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Ebon Jaguar (Cauldron-Born) Builds!


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#61 PeeWrinkle

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Posted 24 November 2015 - 08:18 AM

I really struggled with this mech early on, but have gotten a lot better with it. I think where I ran into trouble was the mech had so much weapon tonnage and flexibility that I had a difficult time making builds that weren't overly complicated.

I found simpler is better with this mech and it really can shine for me now. Here are a couple builds I have really been enjoying lately and I am sure you will agree they are as simple and easy to manage as you can get.
EBJ-B Wubs! (My favorite EBJ build so far)
EBJ-C LRMs! (And I dislike LRMs so I am shocked I liked this build)
EBJ-A DAKKA! (This one can be a little hot, but it is easily manageable. I have even done just 3ML in the torso instead of SLs - Its nice for a bit of added range with the lasers).

#62 Kiljaden

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Posted 15 December 2015 - 05:13 AM

I have to say that uac/20 build is absolutely a riot to play, when you square up with an Atlas or dire wolf and outgun them in you dinky looking cauldron born, it is hilarious.
definetly recommend if you have and ebj and want to have a fun night.

#63 AesopTails

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Posted 20 December 2015 - 06:54 PM

UAC20's are so much fun to play with, but the ghost heat kills you.

After the balance pass, alot of my jags were running hot. So I decided to redo some of them and make them much cooler.

EBJ-A: 1x UAC10, 5 CERML's with 1 Targeting Computer. Shield with your left arm as you torso twist. I recommend running the extended range modules for the CERML's (due to range nerf on them, brings their optimal range closer to that of the UAC's) and cooldown for UAC10. This is good for people that can only afford one jag right now as you don't need to switch around omnipods yet.

EBJ-B 2 CLPL, 4 CERML's with 1 TC. This one is still pretty hot after balance. Still has good alpha damage and everything. Even better is that it only requires the left torso from the EBJ-A so it should save you money (if you're switching from that mech). Pretty good poker. Shield with right arm if possible.

EBJ-B: Straight up B version of the above. I think it's inferior due to the CERML's being spread too much across the mech. This mech is so wide that you're less likely to get a full salvo off from both arms without showing your entire mech to enemy fire. However if you don't have the money for the omnipod from A, this will still work.

#64 8mmspikes

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Posted 24 December 2015 - 02:19 PM

I still find the 2 LPL 4 ML EBJ builds to be very powerful. Your main concern is making sure to watch your heat, you can get two alphas in before you are right at the heat ceiling, and afterwards you need to be very patient, dropping back to cool down if you need to or only firing off 2-4 lasers at a time. If you manage your heat you will do very well with this mech

This is the build I've been rocking for the stocking stuffer event with fantastic results: EBJ LPL Build
Alternative build for some dakka: EBJ Dakka Build

Posted Image

Posted Image

Edited by 8mmspikes, 24 December 2015 - 02:36 PM.


#65 nitra

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Posted 27 December 2015 - 10:47 AM

I figured i would give these things a shot but im having a terrible time with them ... which really surprised me, as it seemed i had a lot of trouble with ebjs on the field.

they seem to melt way to fast ... especially the ct ... i knew the legs were problem but holy crap i have never been legged so many times im going to have to put that extra 5 armor on them (like thats going to help)

and the face time required.... i guess their not my cup of tea was just expecting more of independent brawler with this these things but im finding i need to stay hidden and and out of los to achieve any kind of respectable numbers with them ...

Edited by nitra, 27 December 2015 - 10:48 AM.


#66 Tim East

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Posted 27 December 2015 - 02:07 PM

View Postnitra, on 27 December 2015 - 10:47 AM, said:

I figured i would give these things a shot but im having a terrible time with them ... which really surprised me, as it seemed i had a lot of trouble with ebjs on the field.

they seem to melt way to fast ... especially the ct ... i knew the legs were problem but holy crap i have never been legged so many times im going to have to put that extra 5 armor on them (like thats going to help)

and the face time required.... i guess their not my cup of tea was just expecting more of independent brawler with this these things but im finding i need to stay hidden and and out of los to achieve any kind of respectable numbers with them ...

