#1
Posted 14 June 2015 - 07:10 PM
I've been playing mid range/brawling Timber Wolves, netting a 2.5KDR, 400dmg average. Build is UAC20, 4xMPL (sometimes even with SRMs). So the way I've been playing is waiting for the enemy to come close then punch them to hell along with the deathball.
Now I'm trying out the Gauss+LPL+3ERML build I found on metamech. The problem is, its obviously very hard to brawl with gauss, so I stay away. Then, I never see the enemy, and cannot contribute damage, so I stray in, then get owned by some brawler. Either that, or I stay away, ping off a few gauss and LPL shots, don't contribute enough, and get rolled. I'm finding hard to even break 100dmg, and it is pretty traumatic. I have absolutely no idea how to improve. My KDR is currently 0 on that build, in 5 games.
The Gauss seems to deal pathetic damage. 2 alphas into the CT of an atlas using a brawler build is enough to kill it. In real time, its almost 5 seconds of shooting to kill anything. I counted the number of alphas, using the gauss build and it took me 4.5 alphas just to core it. This translates into about 30 sec. of shooting IF,I can hit CT. I understand its 15 dmg, but its really slow to cooldown, not to mention charge.
I'm comfortable with its charge. I use the headphones to listen for the 2 mechanical clicks then release the mouse button. I bind the gauss to LMB, the LPL to RMB, and the 3xERML to the 3rd mouse button. I'm finding it a bit confusing to shoot the ERML (3MB is on the side of the mouse) so that might be what's holding me back.
Also, do gauss users expect a good KDR, or do they just focus on damage? I play PUG only, if that helps.
#2
Posted 14 June 2015 - 07:33 PM
It's one of my best weapons on account of that PP FLD. If you can aim, you can take it to the bank.
#3
Posted 14 June 2015 - 07:59 PM
#4
Posted 14 June 2015 - 08:14 PM
#5
Posted 15 June 2015 - 06:10 PM
worked brilliantly for me
Edited by JagdFlanker, 15 June 2015 - 06:11 PM.
#6
Posted 15 June 2015 - 09:28 PM
No. Not yet. You must first learn the gauss, and only then add other weapons to it.
Now to be fair, I don't think you need to gear down an FS9-H like I did, or get an urbanmech (which is now a thing) in order to train your gauss. You could, in fact, add two gauss to one heavy. I currently run amok with the Gauss-Bringer. A loki with an ECM two gauss and five tons of ammo. Sadly, I bring like, a third the armour.
My gauss is my armour. You hit anyone looking at you for 30 damage in one go, hopefully near if not on the head, and they go looking at someone else. 30 damage in one shot is just scary fun.
~Leone, Raid Leader of the Crimson Hand.
Edited by Leone, 16 June 2015 - 01:22 AM.
#7
Posted 15 June 2015 - 09:55 PM
JagdFlanker, on 15 June 2015 - 06:10 PM, said:
worked brilliantly for me
I like this method too, you can use the lasers to fine tune your aim. Just be careful of letting go the button too early firing the weapon, you dont carry enough ammo to waste. An advantage of gauss is that the target most often wont know where they are being fired on from, I suggest at distance, you delay using energy weapons which give away the position until you have been spotted and fire is being returned. A lot of people like gauss in the torso, I dont its a bomb waiting to go off though this may not be the same issue for clans as it is IS because of CASE. I prefer arm hard points, mainly for aim but also for survivability.
Practice with this weapon, dump some lasers in the mech lab, load up on ammo and ht the training ground with 10T of ammo to practice with. Its easy to use when your stationery but moving while shooting does take a bit of skill, terrain, timing etc. Now with your new found proficiency, find 10,000GXP buy the target info gathering module and go component hunting. TIG and gauss is a love affair.
#8
Posted 15 June 2015 - 10:27 PM
Good luck!
#9
Posted 15 June 2015 - 10:30 PM
Wolf486, on 15 June 2015 - 10:27 PM, said:
Good luck!
LOL! Thats definetely a good guide on how to use the Gauss rifle !
#10
Posted 15 June 2015 - 10:34 PM
#12
Posted 16 June 2015 - 07:52 AM
Quote
Is it hard? You have a 49 damage alpha to work with and part of that is almost free of heat. You need to be aimed at your target for longer than it takes to fire your gauss, to finish your laser duration so you should be able to get the gauss shot in (though I like to shoot gauss first). You should be keeping at the 400m range of your nediums. Your gauss is there as free backup for your lasers and to allow you to hit long range targets when necessary.
