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Patch Notes - 1.3.405 - 16-Jun-2015


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#141 speedy mechanic

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Posted 16 June 2015 - 06:29 AM

View Postprocess, on 16 June 2015 - 05:37 AM, said:



I believe the LTD modules are only these four:

SHOCK ABSORBANCE
SPEED RETENTION
ENHANCED NARC
AMS OVERLOAD

Actually there's 5 LTD modules, gold owners also got a radar dep LTD as a bonus. Have my on and always on my Dire(G)

#142 speedy mechanic

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Posted 16 June 2015 - 06:35 AM

View PostMitsuragi, on 16 June 2015 - 05:25 AM, said:

@PGI ...

I loved this patch until I read this...



Then I was like, "WTF PGI! Radar Deprivations are expensive and now I can't use one of mine on IS mechs?!" Why do you do random things like this when you otherwise are doing so much good. It's like rescuing a 3-legged dog from a fire and the punching a child in the face.

/sigh

Don't worry there, this little thing affects a max of 5 modules which were acquired from wave 1 packs. The special thing about the LTD modules was you could use something without unlocking it via pilot skills. As I understand this part of the notes you have nothing to worry about if you unlocked and payed for them.

Btw I too am confused why they did this

#143 Kageru Ikazuchi

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Posted 16 June 2015 - 07:06 AM

View PostWildstreak, on 16 June 2015 - 04:19 AM, said:

Well, glad someone keeps track of all these events to compare. Given the data you are using, we should wait for the next two Hero events to see what happens with them. Really, how will the Emeber board look?

While the data set does have it's flaws, I'm really looking forward to seeing how these things continue to stack up, and I really hope that PGI doesn't change the scoring criteria (which would mean that comparisons are even less valid).

I hope they also do Clan Invasion leader boards.

Quote

Misty also has the option to equip ECM (solo & team benefit depending on how it is used) and longer range lasers.

The COM-2D can run ECM also, which is why I didn't list it as a difference.

One more reason I'm anxious to have a much more complete data set is to see how much of a difference tonnage makes, compared to other factors. The trend right now is that a 5 ton increase in tonnage is between 1% and 2% increase in average score. Most are pretty close to that "about average" trend, but some mechs break that trend significantly, and those are the ones that need attention.

#144 Almond Brown

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Posted 16 June 2015 - 07:12 AM

View PostSpheroid, on 15 June 2015 - 08:24 PM, said:

Why no mention of the ECM Griffin? They are supposed to be available for C-bills tomorrow. Strange not to mention that.


Given that you seem to know that they are available tomorrow, they must have mentioned it in the recent past right? How many times should they need to repeat themselves? Besides, why start those inevitable ECM WHINE threads today, when surely everyone can wait for them until tomorrow. LOL!

#145 BARBAR0SSA

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Posted 16 June 2015 - 07:17 AM

Whoa MASC for all mechs is an option in the future judging by this, nice addition.

So when does the Ebon Jag get nerfed in to the ground, there's no way you let something that powerful out of the cage without some justified complaint threads.

#146 Twilight Fenrir

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Posted 16 June 2015 - 07:28 AM

View PostDeath Drow, on 16 June 2015 - 06:18 AM, said:


I've been using them for years. When they got the range increased and damage added back to them I about freaked. They inflict both damage and heat. I've even got a video here on the forums proving just that as well as showing one of the easiest no brains way to use flamers so they don't blow yourself up as well. I would hope you've heard of the two flamers of chain fire trick by now? Yeah i taught people that trick. I don't use it much because I don't need to but I have at least one mech that I use it on.

All I can say as far as your not being able to use them to effect is keep trying. Not everything is always obvious. :P If you really want some pointers on how to use them I'd be glad to help you out any time. Seriously though simply search my name in the forums and you should be able to find at least one of my videos.

