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Mech Modules: Top 5 Non-Weapon And Why?


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#21 IraqiWalker

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Posted 22 June 2015 - 06:28 PM

View PostRasc4l, on 22 June 2015 - 02:40 AM, said:


No matter what you play, the only modules you need in this game are Seismic and Radar derp. If you like to play streaks/Lurms, then also Target Decay. But outside these 3, modules are pretty much useless and too expensive so it's better just to buy mechs. Don't believe people suggesting joke modules like Hill Climb, they are just money sinks, which don't really help you that much.


Target Info Gathering would disagree. It's perfect for brawlers and snipers.

#22 Levi Porphyrogenitus

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Posted 23 June 2015 - 08:26 AM

Top Mech modules:

1 - Radar Deprivation. Even aside from being a hard counter to LRMs, it also helps immeasurably with most other combat situations involving terrain.

2 - Seismic. Information is ammunition, and while Radar Deprivation removes information from the enemy, Seismic gives it to you.

3 - Target Info Gathering. Once again, information is the most important thing you can have, and this speeds up the rate at which you unlock the payload and health status of the target. This tells you what range to engage at, what components to aim for, and generally where the enemy is strong and where he is vulnerable.

4 - Variable. Advanced Zoom for sniper builds, Target Decay for LRM builds and scouts/spotters, Sensor Range for SSRM carriers and anyone who wants to boost his sensor detection radius.

5 - Whatever else you care to bring.

#23 Wronka

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Posted 23 June 2015 - 08:53 AM

View PostLevi Porphyrogenitus, on 23 June 2015 - 08:26 AM, said:

Top Mech modules:

1 - Radar Deprivation. Even aside from being a hard counter to LRMs, it also helps immeasurably with most other combat situations involving terrain.

2 - Seismic. Information is ammunition, and while Radar Deprivation removes information from the enemy, Seismic gives it to you.

3 - Target Info Gathering. Once again, information is the most important thing you can have, and this speeds up the rate at which you unlock the payload and health status of the target. This tells you what range to engage at, what components to aim for, and generally where the enemy is strong and where he is vulnerable.

4 - Variable. Advanced Zoom for sniper builds, Target Decay for LRM builds and scouts/spotters, Sensor Range for SSRM carriers and anyone who wants to boost his sensor detection radius.

5 - Whatever else you care to bring.

Simply this and nothing else.

#24 MechWarrior3671771

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Posted 23 June 2015 - 09:05 AM

"Cap accelerator, good for capture usually on Lights."

I once thought so, but it appears to only reduce total cap time (red to blue) by about 10 secs.

Add to that, a good light pilot on conquest shouldn't be capping more than 3 points - cap the first two easy ones to keep cap points at 3-2 or 2-3 and then go join the fight. Maybe a 3rd cap after if you get too crit to fight. So you have a module slot dedicated for only 2-3 cap instances and it doesn't significantly speed up cap time.

I used it on my Conquest-only lights, and *really* wanted it to be useful since I had bought two of them, but in the end I stripped it off. Even Adv Sensor Range was more useful than Cap Accel.

So I would advise against Cap Accel, there are more useful modules, even on Conquest maps.

Edited by Fenrisulvyn, 23 June 2015 - 09:32 AM.


#25 juxstapo

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Posted 23 June 2015 - 09:27 AM

I agree 100% with Fen on Cap Accel except for one possible situation, in a lance with friends.

Capture accelerators stack, so three lights rocking CA makes for an abrupt color change indeed.
Otherwise, norp, waste of a slot without the wolfpack.

