It takes about twice as much ammo to bring down a mech. On some weapons we have 50% more ammo than TT, but we should have the full double.
------ TT - MWO - Suggested
SRM 90 - 100 - 180
LRM 120 - 180 - 240
AC5 20 - 30 - 40
AC20 5 - 7 - 10
Gauss 8 - 10 - 16
etc
Want to do something about the laser vomit meta? Buff the ammo-consuming weapons.
Unsuck the vanilla clan ACs. Oh sure ammo-swapping is lostech but can't you just copy/paste the code for IS ACs? And modules for them too, k thx.
Faster projectile speed and/or tighter clusters on the LBs.
Make SRM effects not look like ass. Include a checkbox for the computer-poor in the graphics settings.
Mech ******* rifles. They are in the time line, and would fill a gap in the IS AC line. Light/medium mechs with multiple ballistic slots could use mech rifles. They aren't exactly stellar but it's a niche that needs filled since we don't have light ACs yet.
Unsuck machine guns. They're a facehugging, staring at your opponent for 5 minutes, shitstorm of nerf darts at the moment. In TT they did the same damage as AC2s.......
Which reminds me, AC2s could use a bit of a buff in the heat department. Before they were nerfed they sort of had a use. They were high heat, but could put out some decent dakka. When ghost heat was introduced it's rate of fire was gutted. It's range was also nerfed......
Edited by lordtzar, 21 June 2015 - 07:05 AM.