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Wave 3 Issues. Do They Outweigh The Pros?


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#1 Hades Trooper

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Posted 19 June 2015 - 12:10 AM

So all i'm hearing is hit box issues, this isn';t as tanky as a TBR. etc

The lack of information of MASC @ the early adopter stage was an indictator to me that this could not be worth joining in on.

So for those of you who have bought into the hype and now testing MASC and the EBJ. how do u like it?

For a product this long in the making are the issues with hit boxes really what u expected?

what else have there been?

all in all do u think the $$$ invested was worth it, or are u already saying to yourself not again?

Discuss at length

#2 Kiiyor

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Posted 19 June 2015 - 12:29 AM

I adore the EBJ.

It's absolutely not as tanky as the TBR, in fact, I think the TBR is a far better package all around. However, the loadouts and design of the Cauldron make me think of it as a Clan Jagermech - fragile and deadly - and the Jager is probably my favourite 'Sphere mech. The peek'n'shoot playstyle and I mesh just fine, and the Jager skills are pretty much directly transferable to the Cauldron Born. For me anyways.

If you're on the ball, and have good situational awareness, it IS possible to roll quite a bit of damage in the Cauldron, but anything that catches you unawares can punch gigantic holes in your CT before you realize what's happened.

Overall, i'm thinking it's a great mech. Seems to be balanced well so far. Powerful if you play to it's strengths, unforgiving if you don't respect it's weaknesses.

#3 Widowmaker1981

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Posted 19 June 2015 - 12:35 AM

The EBJ gets a thumbs up from me. Its got amazing loadout variety (finally, a clan mech that can run ballistics efficiently and move faster than a beached whale), and its fragility seems like a reasonable tradeoff for its firepower and high weapon mounts. Plus it climbs hills like a boss due to the medium movement archetype.

Havent really played with the Exe yet, so cant comment. Struggling to find any loadouts that i think will shine though.

#4 Nightshade24

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Posted 19 June 2015 - 01:24 AM

MASC has a lack of info then but the count down went quite well in depth and much higher standards then I thought at first on how they will add masc. Could use a few little touches but it is lovely overall.


I am satisfied with both Ebon Jaguar (couldron born) and Executioner (Gladiator)

The only problems I have with the Executioner in terms of how it is in game is the the large CT it had earlier but it is already fixed. (that and the fact I can't purchase the Executioner D omnipods even though I got the D from the early bonus thing)

Ebon Jaguars hands often clip into terrain and other mechs so quite often you have your hands blocked because they are inside your team mate or building but I heard this is getting fixed too.


Both mechs would need quirks. I do not think EBJ needs any energy quirks however a small energy omnipod set bonus quirk could help the B a little bit.
Missiles peform quite well on the EBJ as well... I think the main thing is MG RoF, UAC 20, and UAC 2 quirks are needed.

However Executioner, this is a mech that does need some quirks, ranging for the... ER large laser, Large pulse laser (weak quirks), Gauss rifle, UAC 20, etc...
This is not a meta mech by any extent and it's main quirks that it would need is range and/or fire rate related.I do not want another grid iron, but this thing is deathly cold on most builds.




Besides quirks. I do not have much to complain. I like both chassis and already got my basics done on the EBJ and working on EXE right now, nearly done as well.

I am satisfied with my purchase and I only wish I can actually activate my faction package right now instead of wait till the 21st of July.

With this in mind I am very excited to see the Shadowcat and Arctic cheetah now. However I think the first two mechs have more bias love from me as I am a fan of both executioner and couldron born... even have my couldron born knex set with me.

#5 Widowmaker1981

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Posted 19 June 2015 - 01:46 AM

The only quirks i see a need for on the Jaguar is some PPC velocity, but id rather they actually fixed PPCs rather than having a 'PGI approved PPC mech' system

#6 Appogee

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Posted 19 June 2015 - 01:49 AM

EBJ has one more ton of weapon loadout than a Timbie, and yet is ridiculously hard to kill.

It's possibly worse than the Storm Crow in that regard - so much damage just doesn't seem to register on it.

So please let's not whine about it.

Edited by Appogee, 19 June 2015 - 01:50 AM.


#7 Ralgas

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Posted 19 June 2015 - 01:54 AM

and how many of those people are commenting on unmastered mechs?

It's 10 tons lighter than a tbr, ofc the armor is a bit lighter.

by the same token it's just as fast, and a LOT smaller if you use a build that removes the ears. Right now i'm not a big fan of it's acceleration rates and heat, but i need to master them, so i really aint bitching yet

#8 Macster16

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Posted 19 June 2015 - 02:18 AM

Only bought up to the EBJ pack so can't comment on the EXE.