#26 JD R

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Posted 23 June 2015 - 09:55 AM

1. Radar Deprivation
2. Seismic
3.Traget Decay/Target Info

#27 Havyek

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Posted 23 June 2015 - 10:16 AM

I know you said NOT weapon mods, but generally the order goes:

1) Radar deprivation
2) Advanced seismic sensor
3) Weapon module
4) Weapon module
5) Weapon module/Target info gathering (if available)

I find that advanced zoom is only useful for ERLLAS boats (which run too hot for my liking) as Gauss or ACs need to be led usually outside the target box, plus the fact that the red dorito rarely ends up over the target's head while using advanced zoom makes it a PITA to properly lead a shot.
Target decay is useful for Streak boats keeping locks on pesky lights that like to weave in and out of terrain (along with 360 target decay) but only for SSRM boats, which generally means only Clan mechs. TIG is useful in picking up damage components, and useful while solo, but in groups the enemy generally drops quickly from concentrated fire that it's not a make or break.

Overall, the 5 I mentioned are my go-to modules. USUALLY having your weapons reach out and touch someone farther and/or reload faster will do you more good than the other ones.

#28 Threndor

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Posted 23 June 2015 - 11:18 PM

Yeah, it looks like radar dep is my next non-weapon module to buy then... but it sure is expensive! (I figured to not list weapons since they have their own slot, but I do thank you for saying they are above target info module.)

#29 IraqiWalker

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Posted 23 June 2015 - 11:56 PM

View PostThrendor, on 23 June 2015 - 11:18 PM, said:

Yeah, it looks like radar dep is my next non-weapon module to buy then... but it sure is expensive! (I figured to not list weapons since they have their own slot, but I do thank you for saying they are above target info module.)

Actually, it depends. If you are a sniper, or a brawler, TGI is better than a weapon module. It allows you to quickly get information on the enemy mech, and it's vulnerabilities. Which allows you to place your shots where they count most, ASAP. TGI+BAP = 50% faster lock speed. Knowing if the mech you're about to shoot has an almost dead XL ST can save you a lot of time, damage, and ammo, instead of trying to shoot out the CT, that could very well be in great condition.

However, Radar Dep, and Seismic are still in the top two (Seismic is much better for rear line mechs, and front line brawlers than for skirmishers, and medium range strikers.)

#30 Ioden

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Posted 11 November 2015 - 07:32 AM

Hey there, sorry for the necro, but this thread seems the most informative when I've been googling for answers.

Past Seismic and Radar Dep people have said certain situations where other modules might be useful. Is this only for the third module slot or can it override Seismic and Radar Dep in priority? Also is Radar Dep worth taking even for an ECM mech?

I have a Spider, Cicada and Atlas with ECM, and after Seismic would they be given Target Info Gathering or Radar Dep? (only 2 module slots for utility). I see the importance of Target Info Gathering on my Cicada (4 ML) and Spider (3 MPL) over Radar Dep since they can surgically neuter a mech quickly, but on the other hand, being able to vanish is very appealing.

The Atlas, which is a brawler, would usually use Target Info Gathering, and even though it is nice to quickly determine weak points with it, I'm most always coring an opponent with SRMs and AC20 anyway, maybe even a leg shot or too, but otherwise SRMS and AC20 are generally placed at CT. The only use I would see with Target Info Gathering is whether it's worth engaging an opponent for a quick kill, or if that Dire Wolf is still fairly fresh. I'm still unsure whether Radar Dep is better even for an ECM brawler. Being able to fight with Counter-ECM active is appealing.

I own Dragons, my only mechs with 3 utility module slots, and was going to give them Seismic, Radar Dep and Target Info Gathering, but could switch Radar Dep for Advanced sensor to combine with their BAP and Tgt Info Gathering. I probably won't though, as Radar Dep on a striker is too important.

I have a Thundebolt 9S, a non-standard build with LRM10, ERPPC and x3 MPL, which I unload LRM's until empty while sniping with ERPPC and finally closing in for the kill with brawling. As part of my gameplay, I use the LRM10 a lot, so would the Thunderbolt use Advanced Sensor and Target Decay as people have suggested for LRM mechs, or just stick Seismic and Radar Dep on it anyway since my mech can fight at multiple ranges?

