Patch Notes - 1.3.405 - 16-Jun-2015
#201
Posted 16 June 2015 - 03:18 PM
#202
Posted 16 June 2015 - 03:23 PM
aka The Fireman
aka Flamecutioner
looked so interesting in Testing Grounds.
Flea would need a max speed about 97 so MASC did not push it over the 171 limit, stock speed is faster than that. Now there are a couple of Wolverines with MASC in the 3050 time.
Well, given the 40-45%+ Heavies and 30-35%+ Assaults I saw in games plus taking the longest it ever did to find a match that I quit looking, I may as well take time off despite PT counting away. This is the hardest I have ever had to find a match, Resistance 1 was not this bad and I had all 4 Executioners decked out even with Weapon Modules (I never used these before except for the AC10 Cooldown I got from the Urbie package) plus a Griffin-2N and Locust-3V, I avoided my Ebons figuring they would be more popular from Day 1. I can just see given how matchmaker has been lately 4 Ebons on a team in a match and 4 Executioners in another. After Eliting Zeus and dropping them, only some Wave 3 play was gonna keep me here but I am not waiting around this long, it is like waiting in CW.
#203
Posted 16 June 2015 - 04:30 PM
Wildstreak, on 16 June 2015 - 03:23 PM, said:
Also remember the Zeus just hit for c-bills, too.
#204
Posted 16 June 2015 - 04:46 PM
Stingersun, on 16 June 2015 - 03:18 PM, said:
I don't see you complaining about IS robots completely ignoring construction rules.
Bit of a double standard, isn't it?
#205
Posted 16 June 2015 - 11:31 PM
#206
Posted 16 June 2015 - 11:54 PM
#208
Posted 17 June 2015 - 05:28 AM
Felio, on 16 June 2015 - 02:34 PM, said:
In the mechlab, under the Warehouse screen, there is a little window that says "Mech Stats" and to the left of the "M" is a funky little square pictogram... click that, and it expands to see your quirks, and other vital statistics.
#209
Posted 17 June 2015 - 07:31 AM
#212
Posted 17 June 2015 - 09:08 AM
jenner - finally, nice
adder - go with the trend on all clan mechs too, test it if needed, but clan mechs definitely need unlocked stuff
no quirk changes - good, looking forward to when weapons are touched (like cuacs recently) and quirks get lowered (also, could raise the arm on dragon)
mech selection - i rather launch another game than spend time in mech select screen
#213
Posted 17 June 2015 - 12:38 PM
1) Ebon Jaguar death animation totally broken
2) Omnipod selection in the Mechlab shows the wrong parts colored red (i mean the small little icons when enhancing the omnipod then)
As an example the "left torso" omnipod shows an red arm icon
3) switching OFF the cockpit glass in the settings does not work for the Ebon Jaguar und you still have cockpit glass
4) Frame drops seem to be even worser now on certain maps
5) Please do a UI scaling in the Mechlab
and finally:
PLEASE bring back the old Mech selection screen. The new one is just a pain in the ass
#214
Posted 17 June 2015 - 12:45 PM
#215
Posted 17 June 2015 - 01:21 PM
aniviron, on 17 June 2015 - 12:45 PM, said:
It's 5% of whatever you earned in the mech you have it equipped in... Just like if you take a Hero mech, you get 30% more cbills of what that mech earned... In order to actually get 5% more, you'd need a medallion in every mech... In order to get 30% more cbills, you'd need 4 hero mechs... it's... obtuse
Edited by Twilight Fenrir, 17 June 2015 - 01:38 PM.
#216
Posted 17 June 2015 - 02:15 PM
Twilight Fenrir, on 17 June 2015 - 01:21 PM, said:
That still seems off though; I did 972 damage in the mech I had equipped it in, and only used two mechs, the other of which did ~700 before the match ended. I guess the math probably works out, but that's really disappointing. Thanks for the info though.
#217
Posted 17 June 2015 - 02:22 PM
#218
Posted 17 June 2015 - 03:12 PM
aniviron, on 17 June 2015 - 02:15 PM, said:
That still seems off though; I did 972 damage in the mech I had equipped it in, and only used two mechs, the other of which did ~700 before the match ended. I guess the math probably works out, but that's really disappointing. Thanks for the info though.
It's worth noting... this is observed information, I don't have any hard data or post information to base this on. Just conclusions I've drawn based on my own experiences... Loyalty points depend much more on assists/kills/UAV/etc than on damage.
#219
Posted 17 June 2015 - 03:21 PM
Twilight Fenrir, on 17 June 2015 - 01:21 PM, said:
aniviron, on 17 June 2015 - 02:15 PM, said:
That still seems off though; I did 972 damage in the mech I had equipped it in, and only used two mechs, the other of which did ~700 before the match ended. I guess the math probably works out, but that's really disappointing. Thanks for the info though.
Pretty sure it's 1.25%, period.
Just as Heroes add a 7.5% Cbill bonus, it doesn't matter how well you do in that mech. It's applied to the sum. For Cbills, at least. I'll assume Loyalty works the same way.
#220
Posted 17 June 2015 - 06:02 PM
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