The EBJ is a very strong chassis with alot going for it and will undoubtedly be a favourite amongst the "meta-sphere" and a top pick in competitive drops (atleast until nerfs arrive if/when they do).

HOWEVER, I will say it is not in fact the "god-among-mechs" like the TBR and SCR pre-nerf despite all its strengths. While its offensive capacity is very impressive and blows just about any other mech near its weight in firepower capability, it does have its weaknesses. I find that it lacks in brawls and if a brawly mech gets within arms reach of it and a puch-up starts, it's really tough for the EBJ to handle. Also, while its hardpoints are all nice and high, I find they jet out pretty far from the cockpit which has its drawbacks such as in a brawl since if a mech is in your face and you fire off, your shots will spread all over it due to how far apart your weapons are. I also find that those weapon pods that stick out can be a challenge to keep out of sight with enemies shooting bits of limbs and pieces sticking out from cover.

All in all, I really enjoy my EBJs and they are very strong robots no doubt. But they have their weaknesses and are not on the level of "OP" like the pre-nerf TBRs/SCRs were which is a good thing. Don't try to engage them if they're at medium-long range and they're looking in your general direction (like a Direwhale kind of). If you get within arm's reach of one, pounce on it and it's likely going to be screwed.

That's my 2 cents.

#9 627

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Posted 19 June 2015 - 02:52 AM

View PostAppogee, on 19 June 2015 - 01:49 AM, said:

EBJ has one more ton of weapon loadout than a Timbie, and yet is ridiculously hard to kill.

It's possibly worse than the Storm Crow in that regard - so much damage just doesn't seem to register on it.

So please let's not whine about it.


Actually they die pretty quick, at least from my point of view.

Half of the jags I killed got legged, by the way. Those huge legs are easy to hit and it looks like many people leave the armor stock there or take of a good chunk or so.

#10 Appogee

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Posted 19 June 2015 - 06:10 AM

View Post627, on 19 June 2015 - 02:52 AM, said:

Half of the jags I killed got legged, by the way.

Shhh don't tell anyone.

#11 TheStrider

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Posted 19 June 2015 - 06:20 AM

Loving my Jags. I even kitted out all 4 of them with different loadouts, and they all work. None of my other clan mechs can say that.

The EXE felt good last night now that it's CT is fixed up. Only got one game, but MASC makes it worth it - it's a great fun utility. I think I'll really like it as well.


The only thing bothering me about Wave 3 sofar is that I don't have my Faction conent. Clan mechs default skins are horrid at best.

#12 Piney II

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Posted 19 June 2015 - 06:25 AM

View PostAppogee, on 19 June 2015 - 01:49 AM, said:

EBJ has one more ton of weapon loadout than a Timbie, and yet is ridiculously hard to kill.

It's possibly worse than the Storm Crow in that regard - so much damage just doesn't seem to register on it.


Hmmmmm......I must be driving different EBJs. I haven't noticed that I'm hard to kill in mine. It can soak some damage, but my SCRs are definitely tougher mechs.

#13 XX Sulla XX

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Posted 19 June 2015 - 06:34 AM

View PostHades Trooper, on 19 June 2015 - 12:10 AM, said:

So all i'm hearing is hit box issues, this isn';t as tanky as a TBR. etc

The lack of information of MASC @ the early adopter stage was an indictator to me that this could not be worth joining in on.

So for those of you who have bought into the hype and now testing MASC and the EBJ. how do u like it?

For a product this long in the making are the issues with hit boxes really what u expected?

what else have there been?

all in all do u think the $$$ invested was worth it, or are u already saying to yourself not again?

Discuss at length
No

#14 Ultimax

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Posted 19 June 2015 - 07:22 AM

MASC is very useful. If I could remove it from my Executioner, it's unlikely I would.



More people will have a better opinion of the Executioner when the EXE-D pods are more readily available.

The options they add to the mech are pretty huge, you get more torso energy mounts for better poking/sniping, you get the Godhand with 7E hardpoints and it also adds a 2x Missile hardpoint arm.


Post hitbox pass the EXE feels much better, tanks better - and has pretty great mobility for a 95 ton mech.


I don't mind spending 8 tons of JJs if they are worth it, right now 8 tons of JJs is not worth it - although I will say the extra fuel is sometimes nice for getting into some interesting spots, or for general mobility.