Shadowhawk is an SSRM boat, so many have suggested Target Decay, 360 Target retention, and Advanced Sensor to increase BAP effect range, or once again should I just use Seismic and Radar Dep (only 2 utility slots)? Many times I've wished for Seismic so I will probably use it. Then it's whether I want Radar Dep or Target Decay. Even as I type t, I'd probably want Radar Dep to hit and run combined with JJ mobility.

To me, Seismic Sensor and Radar Dep add functions on your mech that it could not otherwise do without them. Target Info Gathering, Advanced Sensor, Target Decay - These are all good modules, but all they do is increase the effectiveness of something the mech can already do.

Equipping all my mechs with Radar and Sesmic is going to cost a lot of cbills, which doesn't bother me as I'm highly OCD about having mechs without modules, even if it is silly insane to buy 100,million cbills worth of the same 2 modules. I just want to make sure I'm going along the right thought process while sharing it with the community.

Edited by Ioden, 11 November 2015 - 07:39 AM.


#31 Void Angel

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Posted 11 November 2015 - 11:51 AM

Seismic Sensor
Radar Deprivation

For an LRM build you need target decay.

Everything else is gravy - everything else. Seismic sensor gives you invaluable close-range Situational Awareness, while Radar Deprivation drastically reduces the effectiveness of lock-on weapons (as well as making you harder to track once out of sight.)

Beyond that, there are things that can be helpful, but they're mostly situational and build-dependent. You don't need Target Info if you're an LRM boat or scout, really - though it can be helpful. Same with AMS Overload and AMS cover the leeches who don't vaccinate their fracking 'mechs Range, or anything else I can think of.

PS: On the off chance you don't know, UAV and Artillery Strike are hands-down the best Consumables. Some people use Cool Shots to shore up hot builds, but that is, again, a situational usage. =)

#32 Ingga Raokai

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Posted 11 November 2015 - 12:54 PM

View PostVoid Angel, on 11 November 2015 - 11:51 AM, said:

Seismic Sensor
Radar Deprivation

Everything else is gravy - everything else.


Just to add from my view, that TIG will allow your play to be more aggressive, pop up > shuffle target > choose target > shoot part > duck out.

Your playstyle is also contribute to what you should choose (for now until you can get them all if that is the plan), like one of my Jager don't have seismic because i know that i will always around my team. Again, play sttyle.

#33 Boulangerie

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Posted 11 November 2015 - 01:13 PM

Radar deprivation is really not needed for an ECM mech. Fighting with counter mode on means nothing if you are still locked in line of sight. In that case Radar dep would only save you the time of hitting J to go back into disrupt mode.

I'd rather grab an extra weapon module on the D-DC using your master slot since it only has one slot for those. I use seismic and AC20 range and cooldown.

If you are using another ECM mech, say a RVN-3L, you would probably want something like a Hill Climb or TiG. I run advanced target decay on that one as well as seismic, and it works great as a scouting supplement.

#34 Void Angel

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Posted 11 November 2015 - 01:39 PM

True, though I still use Radar Deprivation in my Spider - because Fracking Streakcrows.

#35 Boulangerie

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Posted 11 November 2015 - 05:01 PM

Yeah, they taste great in my D-DC :)

#36 Ioden

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Posted 11 November 2015 - 05:55 PM

Thanks for the quick replies! Aye it seems Seismic and Radar are the way to go on my mechs, and clearing up the ECM thing was welcomed too.

I used to run SRM cooldown on my Atlas in the utility slot, but took it off. I might add AC20 range though in its place (already have the Cooldown equipped), but still am unsure.

