Targetloc, on 18 June 2015 - 02:21 PM, said:
I...
Wow.
While this would be great in a number of games, I'm just not sure it works at all for MWO.
For one, this entails ripping out the current jump jet code completely and starting over from absolutely-nothing scratch, which is a bigger time investment than we're going to get for this project. Second of all...this would make it almost impossible to actually land on top of things. Remember, we're not going to be using a top-down view for plotting actual jumps. if you have to steer a 'land here' reticle with your movement keys, then not only are you removing your ability to control the 'Mech while plotting the jump, but you can't accurately place the jump on anything which is above your current location. Which, to my mind, largely defeats the purpose.
This also makes jump jets a really awkward mid-match minigame you have to perform under fire, rather than being a simple function of the 'Mech. I'm certain some folks would be able to master accurately plotting lateral jumps in mid-firefight, but for the rest of us? Reflexively hitting the jump jet button in the middle of a fight to try and get somewhere would end up with our 'Mech doing some manner of spastic war dance before getting its face blown off because rather than jump, the system engaged the "Please plot your course now" minigame.
I just do not think this is a good fit for a real-time cockpit game. For a 'MechCommander game, or something similar? This would be a great start to a cool jet interface...but when I tell my 'Mech to jump, I do not want it to ask how high first.