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Buff Is Xl Engines


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#121 Whatzituyah

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Posted 16 June 2015 - 01:06 AM

View PostMatthew Ace, on 16 June 2015 - 12:55 AM, said:

... he said "steeping", not sleeping. :P

On topic - IS XL is FINE. Light Fusion is a decade away in timeline. This is coming from a guy who plays almost exclusively IS mechs and whose main ride is an Awesome with XL engine.

Clan XL is fine, leave it alone.


Sorry the "t" looked like an "l" on my computer I think its time I logged out of forum warrior.

#122 Joseph Mallan

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Posted 16 June 2015 - 01:20 AM

View PostMystere, on 13 June 2015 - 07:48 PM, said:


Don't be fooled. That is what their constant and endless whining is all about -- make you and PGI give in in frustration. Don't fall for it. Be resolute. We already know PGI is very weak-kneed.
Yes. Yes they are. Makes me sad too. Won't be long till Omnis will not have any CBT restriction what so ever.All because of
Posted Image

#123 Nightmare1

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Posted 16 June 2015 - 06:37 AM

Don't buff the XL; leave it as-is. It actually gives the standard engine a reason to exist. Buffing it will kill standards and result in a whole new game dynamic, complete with people whining for other features to get nerfed to compensate.

#124 Johnny Z

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Posted 16 June 2015 - 06:46 AM

View PostJoseph Mallan, on 16 June 2015 - 01:20 AM, said:

Yes. Yes they are. Makes me sad too. Won't be long till Omnis will not have any CBT restriction what so ever.All because of
Posted Image


That hurts, really.

#125 reign

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Posted 16 June 2015 - 06:46 AM

I would be OK if they introduced LFE for IS. Maybe on some XTRO mechs first. (kinda like we got S variant omni's a bit early).

Lets face it they have there own draw backs like filling the CT completely.

I think it would open a bunch of mechs up for diversity. :)

#126 Tombstoner

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Posted 16 June 2015 - 07:03 AM

Just change the tonnage curve associated with power ratting. The 400 vlar doenst need to weigh 51 tons, it can be 25.
Yes i'm using TT stats only because i don't know what a 400 ratting engine weighs. the point stands. make standard engines lighter relative to XL counter parts. This will make all IS assaults harder to kill via faster assaults or if the player chooses a direct damage buff. This directly challenges the TW spot as best over all mech. at the very least narrows the gap.

#127 Pjwned

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Posted 16 June 2015 - 06:50 PM

Okay, so even though I don't really think it should be changed, I just had what I think is a decent idea on how to do that, although it's not perfect either I'm sure. If IS XL engines got a bit of a survivability buff, then this could be accomplished by making the mech take override heat damage on side torso destruction rather than instant death, with of course no way to mitigate the override damage. This still means basically guaranteed death, and in most cases it would happen pretty quickly, but it would allow IS XL mechs to live slightly longer and to go out with guns blazing before being destroyed.

I believe this also makes some sense as far as lore because people go on about how you're not destroying the engine itself but rather its shielding, damaging the shielding just results in a huge heat spike, blah blah blah I'm not really that familiar with it, but seeing as how side torso destruction is basically "3 hits to the engine shielding" then it wouldn't be unbelievable that the heat would go out of control and destroy the mech's internals just like when you hit the override button and go beyond 100% heat.

There are 3 things I see that could be undesirable though, depending on how people feel about it:

1. Do we even want people running around in a ticking time bomb mech like that? The only thing that's kind of comparable is ammo explosions, but ammo explosions are so uncommon that they're not even really worth considering, and even ammo explosions can be mitigated with CASE or just prevented completely by only using energy weapons.

2. It would mean that as soon as a side torso is lost, you can just go completely nuts with any of your remaining weapons and not care about heat generation because there would be no additional consequences. Sure, you can already hit the override button and destroy your internals that way, but the thing is that if side torso destruction results in unmitigated override heat damage anyways then you have nothing to lose by going completely nuts with your lasers or PPCs or whatever.

3. What do you do to the mech if you want to further disable it while it's going nuts with its side torso gone? It's going to blow itself up anyways, so is it even worth it to shoot the mech further at that point, and where would you even shoot if the mech still has armor on other important components? Seems like kind of a dumb situation possibly if you have mechs that are not worth shooting at even if they might still be a threat for a short period of time.

Again, I don't really think it should change honestly, but If IS XL engines were to be buffed then I think that would be an interesting way of doing it.





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