Perhaps, if enough of these threads are built, PGI will pull it's head out of its collective fourth-point-of-contact and start listening, put the brakes on, and do what needs to be done, and it's simple...
PGI, if you want CW to not only survive, but to thrive, you will introduce true Unit Management tools and true Contract tools ALREADY DEVELOPED FOR THE BATTLETECH UNIVERSE, and likely far more easily portable to MWO than you could possibly think, interstellar travel -even on a reduced time-scale-, intelligence gathering, strategic planning, strategic operational control, and objective-based warfare, and you will do it damn quick and in a hurry.
Stop playing with new cockpit items, new paint schemes, new 'Mechs, new competitions, and new fracking sales, and start doing the things that really need to be done, such as procedurally-generated HUGE maps, with objectives player-Commanders can designate to protect or attack, and that can interact with the maps you've already designed. You keep making BAD excuses for changing this game into something OTHER THAN BATTLETECH, when it doesn't NEED TO BE. Quirks on the 'Mechs... a really stupid decision, and a really nasty joke... rebuild the system to harness Battle Value. Let players have pilot and tech trees, like you promised us three years ago, now, that will allow us to build up skill in the game, and make our 'Mechs better, don't just give us the quirks and say, 'Hey, go have fun', because we're not.
You guys really have your heads up your asses, here, you do NOT understand that you are simply destroying a game that, with the time and energy and money you're putting into destroying it, you COULD BE perfecting it. It is so bad, now, that I am not even worried that anything I say, here, will get me banned from play. You ****** up... now, fix it!
Oh, and... I told you so!
Edited by Catalina Steiner, 23 June 2015 - 05:44 PM.