

Wave 3 Issues. Do They Outweigh The Pros?
#1
Posted 19 June 2015 - 12:10 AM
The lack of information of MASC @ the early adopter stage was an indictator to me that this could not be worth joining in on.
So for those of you who have bought into the hype and now testing MASC and the EBJ. how do u like it?
For a product this long in the making are the issues with hit boxes really what u expected?
what else have there been?
all in all do u think the $$$ invested was worth it, or are u already saying to yourself not again?
Discuss at length
#2
Posted 19 June 2015 - 12:29 AM
It's absolutely not as tanky as the TBR, in fact, I think the TBR is a far better package all around. However, the loadouts and design of the Cauldron make me think of it as a Clan Jagermech - fragile and deadly - and the Jager is probably my favourite 'Sphere mech. The peek'n'shoot playstyle and I mesh just fine, and the Jager skills are pretty much directly transferable to the Cauldron Born. For me anyways.
If you're on the ball, and have good situational awareness, it IS possible to roll quite a bit of damage in the Cauldron, but anything that catches you unawares can punch gigantic holes in your CT before you realize what's happened.
Overall, i'm thinking it's a great mech. Seems to be balanced well so far. Powerful if you play to it's strengths, unforgiving if you don't respect it's weaknesses.
#3
Posted 19 June 2015 - 12:35 AM
Havent really played with the Exe yet, so cant comment. Struggling to find any loadouts that i think will shine though.
#4
Posted 19 June 2015 - 01:24 AM
I am satisfied with both Ebon Jaguar (couldron born) and Executioner (Gladiator)
The only problems I have with the Executioner in terms of how it is in game is the the large CT it had earlier but it is already fixed. (that and the fact I can't purchase the Executioner D omnipods even though I got the D from the early bonus thing)
Ebon Jaguars hands often clip into terrain and other mechs so quite often you have your hands blocked because they are inside your team mate or building but I heard this is getting fixed too.
Both mechs would need quirks. I do not think EBJ needs any energy quirks however a small energy omnipod set bonus quirk could help the B a little bit.
Missiles peform quite well on the EBJ as well... I think the main thing is MG RoF, UAC 20, and UAC 2 quirks are needed.
However Executioner, this is a mech that does need some quirks, ranging for the... ER large laser, Large pulse laser (weak quirks), Gauss rifle, UAC 20, etc...
This is not a meta mech by any extent and it's main quirks that it would need is range and/or fire rate related.I do not want another grid iron, but this thing is deathly cold on most builds.
Besides quirks. I do not have much to complain. I like both chassis and already got my basics done on the EBJ and working on EXE right now, nearly done as well.
I am satisfied with my purchase and I only wish I can actually activate my faction package right now instead of wait till the 21st of July.
With this in mind I am very excited to see the Shadowcat and Arctic cheetah now. However I think the first two mechs have more bias love from me as I am a fan of both executioner and couldron born... even have my couldron born knex set with me.
#5
Posted 19 June 2015 - 01:46 AM
#6
Posted 19 June 2015 - 01:49 AM
It's possibly worse than the Storm Crow in that regard - so much damage just doesn't seem to register on it.
So please let's not whine about it.
Edited by Appogee, 19 June 2015 - 01:50 AM.
#7
Posted 19 June 2015 - 01:54 AM
It's 10 tons lighter than a tbr, ofc the armor is a bit lighter.
by the same token it's just as fast, and a LOT smaller if you use a build that removes the ears. Right now i'm not a big fan of it's acceleration rates and heat, but i need to master them, so i really aint bitching yet
#8
Posted 19 June 2015 - 02:18 AM
The EBJ is a very strong chassis with alot going for it and will undoubtedly be a favourite amongst the "meta-sphere" and a top pick in competitive drops (atleast until nerfs arrive if/when they do).
HOWEVER, I will say it is not in fact the "god-among-mechs" like the TBR and SCR pre-nerf despite all its strengths. While its offensive capacity is very impressive and blows just about any other mech near its weight in firepower capability, it does have its weaknesses. I find that it lacks in brawls and if a brawly mech gets within arms reach of it and a puch-up starts, it's really tough for the EBJ to handle. Also, while its hardpoints are all nice and high, I find they jet out pretty far from the cockpit which has its drawbacks such as in a brawl since if a mech is in your face and you fire off, your shots will spread all over it due to how far apart your weapons are. I also find that those weapon pods that stick out can be a challenge to keep out of sight with enemies shooting bits of limbs and pieces sticking out from cover.
All in all, I really enjoy my EBJs and they are very strong robots no doubt. But they have their weaknesses and are not on the level of "OP" like the pre-nerf TBRs/SCRs were which is a good thing. Don't try to engage them if they're at medium-long range and they're looking in your general direction (like a Direwhale kind of). If you get within arm's reach of one, pounce on it and it's likely going to be screwed.
That's my 2 cents.
#9
Posted 19 June 2015 - 02:52 AM
Appogee, on 19 June 2015 - 01:49 AM, said:
It's possibly worse than the Storm Crow in that regard - so much damage just doesn't seem to register on it.
So please let's not whine about it.
Actually they die pretty quick, at least from my point of view.
Half of the jags I killed got legged, by the way. Those huge legs are easy to hit and it looks like many people leave the armor stock there or take of a good chunk or so.
#11
Posted 19 June 2015 - 06:20 AM
The EXE felt good last night now that it's CT is fixed up. Only got one game, but MASC makes it worth it - it's a great fun utility. I think I'll really like it as well.
The only thing bothering me about Wave 3 sofar is that I don't have my Faction conent. Clan mechs default skins are horrid at best.
#12
Posted 19 June 2015 - 06:25 AM
Appogee, on 19 June 2015 - 01:49 AM, said:
It's possibly worse than the Storm Crow in that regard - so much damage just doesn't seem to register on it.
Hmmmmm......I must be driving different EBJs. I haven't noticed that I'm hard to kill in mine. It can soak some damage, but my SCRs are definitely tougher mechs.
#13
Posted 19 June 2015 - 06:34 AM
Hades Trooper, on 19 June 2015 - 12:10 AM, said:
The lack of information of MASC @ the early adopter stage was an indictator to me that this could not be worth joining in on.
So for those of you who have bought into the hype and now testing MASC and the EBJ. how do u like it?
For a product this long in the making are the issues with hit boxes really what u expected?
what else have there been?
all in all do u think the $$$ invested was worth it, or are u already saying to yourself not again?
Discuss at length
#14
Posted 19 June 2015 - 07:22 AM
More people will have a better opinion of the Executioner when the EXE-D pods are more readily available.
The options they add to the mech are pretty huge, you get more torso energy mounts for better poking/sniping, you get the Godhand with 7E hardpoints and it also adds a 2x Missile hardpoint arm.
Post hitbox pass the EXE feels much better, tanks better - and has pretty great mobility for a 95 ton mech.
I don't mind spending 8 tons of JJs if they are worth it, right now 8 tons of JJs is not worth it - although I will say the extra fuel is sometimes nice for getting into some interesting spots, or for general mobility.
#15
Posted 19 June 2015 - 07:48 AM
My Execs, I love, straight up, and I do NOT use the D pods to get the ungodly laservomit on them. I have been very happy running with ERMeds on the RA/RT/LT and a uAC20 on the LA, total of 5 ERMeds, 3 tons of uAC20 ammo, Mk 1 TC, and a CAP(habit, I always try and fit active probes on all my Mechs, love the counter ECM bonuses). Prior to the CT hitbox fix, it was a feast or famine Mech but I still had fun with it, since the fix, it's a feast or feast Mech

