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Pulsing Masc


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#1 Khobai

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Posted 15 June 2015 - 05:53 PM

Quote

If MASC remains active, and the gauge remains at 75% or above, the damage is reapplied every 0.5 seconds.
If MASC is not active, damage will not be applied, regardless of where the gauge sits.


An experiment for tomorrow...

What would happen if you pulsed MASC on for .49 seconds then turned it off then pulsed it back on for .49 seconds? Could you indefinitely avoid taking damage because MASC is never on for .5 seconds?

I seriously hope PGI put some kindve delay on MASC to prevent abusing it by pulsing it on/off.

#2 Scout Derek

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Posted 15 June 2015 - 05:55 PM

View PostKhobai, on 15 June 2015 - 05:53 PM, said:


An experiment for tomorrow...

What would happen if you pulsed MASC on for .49 seconds then turned it off then pulsed it back on for .49 seconds? Could you indefinitely avoid taking damage because MASC is never on for .5 seconds?

I seriously hope PGI put some kindve delay on MASC to prevent abusing it by pulsing it on/off.

Um, yeah, it hits 100 you can't use it and will take damage if it reaches it, also don't think that it will have any advantages for pulsing it...

#3 Bishop Steiner

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Posted 15 June 2015 - 05:58 PM

View PostKhobai, on 15 June 2015 - 05:53 PM, said:


An experiment for tomorrow...

What would happen if you pulsed MASC on for .49 seconds then turned it off then pulsed it back on for .49 seconds? Could you indefinitely avoid taking damage because MASC is never on for .5 seconds?

I seriously hope PGI put some kindve delay on MASC to prevent abusing it by pulsing it on/off.

like IDK...having a cooldown on the reticle shake stopping, so people can't just use it nonstop unless they don't like aiming?

Also....
Gauge fill rate: 10% per second
Gauge drain rate: 2% per second

So.. it cools down at 1/5 the speed it fills. So to go .49, then wait .5 a second and go .49 again would put you to .88 on the gauge and some serious dmg, as you would only cool off to .39 in half a second.

Edited by Bishop Steiner, 15 June 2015 - 06:01 PM.


#4 Khobai

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Posted 15 June 2015 - 05:59 PM

Quote

Um, yeah, it hits 100 you can't use it and will take damage if it reaches it, also don't think that it will have any advantages for pulsing it...


Read the patch notes though. MASC only does damage every .5 seconds. And if MASC is off it does no damage to you regardless of where the gauge sits.

So if you pulse MASC on for .49 seconds using a macro, you could theoretically avoid the damage, by having it on for less than the .5 seconds required to suffer damage.

Unless PGI coded a delay on MASC so you cant turn it on again immediately after its been turned off.

Its something that should be tested thoroughly tomorrow.

Quote

like IDK...having a cooldown on the reticle shake stopping, so people can't just use it nonstop unless they don't like aiming?


So just have a macro that turns off MASC a fraction of a second before you fire.

Trust me if you can use it nonstop it will be abused.

Edited by Khobai, 15 June 2015 - 06:04 PM.


#5 Bishop Steiner

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Posted 15 June 2015 - 06:03 PM

View PostKhobai, on 15 June 2015 - 05:59 PM, said:


Read the patch notes though. MASC only does damage every .5 seconds. And if MASC is off it does no damage to you regardless of where the gauge sits.

So if you pulse MASC on for .49 seconds using a macro, you could theoretically avoid the damage, by having it on for less than the .5 seconds required to suffer damage.

Unless PGI coded a delay on MASC so you cant turn it on again immediately after its been turned off.

Its something that should be tested tomorrow.



So just have a macro that turns off MASC a fraction of a second before you fire.

the moment you cross the threshold you still take damage. You would have to keep it under .75 no matter how much you pulse it, or you take that damage.

#6 Scout Derek

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Posted 15 June 2015 - 06:07 PM

View PostBishop Steiner, on 15 June 2015 - 06:03 PM, said:

the moment you cross the threshold you still take damage. You would have to keep it under .75 no matter how much you pulse it, or you take that damage.

Thank you for showing why there isn't an advantage.

#7 Khobai

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Posted 15 June 2015 - 06:12 PM

Well it doesnt hurt to test it anyway. Wouldnt be the first time theres been a loophole in one of PGIs systems *coughs*ghostheat*coughs*

#8 Bishop Steiner

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Posted 15 June 2015 - 06:43 PM

View PostKhobai, on 15 June 2015 - 06:12 PM, said:

Well it doesnt hurt to test it anyway. Wouldnt be the first time theres been a loophole in one of PGIs systems *coughs*ghostheat*coughs*

If the gauge reaches 75% or higher, damage is immediately applied to the internal structure of each of the 'Mech’s legs.
taken from the MASC notes

#9 Dino Might

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Posted 15 June 2015 - 07:22 PM

Thanks for ruining the fun, Bishop. There was finally a possibility of having something the macro haters would actually have a legitimate complaint about (note: the problem would not be the macro).