They carry a lot of guns for their size, and people figured it out. They're a fairly high-priority target nowadays.

#67 Wildstreak

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Posted 27 December 2015 - 06:31 PM

View PostNight Thastus, on 17 June 2015 - 08:04 AM, said:


Running these in CW though I dropped a DHS for a 5th ton of ammo, they do very nicely so long as you know when you can DPS with UACs and when not to. You can manage heat by alphaing the lasers 3 times then cool off with just the Ultras until you want to fire lasers again.

Still trying to find a build with 2 ERLLs in Left Torso for sniping, seen one with ERMLs but every time I build it in Smurfy's, I have tonnage left over after packing every available space with stuff.

#68 Black Ivan

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Posted 29 December 2015 - 02:32 AM

I'm just trying to squezze in 2 UAC10s. Is there a viable build in which I don't have to lower too much armor?

#69 Wildstreak

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Posted 29 December 2015 - 05:28 AM

View PostBlack Ivan, on 29 December 2015 - 02:32 AM, said:

I'm just trying to squezze in 2 UAC10s. Is there a viable build in which I don't have to lower too much armor?

I used this in 12 v 12 though I do not recommend it for CW. It can work there but other builds are better.

#70 nitra

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Posted 29 December 2015 - 10:16 AM

Its a hot ***** but it least its armored

i mess around with a derivative of this . if you can mange not being hammered it can do some serious damage .

at the moment i actively use a build thats more reasonable , swap out the pods for the missile versions remove all but one laser and use 2 cssrms a bit less damage but a whole lot cooler. dont forget to add clans active probe.



however im not finding the dual ultra ac10 build of the ebj to be as effective as i would have hoped it tends to require to much face time with other mechs and the ebj just cant aford that ... if you can flank the enemy with it, and keep others from noticing you it can absolutely wreck.

#71 kesuga7

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Posted 16 March 2016 - 02:20 AM

http://mwo.smurfy-ne...45f47087dcc0007

LRM 80 Artemis with 1440 lrm ammo and tag

take out half ton of ammo or tag for more armor Posted Image

#72 NightSurgeon

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Posted 31 March 2016 - 04:23 AM

First time playing MWO for a really long time, picked up a EBJ-A as it's an old favourite of mine from MW3.

http://mwo.smurfy-ne...2de4e370aae9ad9

Gauss, ERPPC, SSRM6 and 2SLP

Not had chance to test it in-game yet (still refining a loadout) but this looks the most promising to me so far. Hopefully should play like a big Shadow Cat, plenty of long-range heavy scouting poke with some decent close-in punch should I get flanked. Possibly a bit of a jack-of-all-trades though.
Only concern is the paltry half-tonne of SSRM ammo but given it's supposed to be a last-resort, possibly not such an issue?

Can anyone share their thoughts on hill-humping with the Gauss Rifle versus the obvious risk of coring should you take an RT critical hit?
Is it better to run with the Gauss on the arm?

Edited by NightSurgeon, 31 March 2016 - 04:25 AM.


#73 Tim East

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Posted 31 March 2016 - 08:00 AM

Clan 'Mechs get free CASE. Your CT will survive a weapon explosion. Obviously, this won't be great for you, but it's not as bad as you fear.

#74 NightSurgeon

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Posted 04 April 2016 - 06:06 AM

Settled on this loadout, a bit of a variant of the classic 2xLPL, 4xERML laser vomit one

http://mwo.smurfy-ne...cd44653a286e26c

2xLPL
4xERML
1xERSL
1xSSRM6

CAP, targeting computer and 1.5T ammo, 6 additional DHs and an extra tonne of armour.

Ran this loadout for a few games at the weekend and did very well despite still being mega-rusty. Three 4-kill, 600+ damage rounds and pushed my KDR back into positive figures. Plays the mid-range hill-humper pretty well, but seems particularly adept at shredding lights and mediums attempting to harass or flank on undulating maps with plenty of cover. ERSL only there to push the LPLs into the shoulder mounts.

Runs a bit hot with the ERMLs in group fire so I tend to chain fire them.

#75 Raso

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Posted 04 April 2016 - 06:19 AM

View PostWildstreak, on 29 December 2015 - 05:28 AM, said:

I used this in 12 v 12 though I do not recommend it for CW. It can work there but other builds are better.


