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Patch Notes - 1.3.405 - 16-Jun-2015


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#201 Stingersun

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Posted 16 June 2015 - 03:18 PM

hate the flamer change. that was fixed equipment. hey why dont we the engines and structure changable next? not like lore means anything at all. also, CW changes worry me, and yay ebon jag.

#202 Wildstreak

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Posted 16 June 2015 - 03:23 PM

Well I now see why my 'Flaming Fist' Executioner
aka The Fireman
aka Flamecutioner
looked so interesting in Testing Grounds. ;)

Flea would need a max speed about 97 so MASC did not push it over the 171 limit, stock speed is faster than that. Now there are a couple of Wolverines with MASC in the 3050 time.

Well, given the 40-45%+ Heavies and 30-35%+ Assaults I saw in games plus taking the longest it ever did to find a match that I quit looking, I may as well take time off despite PT counting away. This is the hardest I have ever had to find a match, Resistance 1 was not this bad and I had all 4 Executioners decked out even with Weapon Modules (I never used these before except for the AC10 Cooldown I got from the Urbie package) plus a Griffin-2N and Locust-3V, I avoided my Ebons figuring they would be more popular from Day 1. I can just see given how matchmaker has been lately 4 Ebons on a team in a match and 4 Executioners in another. After Eliting Zeus and dropping them, only some Wave 3 play was gonna keep me here but I am not waiting around this long, it is like waiting in CW.

#203 Sereglach

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Posted 16 June 2015 - 04:30 PM

View PostWildstreak, on 16 June 2015 - 03:23 PM, said:

Well, given the 40-45%+ Heavies and 30-35%+ Assaults I saw in games plus taking the longest it ever did to find a match that I quit looking, I may as well take time off despite PT counting away. This is the hardest I have ever had to find a match, Resistance 1 was not this bad and I had all 4 Executioners decked out even with Weapon Modules (I never used these before except for the AC10 Cooldown I got from the Urbie package) plus a Griffin-2N and Locust-3V, I avoided my Ebons figuring they would be more popular from Day 1. I can just see given how matchmaker has been lately 4 Ebons on a team in a match and 4 Executioners in another. After Eliting Zeus and dropping them, only some Wave 3 play was gonna keep me here but I am not waiting around this long, it is like waiting in CW.

Also remember the Zeus just hit for c-bills, too.

#204 Mcgral18

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Posted 16 June 2015 - 04:46 PM

View PostStingersun, on 16 June 2015 - 03:18 PM, said:

hate the flamer change. that was fixed equipment. hey why dont we the engines and structure changable next? not like lore means anything at all. also, CW changes worry me, and yay ebon jag.


I don't see you complaining about IS robots completely ignoring construction rules.

Bit of a double standard, isn't it?

#205 G SE7EN7

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Posted 16 June 2015 - 11:31 PM

When is CW getting a revival? All this 'development' yet game still has nothing new to offer in over 6 months...

#206 Telmasa

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Posted 16 June 2015 - 11:54 PM

Two thumbs up on this patch. Cheered me right up!

#207 Mr Hunter

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Posted 17 June 2015 - 03:48 AM

View PostThatGuy539, on 16 June 2015 - 11:34 AM, said:


eg.
Commando runs 171 kph now.
The game limit is apparently 171kph.
MASC on a Commando would push it over 171 kph and break the game. ;)

So another thing that needs fixing?

#208 Twilight Fenrir

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Posted 17 June 2015 - 05:28 AM

View PostFelio, on 16 June 2015 - 02:34 PM, said:

Where can I see mech quirks now?

In the mechlab, under the Warehouse screen, there is a little window that says "Mech Stats" and to the left of the "M" is a funky little square pictogram... click that, and it expands to see your quirks, and other vital statistics.

#209 Mad Dog Morgan

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Posted 17 June 2015 - 07:31 AM

Making counter-attack kill-based with these conditions with the dropships was a bad idea, mmkay?

#210 Twilight Fenrir

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Posted 17 June 2015 - 07:56 AM

View PostVaskadar, on 17 June 2015 - 07:31 AM, said:

Making counter-attack kill-based with these conditions with the dropships was a bad idea, mmkay?

Not really... All the dropships do is prevent spawn-camping. Don't get close to the spawn, don't get killed by dropships.

#211 Mad Dog Morgan

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Posted 17 June 2015 - 07:58 AM

View PostTwilight Fenrir, on 17 June 2015 - 07:56 AM, said:

Not really... All the dropships do is prevent spawn-camping. Don't get close to the spawn, don't get killed by dropships.