I find Seismic very important to all my non-ECM mechs at least, because I always run BAP on them, regardless of build. I feel the importance of negating enemy ECM is just worth it for me and it helps the team in general. The reason I need Seismic though, is multiple times an ECM mech has managed to sneak up behind me because I no longer get low-signal. As it stands this is what I'll probably be equipping:

Spider 5D: Seismic Sensor, Target Info Gathering or Target Decay (For scouting)
Cicada 3M: Seismic Sensor, Target Info Gathering
Cicada 3F: Seismic Sensor, Radar Deprivation
Shadowhawk 2D2: Seismic Sensor, Radar Deprivation (Though still tossing up Advanced Sensor and Target Decay for BAP streak boating and general light hunting)
Dragons 1C, 1N, 5N: Seismic Sensor, Radar Deprivation, Target Info Gathering
Thunderbolt 9S: Seismic Sensor, Target Decay
Atlas DDC: Seismic Sensor, Radar Deprivation (I want to still try this as I theorize it works both ways - In a city fight, I come out and they panic and retreat behind cover, thus losing LoS from me instantly, then I use Seismic to track their movements and pop out again like Jason Voorhees with an AC20 machete. Or does switching back to ECM instantly drop lock? It's important to know because I feel sometimes when I switch back they can still track my locked on movements normally for that brief time since they are within 200m.

A special note on the AMS modules - The Thunderbolt 9S twin AMS really intrigued me as it was the first mech I found with 2 AMS, so it made it unique. Because of this, I actually have it equipped with both AMS modules and 5k AMS ammo (though can trade the 1/2 tonne for more LRMs if I wanted. It actually works sickeningly well with my current build set up. Yesterday I stood next to two Atlas and with our combined 4 AMS the missiles barely touched anyone. It's a stupid thing to do I know, but I feel that I don't need to upgrade any of the other equipped weapons and it means if I'm getting annoyed at all the clanspam missiles I bring out the Thunderbolt to regain sovereignty over the skies.

#37 Void Angel

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Posted 12 November 2015 - 05:21 AM

It's not stupid when people are bringing LRMs - usually during challenges. In fact, it's kind of a running parable about human irrationality that so many people will complain about LRMs, yet absolutely refuse to install the counter-system. If it's coming up on LRM season - vaccinate your dang 'mechs!

Edited by Void Angel, 12 November 2015 - 05:22 AM.


#38 MechWarrior3671771

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Posted 12 November 2015 - 11:26 PM

Guys, Cap Accelerator only works in Assault, not Conquest. I tested with and without, and its still 60 secs to turn from full red to full blue. You are welcome to double check:

Tests

Time to cap with module = 60 secs
(start of cap, full red -> yellow, yellow -> blue tic, blue tic -> full blue)
12:08, 11:48, 11:28, 11:08
12:50, 12:30, 12:10, 11:50
9:04, 8:44, 8:24, 8:04

Time to cap without module = 60 secs
(start of cap, full red -> yellow, yellow -> blue tic, blue tic -> full blue)
11:50, 11:30, 11:10, 10:50
7:53, 7:32, 7:12, 6:53
12:56, 12:36, 12:16, 11:56

http://mwomercs.com/...t-for-conquest/


OP, as others have said, unless you are running a lot of missiles (Adv Target Decay)... Seismic and Radar Dep are always the top two mech modules.

Edited by Fenrisulvyn, 12 November 2015 - 11:28 PM.


#39 FLG 01

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Posted 14 November 2015 - 05:29 PM

Is Radar Dep important for light mechs too? I found that I could get into cover relatively quickly, so LRMs never were much of a problem to me. Or is there some other danger I overlook?

#40 MechWarrior3671771

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Posted 14 November 2015 - 07:46 PM

Yes. Your light will be engaged in many dogfights with other lights when you get locked for LRMs, so there will be instances where seeking cover is not an option. Radar Dep will help you break that lock so you aren't having to deal with missiles when 2-3 other mechs are in your face.

ECM is also getting toned down, so there will be more LRMs raining on you.

There are also times when you will be chased down, and Radar Dep will help you evade the enemy because they will lose lock and turn left where you turned right.

I advise Seismic and Radar Dep for all lights, in that order. You can play around and experiment with the others as I have done, its fun. But in the end I think you will find those two give you the most bang for the buck.

Edited by Fenrisulvyn, 14 November 2015 - 07:49 PM.






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