I'd pay another $30 for the D torsos right now (PGI will make these gift store Im sure) to get some high mounted energy, but it's been interesting making the EXE work without them.
The strange as hell build Ive been having huge success with… 3mpl, 4erml, lpl.
This build relies on its ability to pump out 2 of these laser vomits back to back. Each arm is a weapon group and the LPL floats alone, often being paired with whatever arm I'm firing.
The lack of D torsos forces me to expose myself anytime I want to hurt someone. (that sounds so wrong) However this has highlighted the EXE playstyle, as even with the D torsos it just isn't a peek-n-poke mech. So why do I love it?
MASC.
As I'm slowly learning how to time MASC, what I'm thinking is the EXE is my new favorite mech, and the only way I'd put it down is if I could put MASC on my Banshee, which is the IS equivalent in many ways. As many others are finding, MASC is an invaluable tool to get your fat metal body into positions nobody would expect. Sure, it may feel clunky, but NOT for a 95 tonner.
Don't poke, and hide your massive body for the opening shots of the engagement.
This is where piloting a EXE gets hard. You must use your solid armor and high alpha to engage in favorable face to face trades. This means MASC mobility is key, and your position is in the middle of the team. You are not a sniper in the back, but with such a massive CT you are not the linebreaker either. In some respects this is where the Banshee really outdoes the EXE, with its tanky gorilla arms. However I am finding that MASC based acceleration gives the EXE ridiculous agility for its size, and the skill ceiling for the EXE seems VERY high.
Everyone share your thoughts! Also… D torso… when!?!?! (PS) anyone else unable to use the enter\tab key on this forum?!?!? Only an issue on my work PC
Edited by LordBraxton, 18 June 2015 - 05:50 AM.