*EDIT: Oh and btw only 4 or 6 at a time have any effect. More than that only adds more heat to yourself. I forget which it is (4 or 6) as I never use more than two on a mech unless I'm just being silly.*

Oh, I see in Smurfy's they do .70dps now, nice :3 That's right up there with a machine gun, without the need for ammo.... Hello Flamesecutioner! lol. Well, I might slip a few onto my Arctic cheetah and see how it goes. Thanks for the insight n.n

View Postshad0w4life, on 16 June 2015 - 07:17 AM, said:

Whoa MASC for all mechs is an option in the future judging by this, nice addition.

No. That is NOT the case. Only specific variants of specific mechs will have it. Like ECM or JJs.

#147 Insects

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Posted 16 June 2015 - 07:33 AM

View Postprocess, on 16 June 2015 - 05:37 AM, said:



I believe the LTD modules are only these four:

SHOCK ABSORBANCE
SPEED RETENTION
ENHANCED NARC
AMS OVERLOAD



Does this mean the Advanced Narc I bought to cBills wont work on my Raven anymore?
Or does it only apply to a special version of the modules gifted in the pack?

#148 Mitsuragi

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Posted 16 June 2015 - 07:48 AM

View Postspeedy mechanic, on 16 June 2015 - 06:29 AM, said:

Actually there's 5 LTD modules, gold owners also got a radar dep LTD as a bonus. Have my on and always on my Dire(G)


Correct. We whales received a Radar Deprivation - LTD for our gluttonous support of this game and now @PGI is kicking us in the balls. Thanks PGI!

#149 Dulahan

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Posted 16 June 2015 - 07:51 AM

Blast! Still no Cicada fixes. Every patch I hope. Every one I am let down.

Still, the rest sounds good!

#150 Bellum Dominum

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Posted 16 June 2015 - 07:53 AM

View PostTwilight Fenrir, on 16 June 2015 - 07:28 AM, said:

Oh, I see in Smurfy's they do .70dps now, nice :3 That's right up there with a machine gun, without the need for ammo.... Hello Flamesecutioner! lol. Well, I might slip a few onto my Arctic cheetah and see how it goes. Thanks for the insight n.n


LoL. Yeah they aren't any primary weapon that's for sure but they NEVER were intended to be. TT or any other incarnation of the game. These people that want the 'by the books' TT ability of 'stun lock' in this game are just silly. Obviously none ever played in, or ran, a FASA sanctioned TT tourny because after the first they quickly threw in a rule for sanctioned tournaments: No heat can be applied to a mech while it is shut down. Wahlah no stun lock.

Also as someone else pointed out you had to choose: Do I have my flamers do heat or damage this round? Not so in MWO as flamers do both.

I would really like to see infernos be added to the game though. Only if they could do it so the flames from the inferno are only on the section hit by it (they had narc setup so that it took damage and was knocked off at one time ... was this based on the location the narc landed on?). Can you imagine the blinding from an inferno that hit your leg + a flamer if they didn't have put in that stipulation as well? Admittedly being on the dealing end would be awesome but honestly a bit too OP. Now if a person was good enough with their inferno, or lucky enough, to hit the head then sure there should be flames covering their view but maybe not as blinding as an actual flamer seeing as inferno flames would be like any other fuel flame and not a jet in your face :P

I could see some very minor tweaks to flamers but i don't think they are needed at all: return them to spread damage, up the max they heat an enemy mech up (I think it's at 90% right now but it should be closer to 97% not enough to shut down but just enough that if they aren't running at least one low heat or no heat weapon that they will have to use a coolshot or get some help to fire, heck maybe add in the mechanic that no heat is applied to a shutdown mech and the nearly over heated mech just powers down for a couple of seconds but I think it's already pretty much that way), slow down the progression of heating up the one using them by about 1/3 (that is keep it at about 2/3 progression of what it is now maybe 3/4). That's about it but as I said even these aren't needed. Main thing is people need to stop trying to get a secondary weapon to be a primary.

