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#1 Count Zero 74

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Posted 19 June 2015 - 08:45 AM

I played CW from day one and always liked it despite its flaws. About 70-80% of my matches where CW matches and I reached rank 20 in my faction before the Tukkayid event.

Till now I always defended CW against all the critics but with the changes from the last patch I'm done. Good luck to all you guys still playing nad have as much fun as you can.

#2 luigi256

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Posted 19 June 2015 - 08:49 AM

So is it just CW battles Count? I still enjoy doing normal drops. CW was over for me at around Tukkayid where I got my five in and was done with that mess.

Edited by luigi256, 19 June 2015 - 08:50 AM.


#3 Count Zero 74

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Posted 19 June 2015 - 08:51 AM

No worries man. Just CW, I won't quit MWO

#4 luigi256

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Posted 19 June 2015 - 08:56 AM

Cool

#5 xX PUG Xx

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Posted 19 June 2015 - 09:00 AM

As much as I've enjoyed playing with and against you Count, you're a damn good player.......

I'm sorry to say this sort of post won't help change the gamemode for the better, I understand you're probably frustrated but you need to think of it objectively. For a dev (if they were to read the post) there is no information regarding what it is that has you annoyed, what could be changed or tweaked to improve the game experience.

It is a symptom of a lot of the complaint (I will refrain from saying 'whining' due to having respect for you) threads, all complaint no solution and why I keep trying resurrect Mystere's thread "I want depth in CW". It at least was constructive and had some excellent ideas, both large and small.

I am not smacking you down Count and genuinely will be sorry to not have your name on the scoreboard in the matches I play.

#6 Count Zero 74

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Posted 19 June 2015 - 09:04 AM

The new Drop Zones:

Actually a good idea and I really like them.

The new Drop Ships:

Not necessary since defenders on a counter attack can just camp their spawn zones but I can live with them.

The shelters around the Ogens:

I don't really care. It was ok without them, it's ok with them.

The positioning of the Ogens:

Thats the point. The way the Ogens are positioned now is what ruins the game. All tactics are gone and it's just a big skirmish with lots of turrets helping the defenders. If the defenders act just a little bit smart attackers are screwed.
I even dropped solo a few times and had PUGs in my team that listened to orders (I know it sounds unbelieveable but it happened :) ). We just grouped up between all the turrets around the Omega called targets and killed everything that popped its head out. It was just a big turkey shoot, hell just today on Emerald we rolled a big Clan premade 48:27.

So until they reposition the Ogens my only CW matches will be on the training days with my Company.

Edited by Count Zero 74, 19 June 2015 - 09:07 AM.


#7 Veritae

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Posted 19 June 2015 - 09:17 AM

Hey Count.

I was in one of the drops you had last night, on Sulfur, where we were joking with the pugs about how the old need to have a fluid defensive strategy was unnecessary.

Why worry about having a token force guarding each gate and having the main group prepare for the push on C2, when we can all hunker at the Alpha gate or back at Omega and let the turrets guarantee the win?

I WILL say, tho, that small groups or pugs with some degree of skill can now defend against a better attacking force, due to the changes. I think the Defense mode is definitely more pug friendly, now, and maybe that's a good thing. I haven't done any attack mode since the change, but I suspect the result is that we are back to Team Death Match in yet another game mode. Oh well. Check back when we get 4v4.

Edited by Veritae, 19 June 2015 - 09:18 AM.


#8 xX PUG Xx

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Posted 19 June 2015 - 09:50 AM

Thanks Count that makes sense, I have only played 2 "Hold Territory" drops so haven't experienced this yet. So I can understand where the frustration comes from.

Hopefully if the positioning of the Ogens is reported as being a problem by enough players, the devs will adjust them. All of these things is "tuning", yes at the moment it is a problem but one that can be fixed.

Patience is a virtue ;)

#9 Monkey Lover

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Posted 19 June 2015 - 10:25 AM

I kind of agree, I will play cw if the people on my ts want to but I don't care about it anymore. Until there is a reason to take planets and 12 people can do it within a few hours I will be puggin.

#10 Kin3ticX

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Posted 19 June 2015 - 10:52 AM

I know you guys wanted objectives but it was abused. Units were ignoring combat entirely and suiciding on ogens. I played with one unit (I will not name) and the DC was like "okay, wave one, 10% combat, 90% objective". We got all three o-gens but we 0-12d ourselves with no hope of winning through kills. Funny thing is, it managed to work by just throwing more mechs at the gun, and the enemy team of pugs were pissed. I would be pissed too, and something like this would make me straight up quit CW.

I hate base rushing with a passion. I am here to shoot mechs and the only thing I find fun about CW is 48-48 combat attrition.

The new ogen locations are not a problem, it is an improvement. Once all the mechs are dead they are easy enough to finish off anyways. I actually like be able to throw shots at them when I don't have a clear shot on an enemy or turret.


With people hitting lvl 20 so quickly I guess we should suggest adding 21-25

Edited by Kin3ticX, 19 June 2015 - 11:00 AM.


#11 Don Ino

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Posted 19 June 2015 - 11:06 AM

ZORGGGGGGG NOW I HEFF TO SHOOT MECHS BEFORE I CAN BRAINLESSLY DETH CHARGE THE BIG GUN! THIS GAME SUCKS I QUIT!

#12 masCh

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Posted 19 June 2015 - 11:06 AM

Called it, here : http://mwomercs.com/...23#entry4506523


Didn't get the attention for them to get it fixed.