#15 Kristov Kerensky

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Posted 19 June 2015 - 07:48 AM

Loving both my Exec and CB, no two ways about it, and while both are fun and good solid Mechs, neither is a God Tier like the Timby or SCrow, which I can definitely live with. And NO QUIRKS! They operate just fine without them, leave them off, for Kerensky's sake, don't muck up these babies and pigeonhole them into some stupid build or be useless options.

My Execs, I love, straight up, and I do NOT use the D pods to get the ungodly laservomit on them. I have been very happy running with ERMeds on the RA/RT/LT and a uAC20 on the LA, total of 5 ERMeds, 3 tons of uAC20 ammo, Mk 1 TC, and a CAP(habit, I always try and fit active probes on all my Mechs, love the counter ECM bonuses). Prior to the CT hitbox fix, it was a feast or famine Mech but I still had fun with it, since the fix, it's a feast or feast Mech :)

MASC is amazing, I would not remove it from my Exec and WOULD add it to many, not all, but many of current Mechs, it's that much fun and that useful.

My CBs, didn't run them a lot before I moved to my Execs(I'm an Assault or Light pilot, not so big on Heavy/Mediums), I was frankly very impressed. Nice choice of weapon loadouts, ALL effective, and it was very nimble, although without even having Basics, not really good at rolling damage(Exec isn't good at rolling damage, that short twist range), and you definitely have to be paying attention, your CT suddenly goes POOF if you aren't! The legs ARE easy to hit, so if you shave armor, it's gonna be a bad day for you, razor rash is nothing compared to what you'll end up with :) The CB is probably one of the few Heavys in the game I enjoy, I mean really enjoy, driving. Nice loadouts for whatever my mood, good agility, not a tank though, don't ever make the mistake of thinking it is!

If the SCat and Artic Cheetah as half as good as these two, I'll be one very happy customer, and those were ACTUALLY the two I was most looking forward to driving!

#16 Quaamik

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Posted 19 June 2015 - 08:16 AM

Can't comment on the EXE, but the EBJ feels right.

Good offensive firepower. Good mixed loads (you can use most timber or maddog loads) useable ballistic loads, high arms. All balanced by a torso made out of a hollowed eggshell.

I like it. My recommendation though is to either run and gun or poke out from cover. A standing fight will find the EBJ on the short end quick.

#17 Piney II

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Posted 19 June 2015 - 08:28 AM

View PostQuaamik, on 19 June 2015 - 08:16 AM, said:

My recommendation though is to either run and gun or poke out from cover. A standing fight will find the EBJ on the short end quick.


Agreed. I don't get that some think the EBJ has god-like hit boxes and can face tank like a boss.

Shoot and scoot..........

#18 DjPush

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Posted 19 June 2015 - 08:31 AM

I paid for 16 mechs and some other content. That is exactly what I got. You can't complain about it. They fixed the Exe hit boxes and I hope to god they leave the break dance death animation of the EBJ. We be farting through silk!

#19 Piney II

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Posted 19 June 2015 - 08:37 AM

View PostDjPush, on 19 June 2015 - 08:31 AM, said:

I paid for 16 mechs and some other content. That is exactly what I got. You can't complain about it. They fixed the Exe hit boxes and I hope to god they leave the break dance death animation of the EBJ. We be farting through silk!


I'm liking the Exe and the EBJ..............and I laughed my a$$ off the first time I died in an EBJ with the break dance. :lol:

Going out in style.......

#20 Nori Silverrage

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Posted 19 June 2015 - 08:41 AM

EBJ feels just right. I wouldn't mind a bit torso twist angle, but I don't have it elite yet, so maybe it'll be fine.
I love being able to effectively run ballistics, 2xUAC10 and 3xERML with 6t of ammo is loads of fun.
A gauss rifle in the torso is also really nice since it sits up quite high.
Really fun mech that feels a lot different than the other options out there.

EXE is a bit mixed for me. I love the idea of it and in many places it performs well. MASC is awesome and the torso ballistic and energy hardpoints are great.

There are four sore(ish) spots for me:
1: For a mech that is supposed to be very mobile, the twist range is abyssmal.
2: 8 tons in JJs would be fine if they didn't suck so bad. Obviously not just a EXE issue, but at least other mechs don't have 8 tons locked.
3: The vast amounts of hardpoints are in the arms, said arms are insanely low to the ground. This woudn't be as much of a issue if JJs worked better. Besides JJs getting fixed, the only real solution to this would be more torso variety.
4: The DHS locked into the ballistic torso sucks because you can't take a UAC20/LBX20 there. This means you are limited to using the energy hardpoints, 2xUAC5 (not great...), Gauss (variety please) or a UAC10 (just one is merely ok).





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