#13
Posted 16 June 2015 - 08:33 AM
You are right to stay back and avoid brawling with the Gauss. It gets destroyed far too easily to got close. I typically have best results at about 500-600 meters. You're close enough to track and fire quickly while being far enough away to take evasive action if the battle line moves your way. Any farther than 600 meters, and you risk getting ambushed by Lights or being too far away to take advantage of those fleeting target windows.
Gauss is the definition of a niche weapon. It takes a lot of skill to use and a lot of patience. Personally speaking, I don't do very well with the weapon and dislike it. I prefer an AC/10. That being said, I run one on my Summoner to great effect; I just have to be very, very careful and make every shot count.
Think of Gauss as a low damage, high precision weapon. You're not trying to accrue damage points so much as you are trying to precisely destroy specific components at range. As such, don't be alarmed if your damage scores go down. When you play Gauss, you are trying to boost your component destructs and kills, not your damage.
As for a Timby, I run a Gauss on one of mine. It's okay, but it feels awkward on it. I feel like the Summoner is the better Gauss Mech because of its JJs and increased maneuverability.
Also, one last thing, as a Timby, you will be focus-fired more than other chassis, which means that you will lose your Gauss very rapidly.
#14
Posted 16 June 2015 - 08:43 AM
Leone, on 15 June 2015 - 09:28 PM, said:
Sounds exactly the same as playing a triple gauss Illya except 2 times as fast and less armor, which basically cancels out...
#15
Posted 16 June 2015 - 08:45 AM
Wolf486, on 15 June 2015 - 10:27 PM, said:
Good luck!
Gauss is OP and already the alpha king in the ballistic class. I use the gauss alot myself
#16
Posted 16 June 2015 - 08:49 PM
The advice to bind it to all the other non-used groups definitely helped, as the huge green reticle is a fantastic indicator.
I've been engaging both at far range, medium, and up close. I'm finding that I do far more damage when I'm part of the deathball, rather than sniping from the back. The 660 range is a bit funny too, I can see people using enhanced zoom, but can't really damage them. Same for the LPL I'm carrying. I find myself either standing at 700+m and dealing no damage to each other, getting picked off by people with ERPPCs, or getting bum rushed by a swarm of light/mediums.
I'm still trying to engage and further distances, as I don't need 3 mid-range brawling timberwolves, and I think its good to learn a new skill, which is why I'm still keeping the LPL. What currently works best is standing slightly outside the deathballs and pinning down targets of opportunity, but rushing in when the deathball goes in. Sometimes I do get carried away, and not notice the deathball rushing in, or enemies creeping up.
One of my best matches was when another lancemate and myself kept an assault lance pinned down behind the container ship at crimson strait. We poured everything we had into them, while the rest of the deathball mopped up everyone else below the platform. Ended up with 330dmg, 0 kills, but was pretty satisfied, as I was training to snipe them from afar.
Will continue to train up and let everyone know how's it going.
#17
Posted 17 June 2015 - 07:40 PM
I also like to envision I am drawing back on a giant bow and releasing when ready.
Good luck!
#18
Posted 19 June 2015 - 09:04 PM
personally i like the guass + 5 erml timber. guass in the right arm, 2 lasers in the left, and 3 in the torso. left and right mouse buttons for their respective arm and the 3 lasers in the torso on the side button under my thumb. start charging as i step out of cover, fire everything and duck back in....or keep firing if possible.
#19
Posted 19 June 2015 - 09:58 PM
DONTOR, on 14 June 2015 - 08:14 PM, said:
This really improved my gauss firing. Most of my Executioner kills have come from the gauss (1 solitary gauss, but still good)
#20
Posted 20 June 2015 - 01:35 AM
Also, found that I need to play aggressively to win at pugging. With my other brawler/DPS timbers, I push in quickly, get 1-2 kills, then everything falls into place. Those first few kills are so essential, which brings me back to the fact that I need to get used to the gauss at brawling.
Good match today was at river city night. Someone blew off my left torso, leaving me with nothing other than a gauss rifle and a LPL. I actually used the gauss to backstab a guy in the tunnel, and got a kill. Brawled with a Mad Dog, and finished him off with a gauss shot, and then a badly injured raven by just blocking it with my face and pumping gauss shots into it, before they came in to mop me up. Really lucky.
I really need to learn how to DPS people to death, instead of mopping up badly injured mechs. I forget to use it after the first shot, because I neglect to check cooldown. For other weapons, I just press-spam it till the laser/bullet comes out. Any tips?
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