#13 Mycrus

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Posted 19 June 2015 - 11:08 AM

View PostCount Zero 74, on 19 June 2015 - 09:04 AM, said:

The new Drop Zones:

Actually a good idea and I really like them.

The new Drop Ships:

Not necessary since defenders on a counter attack can just camp their spawn zones but I can live with them.

The shelters around the Ogens:

I don't really care. It was ok without them, it's ok with them.

The positioning of the Ogens:

Thats the point. The way the Ogens are positioned now is what ruins the game. All tactics are gone and it's just a big skirmish with lots of turrets helping the defenders. If the defenders act just a little bit smart attackers are screwed.
I even dropped solo a few times and had PUGs in my team that listened to orders (I know it sounds unbelieveable but it happened :) ). We just grouped up between all the turrets around the Omega called targets and killed everything that popped its head out. It was just a big turkey shoot, hell just today on Emerald we rolled a big Clan premade 48:27.

So until they reposition the Ogens my only CW matches will be on the training days with my Company.


o7

Was good while it lasted buddy and thanks for the drops...

No surprise that CW is boring as Devs continue to balance CW according to the lowest common denominator (lego wii players)

#14 xX PUG Xx

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Posted 19 June 2015 - 11:13 AM

Kinetix, thats fine if both sides go out for the fight but if the defenders have only the win in mind and use the benefit of the base turrets as a force multiplier then I can see how its going to be hell of a hard task for the attackers. Gauss/ER PPC and LRM's will become the dominant build type with the rest running ER LL's. Actual tactical fights and good ol' brawls will be become virtually non-existant.

Again I hope it is just a case of the dev's tweaking positioning of objectices and/or turrets. I'll need to play a few games to form an opinion.

#15 Count Zero 74

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Posted 19 June 2015 - 11:25 AM

It depends a lot on the map. When I was the drop commander we always killed the mechs before going for Ogens.
Hellebore, Grim Portico and Boreal are still ok but if the defenders camp the turrests on Emerald, Sulphour or Vitric you're screwed.

Of course a full 12 can still stomp some PUGs as before, maybe its a bit more challenging now but where's the fun in that.

Edited by Count Zero 74, 19 June 2015 - 11:28 AM.


#16 Kin3ticX

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Posted 19 June 2015 - 11:27 AM

View PostxX PUG Xx, on 19 June 2015 - 11:13 AM, said:

Kinetix, thats fine if both sides go out for the fight but if the defenders have only the win in mind and use the benefit of the base turrets as a force multiplier then I can see how its going to be hell of a hard task for the attackers. Gauss/ER PPC and LRM's will become the dominant build type with the rest running ER LL's. Actual tactical fights and good ol' brawls will be become virtually non-existant.

Again I hope it is just a case of the dev's tweaking positioning of objectices and/or turrets. I'll need to play a few games to form an opinion.



The goto weapons right now are Gauss Rifles, Large Lasers, Large Pulse Lasers, and ER Medium Lasers. There are also some quirked PPCs once in a while from Summoners, Novas, and Panthers. LRMs are still going to be effective when used sparingly, like 1 per wave.

It is going to be tougher for attackers. I have noticed I am running out of time more often, especially with mixed or solo games. May need to up the timer to 35 since there are more turrets, base rushing over, dropship farming pretty much over.

#17 Veritae

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Posted 19 June 2015 - 12:28 PM

View PostDon Ino, on 19 June 2015 - 11:06 AM, said:

ZORGGGGGGG NOW I HEFF TO SHOOT MECHS BEFORE I CAN BRAINLESSLY DETH CHARGE THE BIG GUN! THIS GAME SUCKS I QUIT!


Buddy, you totally missed what he is saying. We want to kill 48 stompy robots, and are not interested in going for base rushes.

However, by putting the Ogens so close to Omega and the turrets right now, there is really no reason at all for defenders to do anything other than turtle. It's too easy to win on defense. Count is complaining because we were winning drops last night, man, not losing them.

On some maps, the Ogens need to be spread out a little more. I like the drop zone changes and the shielding changes. I just think the defenders should still have to make choices about where to place their forces.

Edited by Veritae, 19 June 2015 - 12:30 PM.


#18 xX PUG Xx

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Posted 19 June 2015 - 02:25 PM

View PostKin3ticX, on 19 June 2015 - 11:27 AM, said:



The goto weapons right now are Gauss Rifles, Large Lasers, Large Pulse Lasers, and ER Medium Lasers. There are also some quirked PPCs once in a while from Summoners, Novas, and Panthers. LRMs are still going to be effective when used sparingly, like 1 per wave.

It is going to be tougher for attackers. I have noticed I am running out of time more often, especially with mixed or solo games. May need to up the timer to 35 since there are more turrets, base rushing over, dropship farming pretty much over.


LOL I'm definitely not a meta player then. If you see someone running 6x MPL and sitting waiting to ambush. Thats me.

But to me the changes "appear" (still haven't played a CW match since the patch) to have reinforced the medium to long range engagements. I'll still be rocking MPL's and SRM's 'cause that's just the kinda nutter I am :D

#19 meteorol

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Posted 20 June 2015 - 03:50 AM

ok.

#20 Dracol

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Posted 20 June 2015 - 04:29 AM

View PostCount Zero 74, on 19 June 2015 - 11:25 AM, said:

Of course a full 12 can still stomp some PUGs as before, maybe its a bit more challenging now but where's the fun in that.

I don't know about other people, but to me that came across as "they took my easy button, so its no longer fun for me."



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