I use to run dual AC10 Jagermechs all the time. I ean with 5 tons of ammo and that still wasn't enough more often than not. Is 4 tons enough for UAC10s? Granted 4 CSMLas is nothing to scoff at as a backup weapon.

#76 Mad Dog Morgan

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Posted 12 April 2016 - 10:05 AM

This is a revised variant of my older Chullain

EBJ-C - Chullain
2x LRM10's
5x MPL's
2x C-MGs

Good mixed-range fire support mech. Soften targets up on the approach, and hammer them into dust with the pulse lasers.

Oh, and those MGs are very much a (I'm too hot to shoot, so I'll just keep pelting you with this) last resort thing.

Edited by Vaskadar, 12 April 2016 - 11:39 AM.


#77 l42yb0y

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Posted 29 June 2016 - 06:05 AM

I am surprised that the SRM-variants got so little mentioned here.

I have a lot of fun with 3 SRM6, 3 Mplas, CAP, TC1: EBJ-C

Started my SRM-experiments with
- 4 SRM6, 2MG, 1 Lplas, TC 1 to have maximum rocket power - did perform well on very few occasions only, a pity, since it looks so good on paper, sigh.

So I converted it to
- 3 SRM6, 1 ML, 2 Lplas to have some hill pokey - did perform OK.

Changed to
- 3 SRM6 and 3 LL to add some more range - although it seems a good idea, the mix of the extreme close and far ranges didn't work out well in my hands

In the end I settled for the first build mentioned. Racking up decent dmg and kills even when being defeated. I recommend that 60-DMG-beast for fast close encounters, light hunting, lrm-boat hunting, pack rushing, pack pushing and finishing moves in late game - or how my team mates call it: kill stealing.

Edit: plz ignore the high back armor, used default setting on smurfy's

Edited by l42yb0y, 29 June 2016 - 06:10 AM.


#78 Sgt Raynor

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Posted 21 January 2017 - 08:12 AM

Greetings all,

I have a quick question about the hardpoints on the Ebon Jag.
I recently bought the A variant and loaded it with the stock UAC20 and 6 MedLas., two per arm, another two in the left torso. I have noticed that one of the lasers in the torso goes into the lower torso hardpoint while the other is in the one above cockpit level. Is there a way that I dont know of to get the first laser to join the second in the pod above the cockpit? I have tried to shift around the equipment in that torso but it hasn't worked so far.
Thanks in advance.

#79 Savorin

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Posted 21 January 2017 - 09:45 AM

View PostSgt Raynor, on 21 January 2017 - 08:12 AM, said:

Greetings all,

I have a quick question about the hardpoints on the Ebon Jag.
I recently bought the A variant and loaded it with the stock UAC20 and 6 MedLas., two per arm, another two in the left torso. I have noticed that one of the lasers in the torso goes into the lower torso hardpoint while the other is in the one above cockpit level. Is there a way that I dont know of to get the first laser to join the second in the pod above the cockpit? I have tried to shift around the equipment in that torso but it hasn't worked so far.
Thanks in advance.

The first slot in this left torso always goes into the lower torso hardpoint. The way i get around this is by placing either a SLas or a flamer in there first so the next 2 weapons get forced into the high mounts. Obviously this takes up a half ton you'd prefer for other things but you can't always have everything Posted Image .

#80 Sgt Raynor

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Posted 21 January 2017 - 12:07 PM

Thanks, that helped a lot. Posted Image Swapped out half a ton of UAC20 ammo for a flamer. I didn't know where to bind that thing, i don't wanna waste a mousebutton on it, so its just along for the ride ^^

More on the topic, I'm really glad I got one of them Ebon Jags. They're good fun (well, I only have one, but assume the others are not far off) and pack a hell of a punch. I've recently mastered the Mad Dogs and its quite the change to go from primarily lurming (no, I was not one of them standing in the back demanding locks type of people.. ;) back to primarily lasers and such.
I've heard a lot about the inferior hitboxes of the Jag, but so far I can't really attest to that. I don't feel that I'm at a disadvantage.





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