MASC is amazing, I would not remove it from my Exec and WOULD add it to many, not all, but many of current Mechs, it's that much fun and that useful.
My CBs, didn't run them a lot before I moved to my Execs(I'm an Assault or Light pilot, not so big on Heavy/Mediums), I was frankly very impressed. Nice choice of weapon loadouts, ALL effective, and it was very nimble, although without even having Basics, not really good at rolling damage(Exec isn't good at rolling damage, that short twist range), and you definitely have to be paying attention, your CT suddenly goes POOF if you aren't! The legs ARE easy to hit, so if you shave armor, it's gonna be a bad day for you, razor rash is nothing compared to what you'll end up with

If the SCat and Artic Cheetah as half as good as these two, I'll be one very happy customer, and those were ACTUALLY the two I was most looking forward to driving!
#16
Posted 19 June 2015 - 08:16 AM
Good offensive firepower. Good mixed loads (you can use most timber or maddog loads) useable ballistic loads, high arms. All balanced by a torso made out of a hollowed eggshell.
I like it. My recommendation though is to either run and gun or poke out from cover. A standing fight will find the EBJ on the short end quick.
#17
Posted 19 June 2015 - 08:28 AM
Quaamik, on 19 June 2015 - 08:16 AM, said:
Agreed. I don't get that some think the EBJ has god-like hit boxes and can face tank like a boss.
Shoot and scoot..........
#18
Posted 19 June 2015 - 08:31 AM
#19
Posted 19 June 2015 - 08:37 AM
DjPush, on 19 June 2015 - 08:31 AM, said:
I'm liking the Exe and the EBJ..............and I laughed my a$$ off the first time I died in an EBJ with the break dance.

Going out in style.......
#20
Posted 19 June 2015 - 08:41 AM
I love being able to effectively run ballistics, 2xUAC10 and 3xERML with 6t of ammo is loads of fun.
A gauss rifle in the torso is also really nice since it sits up quite high.
Really fun mech that feels a lot different than the other options out there.
EXE is a bit mixed for me. I love the idea of it and in many places it performs well. MASC is awesome and the torso ballistic and energy hardpoints are great.
There are four sore(ish) spots for me:
1: For a mech that is supposed to be very mobile, the twist range is abyssmal.
2: 8 tons in JJs would be fine if they didn't suck so bad. Obviously not just a EXE issue, but at least other mechs don't have 8 tons locked.
3: The vast amounts of hardpoints are in the arms, said arms are insanely low to the ground. This woudn't be as much of a issue if JJs worked better. Besides JJs getting fixed, the only real solution to this would be more torso variety.
4: The DHS locked into the ballistic torso sucks because you can't take a UAC20/LBX20 there. This means you are limited to using the energy hardpoints, 2xUAC5 (not great...), Gauss (variety please) or a UAC10 (just one is merely ok).
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