#151 Almond Brown

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Posted 16 June 2015 - 07:55 AM

View PostTwilight Fenrir, on 16 June 2015 - 06:06 AM, said:

I am not being sarcastic in any way when I ask how they are at all useful? In what way do they work wonderfully?

I even tried boating 12 of them on a Nova for giggles... Still couldn't overheat a laserboat XD And I've been against Adders with just a flamer, firing away with my energy weapons with seemingly no extra heat.

To the best of my knowledge, flamers don't inflict any direct damage, and I'm not sure if they even inflict heat...

So, if they are useful in any way, please enlighten me :3


Other than 30m in range the Flamer has Crit potential same as the MG. It is when you use it that counts, just like the lowly MG... Specs are noted below for interest sake.

Posted Image

#152 Arkbird_

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Posted 16 June 2015 - 08:03 AM

View PostInnerSphereNews, on 15 June 2015 - 04:27 PM, said:

  • Grim Portico
    • Fixed an invisible geometry collision issue on a building in D5 sector.
    • Fixed a collision issue that could cause 'Mechs to get stuck in D5 sector.


:)

#153 Twilight Fenrir

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Posted 16 June 2015 - 08:04 AM

View PostAlmond Brown, on 16 June 2015 - 07:55 AM, said:


Other than 30m in range the Flamer has Crit potential same as the MG. It is when you use it that counts, just like the lowly MG... Specs are noted below for interest sake.

Posted Image

Jeebus o.o

#154 FluffehBunneh

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Posted 16 June 2015 - 08:37 AM

I hope they remember to release the "New Reinforcement" mechs for C-Bills today :3

I got a bunch of Stormcrow right arms and Timby left torsos to buy...

#155 DONTOR

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Posted 16 June 2015 - 08:38 AM

HAHAHA just took a look at the EBJ-B variant, I really hope no one runs it stock! Hottest stock mech of all time???

#156 Twilight Fenrir

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Posted 16 June 2015 - 08:41 AM

View PostDONTOR, on 16 June 2015 - 08:38 AM, said:

HAHAHA just took a look at the EBJ-B variant, I really hope no one runs it stock! Hottest stock mech of all time???

I dunno... Stock Nova Prime probably wins that cake, with 12 ERMLs :P But yeah, we'll see...

I have a build set up for every variant so far n.n Wish I could buy one ot two extra, actually, I have sooo many ideas!

#157 Luscious Dan

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Posted 16 June 2015 - 08:49 AM

View PostDONTOR, on 16 June 2015 - 08:38 AM, said:

HAHAHA just took a look at the EBJ-B variant, I really hope no one runs it stock! Hottest stock mech of all time???

Sadly my oscillating fan cockpit item won't keep me cool when I run that thing. Might need to tweak it slightly...

#158 Anunknownlurker

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Posted 16 June 2015 - 08:50 AM

@Twilight Fenrir - but with omnipods, once you have them all you only need one chassis to build everything you want, or am I missing something?

#159 Frost Lord

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Posted 16 June 2015 - 08:54 AM

View PostTwilight Fenrir, on 16 June 2015 - 07:28 AM, said:

Oh, I see in Smurfy's they do .70dps now, nice :3 That's right up there with a machine gun, without the need for ammo.... Hello Flamesecutioner! lol. Well, I might slip a few onto my Arctic cheetah and see how it goes. Thanks for the insight n.n

No. That is NOT the case. Only specific variants of specific mechs will have it. Like ECM or JJs.

the 20T IS specific one dose suggest the flea is coming tho

#160 Twilight Fenrir

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Posted 16 June 2015 - 09:28 AM

View PostJimmy DiGriz, on 16 June 2015 - 08:50 AM, said:

@Twilight Fenrir - but with omnipods, once you have them all you only need one chassis to build everything you want, or am I missing something?

Yes... But I want them ALL running XD

Maintenence!

Posted Image

Edited by Twilight Fenrir, 16 June 2015 - 09:30 AM.






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