Been observing teams holing up in their spawns.

#212 happy mech

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Posted 17 June 2015 - 09:08 AM

jagermech - cosmetics, but neat

jenner - finally, nice

adder - go with the trend on all clan mechs too, test it if needed, but clan mechs definitely need unlocked stuff

no quirk changes - good, looking forward to when weapons are touched (like cuacs recently) and quirks get lowered (also, could raise the arm on dragon)

mech selection - i rather launch another game than spend time in mech select screen

#213 Azrael0815

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Posted 17 June 2015 - 12:38 PM

BUgs noticed so far in the new patch:

1) Ebon Jaguar death animation totally broken
2) Omnipod selection in the Mechlab shows the wrong parts colored red (i mean the small little icons when enhancing the omnipod then)
As an example the "left torso" omnipod shows an red arm icon
3) switching OFF the cockpit glass in the settings does not work for the Ebon Jaguar und you still have cockpit glass
4) Frame drops seem to be even worser now on certain maps
5) Please do a UI scaling in the Mechlab

and finally:
PLEASE bring back the old Mech selection screen. The new one is just a pain in the ass

#214 aniviron

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Posted 17 June 2015 - 12:45 PM

So we got the loyalty medallions from the event a couple weeks ago injected today, but I didn't see the percentages of LP listed anywhere. I assumed it would be 5% since Wolf took more than five planets during the event, but after my first CW match using it today, it was a 1% boost.

#215 Twilight Fenrir

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Posted 17 June 2015 - 01:21 PM

View Postaniviron, on 17 June 2015 - 12:45 PM, said:

So we got the loyalty medallions from the event a couple weeks ago injected today, but I didn't see the percentages of LP listed anywhere. I assumed it would be 5% since Wolf took more than five planets during the event, but after my first CW match using it today, it was a 1% boost.

It's 5% of whatever you earned in the mech you have it equipped in... Just like if you take a Hero mech, you get 30% more cbills of what that mech earned... In order to actually get 5% more, you'd need a medallion in every mech... In order to get 30% more cbills, you'd need 4 hero mechs... it's... obtuse

Edited by Twilight Fenrir, 17 June 2015 - 01:38 PM.


#216 aniviron

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Posted 17 June 2015 - 02:15 PM

View PostTwilight Fenrir, on 17 June 2015 - 01:21 PM, said:

It's 5% of whatever you earned in the mech you have it equipped in... Just like if you take a Hero mech, you get 30% more cbills of what that mech earned... In order to actually get 5% more, you'd need a medallion in every mech... In order to get 30% more cbills, you'd need 4 hero mechs... it's... obtuse


That still seems off though; I did 972 damage in the mech I had equipped it in, and only used two mechs, the other of which did ~700 before the match ended. I guess the math probably works out, but that's really disappointing. Thanks for the info though.

#217 Tylerchu

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Posted 17 June 2015 - 02:22 PM

I like this very much

#218 Twilight Fenrir

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Posted 17 June 2015 - 03:12 PM

View Postaniviron, on 17 June 2015 - 02:15 PM, said:


That still seems off though; I did 972 damage in the mech I had equipped it in, and only used two mechs, the other of which did ~700 before the match ended. I guess the math probably works out, but that's really disappointing. Thanks for the info though.

It's worth noting... this is observed information, I don't have any hard data or post information to base this on. Just conclusions I've drawn based on my own experiences... Loyalty points depend much more on assists/kills/UAV/etc than on damage.

#219 Mcgral18

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Posted 17 June 2015 - 03:21 PM

View PostTwilight Fenrir, on 17 June 2015 - 01:21 PM, said:

It's 5% of whatever you earned in the mech you have it equipped in... Just like if you take a Hero mech, you get 30% more cbills of what that mech earned... In order to actually get 5% more, you'd need a medallion in every mech... In order to get 30% more cbills, you'd need 4 hero mechs... it's... obtuse

View Postaniviron, on 17 June 2015 - 02:15 PM, said:


That still seems off though; I did 972 damage in the mech I had equipped it in, and only used two mechs, the other of which did ~700 before the match ended. I guess the math probably works out, but that's really disappointing. Thanks for the info though.


Pretty sure it's 1.25%, period.

Just as Heroes add a 7.5% Cbill bonus, it doesn't matter how well you do in that mech. It's applied to the sum. For Cbills, at least. I'll assume Loyalty works the same way.

#220 Lord Letto

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Posted 17 June 2015 - 06:02 PM

MASC! Flea Incoming! and Don't Forget the MASC Fract!





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