro players? Because you would cry that you have nobody to play with...

CW shouldn't be exclusive to the pros, but solo idiots shouldn't be there. You don't need to join a unit to coordinate. There is VOIP, and every faction has at least one TS3 hub you can enter for free, and coordinate with people there.

When we (Davion) do defensive drops on Steiner planets, many of us jump on their TS server, and coordinate. We're not comp players. We're not pros, but we are TEAM PLAYERS. Dropping solo isn't bad. Not working with the team is.

The Problem with CW is the players that don't work as a team, refuse to work as a team, and cost everyone else the match by being stupid.

#33 Daruwind

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Posted 15 June 2015 - 03:49 AM

Okey, we have Teamspeak servers, VOIP ingame, a lot of units, some guides, webpages with information....yet a lot of casual guys don´t care about anything from that´s fact.

May be it is time to accept that fact and split CW into premade and pug/solo parts.

In fact we can make just one planet like Earth or Tukayyik accessible only to solo players, with random maps,mods...allowing nonstop 12vs12 pug matches even during ceasefire. Like the battle for Tukayyik event. That would concentrate all the solo players out of the premade´s way.

If only a few of these guys would find fun in CW,they will surely join unit and continue in cw.....not like now. You can easily see all the posts around about how CW sucks for a lot of people...

(just to be clear, i like CW,i play it lot in unit or solo and i don´t complain about occassional stomps...)

#34 IraqiWalker

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Posted 15 June 2015 - 03:55 AM

View PostDaruwind, on 15 June 2015 - 03:49 AM, said:

Okey, we have Teamspeak servers, VOIP ingame, a lot of units, some guides, webpages with information....yet a lot of casual guys don´t care about anything from that´s fact.

May be it is time to accept that fact and split CW into premade and pug/solo parts.

In fact we can make just one planet like Earth or Tukayyik accessible only to solo players, with random maps,mods...allowing nonstop 12vs12 pug matches even during ceasefire. Like the battle for Tukayyik event. That would concentrate all the solo players out of the premade´s way.

If only a few of these guys would find fun in CW,they will surely join unit and continue in cw.....not like now. You can easily see all the posts around about how CW sucks for a lot of people...

(just to be clear, i like CW,i play it lot in unit or solo and i don´t complain about occassional stomps...)


So you're saying that we should put the "special" kids in their own box where they hurt no one else. Let them fight on a planet that will have no impact on CW? That actually might work. The solo players that want to fight for their factions, and get on TS will still do fine. The idiots have their own special cage, and happiness just might reign over the land.

For the record, this still doesn't solve the problem of the idiots still being idiots.

However, I have to emphasize, it's not the premades that are the problem. Not when I can get 12 pugs, and organize them on TS to fight against true premades. It's still the morons that want to play solo with no teamwork.

However, putting them on a planet where they don't hurt everyone else's faction progress is devious. I love it.

#35 TWIAFU

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Posted 15 June 2015 - 04:03 AM

View PostIraqiWalker, on 15 June 2015 - 12:49 AM, said:


Yeah, it's called the public queue.

There is no evil Matchmaker that stacks solos vs. groups in CW. If there are no groups queued up on one side, it's that side's fault.

It really isn't that difficult to get on the teamspeak server of the faction you're playing with, and organizing a team. It literally takes less than 1 minute.


OR, use one of the tools solo players asked for and got but never use! There was a lot of time, money, and effort wasted.

Shocked people are surprised when they drop solo into the group part of the game they loose.

#36 TWIAFU

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Posted 15 June 2015 - 04:06 AM

View PostMcMatt, on 15 June 2015 - 12:45 AM, said:

Main problem is grouping. Why is one side always with solo players and the other side is group? It should be simple solo vs solo and groups vs groups.



How can grouping be a problem in the part of the game when the group is at the center?

TBH, pretty sick and tired of this 'one side is all solo and other side is a group! Not fair! Mommy!" crap.

Post a screen shot as proof or STFU.

#37 IraqiWalker

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Posted 15 June 2015 - 04:06 AM

View PostTWIAFU, on 15 June 2015 - 04:03 AM, said:


OR, use one of the tools solo players asked for and got but never use! There was a lot of time, money, and effort wasted.

Shocked people are surprised when they drop solo into the group part of the game they loose.

Yeah. Faction chat. LFG. VOIP. all are provided, and people still don't use them. In my opinion, those that don't use them, and still come and complain here about CW, should not be listened to at all, and shouldn't be taken under consideration.

#38 Kin3ticX

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Posted 15 June 2015 - 04:07 AM

I felt inspired to make this thread
http://mwomercs.com/...active-cw-unit/

It may not do any good though. Its sort of a lost cause really, especially without PGI putting something into the launcher or game itself. Maybe I am up wayyy tooo late to be writing anything like that. Just really frustrated with the community. How do we get **** stickied these days? Should I piecemeal my guide apart and see if PGI will give me a sticky in the CW forum?

Edited by Kin3ticX, 15 June 2015 - 04:09 AM.


#39 IraqiWalker

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Posted 15 June 2015 - 04:09 AM

View PostKin3ticX, on 15 June 2015 - 04:07 AM, said:

I felt inspired to make this thread
http://mwomercs.com/...active-cw-unit/

It may not do any good though. Maybe I am up wayyy tooo late to be writing anything like that. Just really frustrated with the community. How do we get **** stickied these days? Should I piecemeal my guide apart and see if PGI will give me a sticky in the CW forum?


If people ask for your thread to be stickied/pinned, the mods will do it.

#40 TWIAFU

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Posted 15 June 2015 - 04:12 AM

View PostIraqiWalker, on 15 June 2015 - 03:55 AM, said:


So you're saying that we should put the "special" kids in their own box where they hurt no one else. Let them fight on a planet that will have no impact on CW? That actually might work. The solo players that want to fight for their factions, and get on TS will still do fine. The idiots have their own special cage, and happiness just might reign over the land.

For the record, this still doesn't solve the problem of the idiots still being idiots.

However, I have to emphasize, it's not the premades that are the problem. Not when I can get 12 pugs, and organize them on TS to fight against true premades. It's still the morons that want to play solo with no teamwork.

However, putting them on a planet where they don't hurt everyone else's faction progress is devious. I love it.



And all those "special" solo CW players will never get to own a planet. Never get the benefits of planet ownership, if implemented.

:)





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