Edited by Dino Might, 15 June 2015 - 07:22 PM.


#10 InspectorG

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Posted 15 June 2015 - 08:41 PM

Who gives a sh*t about pulsing to dodge leg damage.

Ill pulse to dodge Hitscan...

Posted Image

#11 Monkey Lover

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Posted 15 June 2015 - 08:48 PM

You can't shoot anything unless you like a jumping sight.

#12 Khobai

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Posted 15 June 2015 - 08:52 PM

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You can't shoot anything unless you like a jumping sight.


You can still shoot while jumping, just on the way down... jump sniping is still very much a thing.

#13 Andi Nagasia

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Posted 15 June 2015 - 08:59 PM

Russ has hinted that trying to Feather MASC isnt a good idea for Reasons,
he has also Hinted that MASC has a Start up Cost thats greater than the Cost Per second,
so if you try to Feather and tap Quickly your Bar will fill faster than normal,

Example (no i dont know the real numbers this is just an Example)
1) assuming MASC Bar has 100 Units,
2) when MASC is Activated(on button Press) it Generates 15 Units filling the bar,
3) it then Generates 10 Units per Second that its activated,
so if you try to tap Quickly and Feather it taping 10 times will put you Over 100 Units and into death, :)

#14 Scout Derek

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Posted 15 June 2015 - 09:31 PM

View PostKhobai, on 15 June 2015 - 08:52 PM, said:


You can still shoot while jumping, just on the way down... jump sniping is still very much a thing.

Posted Image

#15 YueFei

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Posted 15 June 2015 - 09:47 PM

It's possible. I've played games where players exploited a loophole in the mechanics to do something impossible.

#16 Apocryph0n

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Posted 16 June 2015 - 03:45 AM

Doesn't work. there's even a video about it.

Masc builds up 10% on the bar per second, but only loses 2% per second when inactive.As soon as you activate it above 75% your legs take SEVERE internal damage. It also takes a while to reach top speed, so you'd maybe get a speed boost of like 3-4kph by tapping it all the time. All that while taking the ability from yourself to stay on that GTFO button, because above 75% you'll leg yourself in the blink of an eye.


What that means is: You are building up that bar 5 times as fast as it depletes again, so you are stuck at tapping that button like every 10seconds to prevent suicide for a marginal boost over half a second.

Compared to people who save the MASC and can boost away for 7.5s to get out of sticky situations.

View PostYueFei, on 15 June 2015 - 09:47 PM, said:

It's possible. I've played games where players exploited a loophole in the mechanics to do something impossible.


Also why even bother posting when using another game with completely different mechanics to make a vague guess about a feature. Just quit. This post is all kinds of terrible.

Edited by Apocryph0n, 16 June 2015 - 03:49 AM.


#17 Joseph Mallan

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Posted 16 June 2015 - 03:54 AM

View PostBishop Steiner, on 15 June 2015 - 06:43 PM, said:

If the gauge reaches 75% or higher, damage is immediately applied to the internal structure of each of the 'Mech’s legs.
taken from the MASC notes

so ride 74% and you never have to worry? Not how MASC is meant to be.

#18 Apocryph0n

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Posted 16 June 2015 - 04:00 AM

View PostJoseph Mallan, on 16 June 2015 - 03:54 AM, said:

so ride 74% and you never have to worry? Not how MASC is meant to be.



Read my post. Not possible. It takes 5 times as long to deplete the gauge than to fill it up. For every 0.5s you hit MASC you'd have to wait 2.5s to hit it again. You won't even go any faster as you are not magically at top speed instantly when you hit it.


*Or just watch kanajashi's video where he does exactly that. Only thing that achieves is that your Gauge stays at 74% and you are not even getting any boosts out of that.

Edited by Apocryph0n, 16 June 2015 - 04:03 AM.


#19 TWIAFU

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Posted 16 June 2015 - 04:07 AM

View PostKhobai, on 15 June 2015 - 05:59 PM, said:




So just have a macro that turns off MASC a fraction of a second before you fire.

Trust me if you can use it nonstop it will be abused.


Going to have to wait longer, still have screen shake after you turn it off for a period of time.

#20 Khobai

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Posted 16 June 2015 - 04:20 AM

Im sure theres some way to abuse masc.

When has PGI ever released something new that wasnt abused? lol.

ECM, new LRM trajectory, ghost heat, etc...





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